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Searched refs:GL_ADD_SIGNED_ARB (Results 1 – 25 of 337) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_env_combine.java56 int GL_ADD_SIGNED_ARB = 0x8574; field
/dports/games/spring/spring_98.0/rts/Map/SMF/
H A DSMFRenderState.cpp218 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Enable()
230 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Enable()
242 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Enable()
261 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Enable()
291 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Enable()
H A DSMFReadMap.cpp690 glTexEnvi(GL_TEXTURE_ENV,GL_COMBINE_RGB_ARB,GL_ADD_SIGNED_ARB); in DrawMinimap()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine9 GL_ADD_SIGNED_ARB 0x8574
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_env_combine10 GL_ADD_SIGNED_ARB 0x8574
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine9 GL_ADD_SIGNED_ARB 0x8574
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine10 GL_ADD_SIGNED_ARB 0x8574
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_env_combine8 GL_ADD_SIGNED_ARB 0x8574
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine10 GL_ADD_SIGNED_ARB 0x8574
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py14 GL_ADD_SIGNED_ARB=_C('GL_ADD_SIGNED_ARB',0x8574) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py14 GL_ADD_SIGNED_ARB=_C('GL_ADD_SIGNED_ARB',0x8574) variable
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dcombiner.c200 glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in display()
295 glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in display()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dcombiner.c200 glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in display()
295 glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in display()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexEnvCombine40 #define GL_ADD_SIGNED_ARB 0x8574
131 ADD_SIGNED = GL_ADD_SIGNED_ARB,
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexEnvCombine40 #define GL_ADD_SIGNED_ARB 0x8574
131 ADD_SIGNED = GL_ADD_SIGNED_ARB,
/dports/games/spring/spring_98.0/rts/Map/SM3/
H A DSM3Map.cpp208 glTexEnvi(GL_TEXTURE_ENV,GL_COMBINE_RGB_ARB,GL_ADD_SIGNED_ARB); in DrawMinimap()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DFeatureDrawer.cpp194 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in Draw()
/dports/games/spring/spring_98.0/rts/Map/
H A DBaseGroundDrawer.cpp98 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in DrawTrees()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h170 # define GL_ADD_SIGNED_ARB 0x8574 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h513 #define GL_ADD_SIGNED_ARB 0x8574 macro
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCOpenGLMaterialRenderer.h553 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in OnSetMaterial()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCOpenGLMaterialRenderer.h552 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); in OnSetMaterial()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgDB/
H A DObjectWrapper.cpp450 glTable.add( "ADD_SIGNED", GL_ADD_SIGNED_ARB ); in ObjectWrapperManager()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgDB/
H A DObjectWrapper.cpp521 glTable.add( "ADD_SIGNED", GL_ADD_SIGNED_ARB ); in ObjectWrapperManager()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h363 #define GL_ADD_SIGNED_ARB 0x8574 macro

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