/dports/graphics/wings/wings-8d019ebe48/shaders/ |
H A D | lib_envlight.glsl | 10 // #ifdef GL_ARB_shader_texture_lod 11 // #extension GL_ARB_shader_texture_lod : enable 40 #ifdef GL_ARB_shader_texture_lod 42 #else // NO GL_ARB_shader_texture_lod 44 #endif // GL_ARB_shader_texture_lod
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H A D | background.fs | 27 #ifdef GL_ARB_shader_texture_lod 29 #else // NO GL_ARB_shader_texture_lod 31 #endif // GL_ARB_shader_texture_lod
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_geometry_shader4/compiler/ |
H A D | arb_shader_texture_lod.geom | 4 * require_extensions: GL_ARB_geometry_shader4 GL_ARB_shader_texture_lod 7 * Verify that GL_ARB_shader_texture_lod can be used in geometry shaders 10 #extension GL_ARB_shader_texture_lod: require
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.50/compiler/ |
H A D | arb_shader_texture_lod.geom | 4 * require_extensions: GL_ARB_shader_texture_lod 7 * Verify that GL_ARB_shader_texture_lod can be used in geometry shaders 10 #extension GL_ARB_shader_texture_lod: require
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_texture_lod | 1 GL_ARB_shader_texture_lod 3 GL_ARB_shader_texture_lod
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_texture_lod | 1 GL_ARB_shader_texture_lod 3 GL_ARB_shader_texture_lod
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_texture_lod | 1 GL_ARB_shader_texture_lod 3 GL_ARB_shader_texture_lod
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_texture_lod | 1 GL_ARB_shader_texture_lod 3 GL_ARB_shader_texture_lod
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_texture_lod | 1 GL_ARB_shader_texture_lod 3 GL_ARB_shader_texture_lod
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/generated_tests/templates/gen_texture_lod_tests/ |
H A D | frag_lod.glsl_parser_test.mako | 4 * require_extensions: GL_ARB_shader_texture_lod 7 #extension GL_ARB_shader_texture_lod : require
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H A D | tex_grad.frag.mako | 7 #extension GL_ARB_shader_texture_lod : require
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shader_texture_lod/execution/ |
H A D | glsl-fs-shadow2DGradARB-06.shader_test | 8 GL_ARB_shader_texture_lod 20 #extension GL_ARB_shader_texture_lod : require
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H A D | glsl-fs-shadow2DGradARB-07.shader_test | 8 GL_ARB_shader_texture_lod 20 #extension GL_ARB_shader_texture_lod : require
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H A D | glsl-fs-shadow2DGradARB-08.shader_test | 8 GL_ARB_shader_texture_lod 20 #extension GL_ARB_shader_texture_lod : require
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H A D | glsl-fs-texturelod-01.shader_test | 3 require GL_ARB_shader_texture_lod 18 #extension GL_ARB_shader_texture_lod: enable
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H A D | glsl-fs-shadow2DGradARB-01.shader_test | 8 GL_ARB_shader_texture_lod 20 #extension GL_ARB_shader_texture_lod : require
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H A D | glsl-fs-shadow2DGradARB-03.shader_test | 8 GL_ARB_shader_texture_lod 20 #extension GL_ARB_shader_texture_lod : require
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H A D | glsl-fs-shadow2DGradARB-02.shader_test | 8 GL_ARB_shader_texture_lod 20 #extension GL_ARB_shader_texture_lod : require
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H A D | glsl-fs-shadow2DGradARB-04.shader_test | 8 GL_ARB_shader_texture_lod 20 #extension GL_ARB_shader_texture_lod : require
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H A D | glsl-fs-shadow2DGradARB-05.shader_test | 8 GL_ARB_shader_texture_lod 20 #extension GL_ARB_shader_texture_lod : require
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H A D | glsl-fs-shadow2DGradARB-09.shader_test | 8 GL_ARB_shader_texture_lod 20 #extension GL_ARB_shader_texture_lod : require
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/shaders/ |
H A D | cubemap_filter.glsl | 38 #ifdef GL_ARB_shader_texture_lod 39 #extension GL_ARB_shader_texture_lod : enable 42 #if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/shaders/ |
H A D | cubemap_filter.glsl | 38 #ifdef GL_ARB_shader_texture_lod 39 #extension GL_ARB_shader_texture_lod : enable 42 #if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/glslparsertest/glsl2/ |
H A D | tex_lod-01.frag | 8 * Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
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H A D | tex_lod-02.frag | 8 * Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
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