/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …s=GL_ATI_map_object_buffer&extensions=GL_ATI_meminfo&extensions=GL_ATI_pixel_format_float&extensio…
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …s=GL_ATI_map_object_buffer&extensions=GL_ATI_meminfo&extensions=GL_ATI_pixel_format_float&extensio…
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/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …s=GL_ATI_map_object_buffer&extensions=GL_ATI_meminfo&extensions=GL_ATI_pixel_format_float&extensio…
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/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …s=GL_ATI_map_object_buffer&extensions=GL_ATI_meminfo&extensions=GL_ATI_pixel_format_float&extensio…
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/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …s=GL_ATI_map_object_buffer&extensions=GL_ATI_meminfo&extensions=GL_ATI_pixel_format_float&extensio…
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/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …s=GL_ATI_map_object_buffer&extensions=GL_ATI_meminfo&extensions=GL_ATI_pixel_format_float&extensio…
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/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …s=GL_ATI_map_object_buffer&extensions=GL_ATI_meminfo&extensions=GL_ATI_pixel_format_float&extensio…
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 3019 #ifndef GL_ATI_pixel_format_float 8162 #ifndef GL_ATI_pixel_format_float 8163 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2705 #ifndef GL_ATI_pixel_format_float 5781 #ifndef GL_ATI_pixel_format_float 5782 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2889 #ifndef GL_ATI_pixel_format_float 6249 #ifndef GL_ATI_pixel_format_float 6250 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2889 #ifndef GL_ATI_pixel_format_float 6249 #ifndef GL_ATI_pixel_format_float 6250 #define GL_ATI_pixel_format_float 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 2893 #ifndef GL_ATI_pixel_format_float 6267 #ifndef GL_ATI_pixel_format_float 6268 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2893 #ifndef GL_ATI_pixel_format_float 6253 #ifndef GL_ATI_pixel_format_float 6254 #define GL_ATI_pixel_format_float 1 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 2834 #ifndef GL_ATI_pixel_format_float 6194 #ifndef GL_ATI_pixel_format_float 6195 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 2889 #ifndef GL_ATI_pixel_format_float 6249 #ifndef GL_ATI_pixel_format_float 6250 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 2889 #ifndef GL_ATI_pixel_format_float 6249 #ifndef GL_ATI_pixel_format_float 6250 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 2893 #ifndef GL_ATI_pixel_format_float 6253 #ifndef GL_ATI_pixel_format_float 6254 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 2889 #ifndef GL_ATI_pixel_format_float 6249 #ifndef GL_ATI_pixel_format_float 6250 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 2834 #ifndef GL_ATI_pixel_format_float 6194 #ifndef GL_ATI_pixel_format_float 6195 #define GL_ATI_pixel_format_float 1 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 2797 #ifndef GL_ATI_pixel_format_float 6132 #ifndef GL_ATI_pixel_format_float 6133 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/glext/ |
H A D | glext.h | 2834 #ifndef GL_ATI_pixel_format_float 6194 #ifndef GL_ATI_pixel_format_float 6195 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_opengl.h | 2889 #ifndef GL_ATI_pixel_format_float 6249 #ifndef GL_ATI_pixel_format_float 6250 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/GL/ |
H A D | glext.h | 2834 #ifndef GL_ATI_pixel_format_float 6194 #ifndef GL_ATI_pixel_format_float 6195 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_opengl.h | 2893 #ifndef GL_ATI_pixel_format_float 6253 #ifndef GL_ATI_pixel_format_float 6254 #define GL_ATI_pixel_format_float 1 macro
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | glext.h | 2834 #ifndef GL_ATI_pixel_format_float 6194 #ifndef GL_ATI_pixel_format_float 6195 #define GL_ATI_pixel_format_float 1 macro
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