/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/bin/ |
H A D | update_ext.sh | 132 grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_fragment_shader > tmp 134 grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp 154 grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp 155 mv tmp $1/GL_ARB_shader_objects 156 grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp 157 mv tmp $1/GL_ARB_shader_objects 160 cat >> $1/GL_ARB_shader_objects <<EOT
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLSLMaterialRenderer.cpp | 300 #ifdef GL_ARB_shader_objects in createShader() 310 #ifdef GL_ARB_shader_objects in createShader() 414 #ifdef GL_ARB_shader_objects in linkProgram() 424 #ifdef GL_ARB_shader_objects in linkProgram() 442 #ifdef GL_ARB_shader_objects in linkProgram() 453 #ifdef GL_ARB_shader_objects in linkProgram() 532 #if defined(GL_VERSION_2_0)||defined(GL_ARB_shader_objects) in setPixelShaderConstant() 599 #if defined(GL_VERSION_2_0)||defined(GL_ARB_shader_objects) in setPixelShaderConstant() 646 #if defined(GL_VERSION_2_0)||defined(GL_ARB_shader_objects) in setPixelShaderConstant()
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H A D | COpenGLExtensionHandler.h | 56 #ifndef GL_ARB_shader_objects 1356 #elif defined(GL_ARB_shader_objects) in extGlCreateShaderObject() 1382 #elif defined(GL_ARB_shader_objects) in extGlShaderSourceARB() 1406 #elif defined(GL_ARB_shader_objects) in extGlCompileShaderARB() 1430 #elif defined(GL_ARB_shader_objects) in extGlCreateProgramObject() 1456 #elif defined(GL_ARB_shader_objects) in extGlAttachObject() 1480 #elif defined(GL_ARB_shader_objects) in extGlLinkProgramARB() 1504 #elif defined(GL_ARB_shader_objects) in extGlUseProgramObject() 1528 #elif defined(GL_ARB_shader_objects) in extGlDeleteObject() 1566 #elif defined(GL_ARB_shader_objects) in extGlGetAttachedObjects() [all …]
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COpenGLSLMaterialRenderer.cpp | 291 #ifdef GL_ARB_shader_objects in createShader() 301 #ifdef GL_ARB_shader_objects in createShader() 405 #ifdef GL_ARB_shader_objects in linkProgram() 415 #ifdef GL_ARB_shader_objects in linkProgram() 433 #ifdef GL_ARB_shader_objects in linkProgram() 444 #ifdef GL_ARB_shader_objects in linkProgram() 523 #if defined(GL_VERSION_2_0)||defined(GL_ARB_shader_objects) in setPixelShaderConstant() 590 #if defined(GL_VERSION_2_0)||defined(GL_ARB_shader_objects) in setPixelShaderConstant() 637 #if defined(GL_VERSION_2_0)||defined(GL_ARB_shader_objects) in setPixelShaderConstant()
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H A D | COpenGLExtensionHandler.h | 69 #ifndef GL_ARB_shader_objects 1369 #elif defined(GL_ARB_shader_objects) in extGlCreateShaderObject() 1395 #elif defined(GL_ARB_shader_objects) in extGlShaderSourceARB() 1419 #elif defined(GL_ARB_shader_objects) in extGlCompileShaderARB() 1443 #elif defined(GL_ARB_shader_objects) in extGlCreateProgramObject() 1469 #elif defined(GL_ARB_shader_objects) in extGlAttachObject() 1493 #elif defined(GL_ARB_shader_objects) in extGlLinkProgramARB() 1517 #elif defined(GL_ARB_shader_objects) in extGlUseProgramObject() 1541 #elif defined(GL_ARB_shader_objects) in extGlDeleteObject() 1579 #elif defined(GL_ARB_shader_objects) in extGlGetAttachedObjects() [all …]
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/dports/devel/apitrace/apitrace-9.0/thirdparty/khronos/GL/ |
H A D | glext.patch | 11 #ifndef GL_ARB_shader_objects 12 #define GL_ARB_shader_objects 1
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/bin/ |
H A D | update_ext.sh | 196 grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_fragment_shader > tmp 198 grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp 236 grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp 237 mv tmp $1/GL_ARB_shader_objects 238 grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp 239 mv tmp $1/GL_ARB_shader_objects 242 cat >> $1/GL_ARB_shader_objects <<EOT
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/bin/ |
H A D | update_ext.sh | 196 grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_fragment_shader > tmp 198 grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp 236 grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp 237 mv tmp $1/GL_ARB_shader_objects 238 grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp 239 mv tmp $1/GL_ARB_shader_objects 242 cat >> $1/GL_ARB_shader_objects <<EOT
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/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/ |
H A D | renderer.cpp | 42 #ifndef GL_ARB_shader_objects 61 #ifdef GL_ARB_shader_objects 115 #ifdef GL_ARB_shader_objects in loadGLExtensions() 151 #ifdef GL_ARB_shader_objects in loadGLExtensions() 326 #ifdef GL_ARB_shader_objects in printShaderInfoLog() 346 #ifdef GL_ARB_shader_objects in printProgramInfoLog() 364 #ifdef GL_ARB_shader_objects in loadShaderProgram() 432 #ifdef GL_ARB_shader_objects in init() 512 #ifdef GL_ARB_shader_objects in beginRender() 566 #ifdef GL_ARB_shader_objects in endRender()
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/bin/ |
H A D | filter_gl_ext.sh | 186 tail -n +5 $1/GL_ARB_shader_objects > patterns 229 grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp 230 mv tmp $1/GL_ARB_shader_objects 231 grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp 232 mv tmp $1/GL_ARB_shader_objects 235 cat >> $1/GL_ARB_shader_objects <<EOT
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/dports/graphics/glew-wayland/glew-2.2.0/auto/bin/ |
H A D | filter_gl_ext.sh | 188 tail -n +5 $1/GL_ARB_shader_objects > patterns 231 grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp 232 mv tmp $1/GL_ARB_shader_objects 233 grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp 234 mv tmp $1/GL_ARB_shader_objects 237 cat >> $1/GL_ARB_shader_objects <<EOT
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/dports/graphics/glew/glew-2.2.0/auto/bin/ |
H A D | filter_gl_ext.sh | 188 tail -n +5 $1/GL_ARB_shader_objects > patterns 231 grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp 232 mv tmp $1/GL_ARB_shader_objects 233 grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp 234 mv tmp $1/GL_ARB_shader_objects 237 cat >> $1/GL_ARB_shader_objects <<EOT
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 1 GL_ARB_shader_objects 3 GL_ARB_shader_objects
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 1 GL_ARB_shader_objects 3 GL_ARB_shader_objects
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 1 GL_ARB_shader_objects 3 GL_ARB_shader_objects
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 1 GL_ARB_shader_objects 3 GL_ARB_shader_objects
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 1 GL_ARB_shader_objects 3 GL_ARB_shader_objects
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/gui/opengl/ |
H A D | qopengl.h | 201 #ifndef GL_ARB_shader_objects
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/gui/opengl/ |
H A D | qopengl.h | 201 #ifndef GL_ARB_shader_objects
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/gui/opengl/ |
H A D | qopengl.h | 201 #ifndef GL_ARB_shader_objects
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/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/gui/opengl/ |
H A D | qopengl.h | 201 #ifndef GL_ARB_shader_objects
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/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/gui/opengl/ |
H A D | qopengl.h | 201 #ifndef GL_ARB_shader_objects
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/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/gui/opengl/ |
H A D | qopengl.h | 201 #ifndef GL_ARB_shader_objects
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/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/gui/opengl/ |
H A D | qopengl.h | 201 #ifndef GL_ARB_shader_objects
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/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/gui/opengl/ |
H A D | qopengl.h | 201 #ifndef GL_ARB_shader_objects
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