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Searched refs:GL_COLOR_INDEX8_EXT (Results 1 – 25 of 391) sorted by relevance

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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dglheader.h79 #ifndef GL_COLOR_INDEX8_EXT
80 #define GL_COLOR_INDEX8_EXT 0x80E5 macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/peopsxgl/
H A Dgl_ext.h52 #ifndef GL_COLOR_INDEX8_EXT
53 #define GL_COLOR_INDEX8_EXT 0x80E5 macro
H A Dstdafx.h85 #define GL_COLOR_INDEX8_EXT 0x80E5 macro
H A Dexternals.h23 #ifndef GL_COLOR_INDEX8_EXT
24 #define GL_COLOR_INDEX8_EXT 0x80E5 macro
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dpaltex.c159 GL_COLOR_INDEX8_EXT, /* internal format */ in Init()
231 GL_COLOR_INDEX8_EXT, /* internal format */ in Init2()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dpaltex.c159 GL_COLOR_INDEX8_EXT, /* internal format */ in Init()
231 GL_COLOR_INDEX8_EXT, /* internal format */ in Init2()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DImage_load.cpp93 case GL_COLOR_INDEX8_EXT: in BitsForInternalFormat()
168 GL_COLOR_INDEX8_EXT, in UploadCompressedNormalMap()
264 return GL_COLOR_INDEX8_EXT; in SelectInternalFormat()
652 if ( internalFormat == GL_COLOR_INDEX8_EXT ) { in GenerateImage()
695 if ( internalFormat == GL_COLOR_INDEX8_EXT ) { in GenerateImage()
1059 case GL_COLOR_INDEX8_EXT: in WritePrecompressedImage()
1168 …header.ddspf.dwFlags = ( internalFormat == GL_COLOR_INDEX8_EXT ) ? DDSF_RGB | DDSF_ID_INDEXCOLOR :… in WritePrecompressedImage()
1483 internalFormat = GL_COLOR_INDEX8_EXT; in UploadPrecompressedImage()
2139 case GL_COLOR_INDEX8_EXT: in Print()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_EXT_paletted_texture19 GL_COLOR_INDEX8_EXT 0x80E5
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_paletted_texture20 GL_COLOR_INDEX8_EXT 0x80E5
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_paletted_texture20 GL_COLOR_INDEX8_EXT 0x80E5
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_EXT_paletted_texture20 GL_COLOR_INDEX8_EXT 0x80E5
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_EXT_paletted_texture19 GL_COLOR_INDEX8_EXT 0x80E5
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_EXT_paletted_texture20 GL_COLOR_INDEX8_EXT 0x80E5
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DEXT_paletted_texture.java48 int GL_COLOR_INDEX8_EXT = 0x80E5; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/
H A Dpaletted_texture.py19 GL_COLOR_INDEX8_EXT=_C('GL_COLOR_INDEX8_EXT',0x80E5) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/
H A Dpaletted_texture.py19 GL_COLOR_INDEX8_EXT=_C('GL_COLOR_INDEX8_EXT',0x80E5) variable
/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_fonts.c529 (*glDrawPixels_s) (screenwidth,screenheight,GL_COLOR_INDEX8_EXT,GL_UNSIGNED_BYTE,screen); in GL_DumpScreen()
639 …(*glTexImage2D_s) (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0, GL_COLOR_INDEX, GL_UNSIGNED… in GL_RegisterPatchScreen()
656 …(*glTexImage2D_s) (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 64, 256, 0, GL_COLOR_INDEX, GL_UNSIGNED_… in GL_RegisterPatchScreen()
750 …(*glTexImage2D_s) (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0, GL_COLOR_INDEX, GL_UNSIGNED… in GLRegisterScreen()
767 …(*glTexImage2D_s) (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 64, 256, 0, GL_COLOR_INDEX, GL_UNSIGNED_… in GLRegisterScreen()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_local.h35 #ifndef GL_COLOR_INDEX8_EXT
36 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_local.h35 #ifndef GL_COLOR_INDEX8_EXT
36 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_local.h32 #ifndef GL_COLOR_INDEX8_EXT
33 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_local.h36 #ifndef GL_COLOR_INDEX8_EXT
37 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_local.h32 #ifndef GL_COLOR_INDEX8_EXT
33 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_local.h32 #ifndef GL_COLOR_INDEX8_EXT
33 #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_textures.c475 qfglTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, in GL_Upload8_EXT()
490 qfglTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, in GL_Upload8_EXT()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-storage-formats.c135 GL_COLOR_INDEX8_EXT,

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