/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | r_draw.cpp | 176 GL_BindTexture(texture.prepareVariant(texSpec)); in R_DrawPatch() 200 GL_BindTexture(texture.prepareVariant(spec)); in R_DrawPatchTiled() 260 GL_BindTexture(matAnimator.texUnit(MaterialAnimator::TU_LAYER0).texture); in R_DrawViewBorder()
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H A D | billboard.cpp | 123 GL_BindTexture(tex); in Rend_DrawMaskedWall() 131 GL_BindTexture(tex); in Rend_DrawMaskedWall() 316 GL_BindTexture(matAnimator.texUnit(MaterialAnimator::TU_LAYER0).texture); in Rend_DrawPSprite() 436 GL_BindTexture(tex); in Rend_DrawSprite()
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H A D | rend_model.cpp | 1013 GL_BindTexture(renderTextures? skinTexture : 0); in drawSubmodel() 1039 GL_BindTexture(renderTextures? shinyTexture : 0); in drawSubmodel() 1042 GL_BindTexture(renderTextures? skinTexture : 0); in drawSubmodel() 1062 GL_BindTexture(renderTextures? shinyTexture : 0); in drawSubmodel() 1069 GL_BindTexture(renderTextures? skinTexture : 0); in drawSubmodel()
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/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_tess.c | 401 GL_BindTexture( r_dlightTex->texnum ); in ProjectDlightTexture() 515 GL_BindTexture( tess.texnum ); in EndSurface_Multitextured() 521 GL_BindTexture( lm.lightmaps[ tess.lightmapnum - 1 ]->texnum ); in EndSurface_Multitextured() 560 GL_BindTexture( tess.texnum ); in EndSurface_Single() 1007 GL_BindTexture( texinfo->image->texnum ); in GL_DrawSurfPoly() 1021 GL_BindTexture( lm.lightmaps[ surf->lightmapnum - 1 ]->texnum ); in GL_DrawSurfPoly()
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H A D | gl_images.c | 130 GL_BindTexture( image->texnum ); in GL_UpdateTextureMode() 162 GL_BindTexture( image->texnum ); in GL_UpdateAnisotropy() 229 GL_BindTexture( image->texnum ); in GL_UpdateCharsetMode() 310 GL_BindTexture( SCRAP_TEXNUM ); in Scrap_Upload() 837 GL_BindTexture( image->texnum ); in R_LoadImage()
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H A D | gl_state.c | 25 void GL_BindTexture( int texnum ) { in GL_BindTexture() function
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H A D | gl_sky.c | 352 GL_BindTexture (sky_images[skytexorder[i]]->texnum); in R_DrawSkyBox()
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H A D | gl_local.h | 254 void GL_BindTexture( int texnum );
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H A D | gl_mesh.c | 358 GL_BindTexture( image->texnum ); in GL_DrawAliasModel()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_sysrender.h | 122 int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); member
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_sysrender.h | 122 int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); member
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/ |
H A D | SDL_sysrender.h | 122 int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/gl/ |
H A D | gl_main.h | 212 void GL_BindTexture(ClientTexture::Variant *tex);
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/ |
H A D | SDL_sysrender.h | 123 int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/ |
H A D | gl_main.cpp | 770 GL_BindTexture(matAnimator.texUnit(MaterialAnimator::TU_LAYER0).texture); in GL_SetMaterialUI2() 787 GL_BindTexture(matAnimator.texUnit(MaterialAnimator::TU_LAYER0).texture); in GL_SetPSprite() 799 void GL_BindTexture(TextureVariant *vtexture) in GL_BindTexture() function 879 GL_BindTexture(glTU.texture); in GL_Bind()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/ |
H A D | finaleanimwidget.cpp | 270 GL_BindTexture(tex); in drawPicFrame() 300 GL_BindTexture(static_cast<ClientTexture &>(tex).prepareVariant(texSpec)); in drawPicFrame()
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H A D | finalepagewidget.cpp | 128 GL_BindTexture(matAnimator.texUnit(MaterialAnimator::TU_LAYER0).texture); in draw()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/ |
H A D | SDL_sysrender.h | 166 int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); member
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/dports/devel/sdl20/SDL2-2.0.18/src/render/ |
H A D | SDL_sysrender.h | 166 int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); member
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 90 static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 449 renderer->GL_BindTexture = GL_BindTexture; in GL_CreateRenderer() 1549 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() function
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 90 static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 449 renderer->GL_BindTexture = GL_BindTexture; in GL_CreateRenderer() 1549 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/ |
H A D | SDL_render_gl.c | 90 static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 449 renderer->GL_BindTexture = GL_BindTexture; in GL_CreateRenderer() 1549 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() function
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/ |
H A D | SDL_render_gl.c | 91 static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 449 renderer->GL_BindTexture = GL_BindTexture; in GL_CreateRenderer() 1642 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() function
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_render_gl.c | 1480 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() function 1663 renderer->GL_BindTexture = GL_BindTexture; in GL_CreateRenderer()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_render_gl.c | 1480 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() function 1663 renderer->GL_BindTexture = GL_BindTexture; in GL_CreateRenderer()
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