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Searched refs:GL_BlendMode (Results 1 – 12 of 12) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dbillboard.cpp135 GL_BlendMode(parms.blendMode); in Rend_DrawMaskedWall()
222 GL_BlendMode(BM_NORMAL); in Rend_DrawMaskedWall()
555 GL_BlendMode(parm.blendMode); in Rend_DrawSprite()
642 GL_BlendMode(BM_NORMAL); in Rend_DrawSprite()
H A Drend_halo.cpp105 GL_BlendMode(BM_ADD); in H_SetupState()
111 GL_BlendMode(BM_NORMAL); in H_SetupState()
H A Drend_model.cpp1012 GL_BlendMode(blending); in drawSubmodel()
1025 GL_BlendMode(BM_ADD); in drawSubmodel()
1027 GL_BlendMode(BM_NORMAL); in drawSubmodel()
1055 GL_BlendMode(blending); in drawSubmodel()
1097 GL_BlendMode(BM_NORMAL); in drawSubmodel()
H A Drend_particle.cpp612 GL_BlendMode(mode = newMode); in drawParticles()
833 GL_BlendMode(BM_NORMAL); in drawParticles()
844 GL_BlendMode(BM_ADD); in renderPass()
873 GL_BlendMode(BM_NORMAL); in renderPass()
H A Dblockmapvisual.cpp93 GL_BlendMode(BM_ADD); in drawSubspace()
107 GL_BlendMode(BM_NORMAL); in drawSubspace()
H A Ddrawlist.cpp186 GL_BlendMode(blendmode_t(primitive.flags_blendMode & BLEND_MODE_MASK)); in DENG2_PIMPL()
730 GL_BlendMode(BM_NORMAL); in DENG2_PIMPL()
H A Drend_main.cpp4101 GL_BlendMode(BM_ADD); in pushGLStateForPass()
4210 GL_BlendMode(BM_NORMAL); in pushGLStateForPass()
4229 GL_BlendMode(BM_ADD); // Purely additive. in pushGLStateForPass()
4249 GL_BlendMode(BM_ADD); // Purely additive. in pushGLStateForPass()
4322 GL_BlendMode(BM_NORMAL); in popGLStateForPass()
4387 GL_BlendMode(BM_NORMAL); in popGLStateForPass()
4399 GL_BlendMode(BM_NORMAL); in popGLStateForPass()
5235 GL_BlendMode(BM_ADD); in drawMobjBoundingBoxes()
5280 GL_BlendMode(BM_NORMAL); in drawMobjBoundingBoxes()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/
H A Dui_main.cpp161 GL_BlendMode(BM_NORMAL); in UI_DrawDDBackground()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/gl/
H A Dgl_main.h144 void GL_BlendMode(blendmode_t mode);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/
H A Dfinalepagewidget.cpp134 GL_BlendMode(BM_NORMAL); in draw()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Ddgl_common.cpp1004 GL_BlendMode(mode); in DGL_BlendMode()
H A Dgl_main.cpp500 void GL_BlendMode(blendmode_t mode) in GL_BlendMode() function