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Searched refs:GL_BindTo (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Ddrawlist.cpp375 GL_BindTo(spec.unit(TU_PRIMARY), 0); in DENG2_PIMPL()
376 GL_BindTo(spec.unit(TU_INTER ), 1); in DENG2_PIMPL()
405 GL_BindTo(spec.unit(TU_PRIMARY), 1); in DENG2_PIMPL()
411 GL_BindTo(spec.unit(TU_PRIMARY), 0); in DENG2_PIMPL()
431 GL_BindTo(spec.unit(TU_PRIMARY), 0); in DENG2_PIMPL()
432 GL_BindTo(spec.unit(TU_INTER ), 1); in DENG2_PIMPL()
484 GL_BindTo(spec.unit(TU_PRIMARY), 0); in DENG2_PIMPL()
485 GL_BindTo(spec.unit(TU_INTER ), 1); in DENG2_PIMPL()
581 GL_BindTo(spec.unit(TU_PRIMARY_DETAIL), 0); in DENG2_PIMPL()
620 GL_BindTo(spec.unit(TU_INTER), 1); in DENG2_PIMPL()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/gl/
H A Dgl_main.h229 void GL_BindTo(de::GLTextureUnit const &glTU, int unit);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Dgl_main.cpp888 void GL_BindTo(GLTextureUnit const &glTU, dint unit) in GL_BindTo() function