Searched refs:GL_BindTo (Results 1 – 3 of 3) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | drawlist.cpp | 375 GL_BindTo(spec.unit(TU_PRIMARY), 0); in DENG2_PIMPL() 376 GL_BindTo(spec.unit(TU_INTER ), 1); in DENG2_PIMPL() 405 GL_BindTo(spec.unit(TU_PRIMARY), 1); in DENG2_PIMPL() 411 GL_BindTo(spec.unit(TU_PRIMARY), 0); in DENG2_PIMPL() 431 GL_BindTo(spec.unit(TU_PRIMARY), 0); in DENG2_PIMPL() 432 GL_BindTo(spec.unit(TU_INTER ), 1); in DENG2_PIMPL() 484 GL_BindTo(spec.unit(TU_PRIMARY), 0); in DENG2_PIMPL() 485 GL_BindTo(spec.unit(TU_INTER ), 1); in DENG2_PIMPL() 581 GL_BindTo(spec.unit(TU_PRIMARY_DETAIL), 0); in DENG2_PIMPL() 620 GL_BindTo(spec.unit(TU_INTER), 1); in DENG2_PIMPL() [all …]
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/gl/ |
H A D | gl_main.h | 229 void GL_BindTo(de::GLTextureUnit const &glTU, int unit);
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/ |
H A D | gl_main.cpp | 888 void GL_BindTo(GLTextureUnit const &glTU, dint unit) in GL_BindTo() function
|