/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 56 int GL_ADD_SIGNED_ARB = 0x8574; field
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/dports/games/spring/spring_98.0/rts/Map/SMF/ |
H A D | SMFRenderState.cpp | 218 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Enable() 230 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Enable() 242 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Enable() 261 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Enable() 291 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Enable()
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H A D | SMFReadMap.cpp | 690 glTexEnvi(GL_TEXTURE_ENV,GL_COMBINE_RGB_ARB,GL_ADD_SIGNED_ARB); in DrawMinimap()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 9 GL_ADD_SIGNED_ARB 0x8574
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 10 GL_ADD_SIGNED_ARB 0x8574
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 9 GL_ADD_SIGNED_ARB 0x8574
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 10 GL_ADD_SIGNED_ARB 0x8574
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 8 GL_ADD_SIGNED_ARB 0x8574
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 10 GL_ADD_SIGNED_ARB 0x8574
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 14 GL_ADD_SIGNED_ARB=_C('GL_ADD_SIGNED_ARB',0x8574) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 14 GL_ADD_SIGNED_ARB=_C('GL_ADD_SIGNED_ARB',0x8574) variable
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | combiner.c | 200 glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in display() 295 glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in display()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | combiner.c | 200 glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in display() 295 glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in display()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 40 #define GL_ADD_SIGNED_ARB 0x8574 131 ADD_SIGNED = GL_ADD_SIGNED_ARB,
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexEnvCombine | 40 #define GL_ADD_SIGNED_ARB 0x8574 131 ADD_SIGNED = GL_ADD_SIGNED_ARB,
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/dports/games/spring/spring_98.0/rts/Map/SM3/ |
H A D | SM3Map.cpp | 208 glTexEnvi(GL_TEXTURE_ENV,GL_COMBINE_RGB_ARB,GL_ADD_SIGNED_ARB); in DrawMinimap()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | FeatureDrawer.cpp | 194 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Draw()
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/dports/games/spring/spring_98.0/rts/Map/ |
H A D | BaseGroundDrawer.cpp | 98 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in DrawTrees()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 170 # define GL_ADD_SIGNED_ARB 0x8574 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 513 #define GL_ADD_SIGNED_ARB 0x8574 macro
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 553 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in OnSetMaterial()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 552 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in OnSetMaterial()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgDB/ |
H A D | ObjectWrapper.cpp | 450 glTable.add( "ADD_SIGNED", GL_ADD_SIGNED_ARB ); in ObjectWrapperManager()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgDB/ |
H A D | ObjectWrapper.cpp | 521 glTable.add( "ADD_SIGNED", GL_ADD_SIGNED_ARB ); in ObjectWrapperManager()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 363 #define GL_ADD_SIGNED_ARB 0x8574 macro
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