Searched refs:GL_BlendMode (Results 1 – 12 of 12) sorted by relevance
135 GL_BlendMode(parms.blendMode); in Rend_DrawMaskedWall()222 GL_BlendMode(BM_NORMAL); in Rend_DrawMaskedWall()555 GL_BlendMode(parm.blendMode); in Rend_DrawSprite()642 GL_BlendMode(BM_NORMAL); in Rend_DrawSprite()
105 GL_BlendMode(BM_ADD); in H_SetupState()111 GL_BlendMode(BM_NORMAL); in H_SetupState()
1012 GL_BlendMode(blending); in drawSubmodel()1025 GL_BlendMode(BM_ADD); in drawSubmodel()1027 GL_BlendMode(BM_NORMAL); in drawSubmodel()1055 GL_BlendMode(blending); in drawSubmodel()1097 GL_BlendMode(BM_NORMAL); in drawSubmodel()
612 GL_BlendMode(mode = newMode); in drawParticles()833 GL_BlendMode(BM_NORMAL); in drawParticles()844 GL_BlendMode(BM_ADD); in renderPass()873 GL_BlendMode(BM_NORMAL); in renderPass()
93 GL_BlendMode(BM_ADD); in drawSubspace()107 GL_BlendMode(BM_NORMAL); in drawSubspace()
186 GL_BlendMode(blendmode_t(primitive.flags_blendMode & BLEND_MODE_MASK)); in DENG2_PIMPL()730 GL_BlendMode(BM_NORMAL); in DENG2_PIMPL()
4101 GL_BlendMode(BM_ADD); in pushGLStateForPass()4210 GL_BlendMode(BM_NORMAL); in pushGLStateForPass()4229 GL_BlendMode(BM_ADD); // Purely additive. in pushGLStateForPass()4249 GL_BlendMode(BM_ADD); // Purely additive. in pushGLStateForPass()4322 GL_BlendMode(BM_NORMAL); in popGLStateForPass()4387 GL_BlendMode(BM_NORMAL); in popGLStateForPass()4399 GL_BlendMode(BM_NORMAL); in popGLStateForPass()5235 GL_BlendMode(BM_ADD); in drawMobjBoundingBoxes()5280 GL_BlendMode(BM_NORMAL); in drawMobjBoundingBoxes()
161 GL_BlendMode(BM_NORMAL); in UI_DrawDDBackground()
144 void GL_BlendMode(blendmode_t mode);
134 GL_BlendMode(BM_NORMAL); in draw()
1004 GL_BlendMode(mode); in DGL_BlendMode()
500 void GL_BlendMode(blendmode_t mode) in GL_BlendMode() function