/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | glheader.h | 79 #ifndef GL_COLOR_INDEX8_EXT 80 #define GL_COLOR_INDEX8_EXT 0x80E5 macro
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/peopsxgl/ |
H A D | gl_ext.h | 52 #ifndef GL_COLOR_INDEX8_EXT 53 #define GL_COLOR_INDEX8_EXT 0x80E5 macro
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H A D | stdafx.h | 85 #define GL_COLOR_INDEX8_EXT 0x80E5 macro
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H A D | externals.h | 23 #ifndef GL_COLOR_INDEX8_EXT 24 #define GL_COLOR_INDEX8_EXT 0x80E5 macro
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | paltex.c | 159 GL_COLOR_INDEX8_EXT, /* internal format */ in Init() 231 GL_COLOR_INDEX8_EXT, /* internal format */ in Init2()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | paltex.c | 159 GL_COLOR_INDEX8_EXT, /* internal format */ in Init() 231 GL_COLOR_INDEX8_EXT, /* internal format */ in Init2()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Image_load.cpp | 93 case GL_COLOR_INDEX8_EXT: in BitsForInternalFormat() 168 GL_COLOR_INDEX8_EXT, in UploadCompressedNormalMap() 264 return GL_COLOR_INDEX8_EXT; in SelectInternalFormat() 652 if ( internalFormat == GL_COLOR_INDEX8_EXT ) { in GenerateImage() 695 if ( internalFormat == GL_COLOR_INDEX8_EXT ) { in GenerateImage() 1059 case GL_COLOR_INDEX8_EXT: in WritePrecompressedImage() 1168 …header.ddspf.dwFlags = ( internalFormat == GL_COLOR_INDEX8_EXT ) ? DDSF_RGB | DDSF_ID_INDEXCOLOR :… in WritePrecompressedImage() 1483 internalFormat = GL_COLOR_INDEX8_EXT; in UploadPrecompressedImage() 2139 case GL_COLOR_INDEX8_EXT: in Print()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_paletted_texture | 19 GL_COLOR_INDEX8_EXT 0x80E5
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_paletted_texture | 20 GL_COLOR_INDEX8_EXT 0x80E5
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_paletted_texture | 20 GL_COLOR_INDEX8_EXT 0x80E5
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_EXT_paletted_texture | 20 GL_COLOR_INDEX8_EXT 0x80E5
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_paletted_texture | 19 GL_COLOR_INDEX8_EXT 0x80E5
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_EXT_paletted_texture | 20 GL_COLOR_INDEX8_EXT 0x80E5
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | EXT_paletted_texture.java | 48 int GL_COLOR_INDEX8_EXT = 0x80E5; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/ |
H A D | paletted_texture.py | 19 GL_COLOR_INDEX8_EXT=_C('GL_COLOR_INDEX8_EXT',0x80E5) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/ |
H A D | paletted_texture.py | 19 GL_COLOR_INDEX8_EXT=_C('GL_COLOR_INDEX8_EXT',0x80E5) variable
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/dports/games/heretic/glheretic-1.2/opengl/ |
H A D | gl_fonts.c | 529 (*glDrawPixels_s) (screenwidth,screenheight,GL_COLOR_INDEX8_EXT,GL_UNSIGNED_BYTE,screen); in GL_DumpScreen() 639 …(*glTexImage2D_s) (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0, GL_COLOR_INDEX, GL_UNSIGNED… in GL_RegisterPatchScreen() 656 …(*glTexImage2D_s) (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 64, 256, 0, GL_COLOR_INDEX, GL_UNSIGNED_… in GL_RegisterPatchScreen() 750 …(*glTexImage2D_s) (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0, GL_COLOR_INDEX, GL_UNSIGNED… in GLRegisterScreen() 767 …(*glTexImage2D_s) (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 64, 256, 0, GL_COLOR_INDEX, GL_UNSIGNED_… in GLRegisterScreen()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_local.h | 35 #ifndef GL_COLOR_INDEX8_EXT 36 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_local.h | 35 #ifndef GL_COLOR_INDEX8_EXT 36 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_local.h | 32 #ifndef GL_COLOR_INDEX8_EXT 33 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_local.h | 36 #ifndef GL_COLOR_INDEX8_EXT 37 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_local.h | 32 #ifndef GL_COLOR_INDEX8_EXT 33 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_local.h | 32 #ifndef GL_COLOR_INDEX8_EXT 33 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_textures.c | 475 qfglTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, in GL_Upload8_EXT() 490 qfglTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, in GL_Upload8_EXT()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-storage-formats.c | 135 GL_COLOR_INDEX8_EXT,
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