/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 21 Combiner0 = GL_COMBINER0_NV, 93 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersBumpMap() 98 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersBumpMap() 103 glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersBumpMap() 123 glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_ALPHA, in SetupCombinersBumpMap() 181 glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersSmooth() 238 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersDecalAndBumpMap() 247 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersDecalAndBumpMap() 252 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersDecalAndBumpMap() 255 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersDecalAndBumpMap() [all …]
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 21 Combiner0 = GL_COMBINER0_NV, 93 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersBumpMap() 98 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersBumpMap() 103 glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersBumpMap() 123 glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_ALPHA, in SetupCombinersBumpMap() 181 glx::glCombinerOutputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersSmooth() 238 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersDecalAndBumpMap() 247 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersDecalAndBumpMap() 252 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersDecalAndBumpMap() 255 glx::glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, in SetupCombinersDecalAndBumpMap() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpgf.c | 84 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV… in GL_EnableDiffuseShaderGF3() 85 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV… in GL_EnableDiffuseShaderGF3() 93 …qglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL… in GL_EnableDiffuseShaderGF3() 94 …qglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV, … in GL_EnableDiffuseShaderGF3() 95 …qglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_D_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL… in GL_EnableDiffuseShaderGF3() 218 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV… in GL_EnableSpecularShaderGF3() 219 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV… in GL_EnableSpecularShaderGF3() 227 …qglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL… in GL_EnableSpecularShaderGF3() 229 …qglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_D_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL… in GL_EnableSpecularShaderGF3() 232 …qglCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL… in GL_EnableSpecularShaderGF3() [all …]
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H A D | gl_bumpmap.c | 82 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV… in GL_EnableSpecularShader() 83 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV… in GL_EnableSpecularShader() 84 …qglCombinerOutputNV(GL_COMBINER0_NV, GL_RGB, GL_SPARE0_NV, GL_DISCARD_NV, GL_DISCARD_NV, GL_NONE, … in GL_EnableSpecularShader() 87 …qglCombinerOutputNV(GL_COMBINER0_NV, GL_ALPHA, GL_DISCARD_NV, GL_DISCARD_NV, GL_DISCARD_NV, GL_NON… in GL_EnableSpecularShader()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_arb.cpp | 161 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGlowShaders() 162 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGlowShaders() 163 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE1_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGlowShaders() 164 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGlowShaders() 165 …qglCombinerOutputNV( GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV, GL_NONE,… in ARB_InitGlowShaders()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_arb.cpp | 176 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGPUShaders() 177 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGPUShaders() 178 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE1_ARB, GL_UNSIGNED_IDENTI… in ARB_InitGPUShaders() 179 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGPUShaders() 180 …qglCombinerOutputNV( GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_SPARE0_NV, GL_NONE,… in ARB_InitGPUShaders()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_general.cpp | 121 glCombinerStageParameterfvNV(GL_COMBINER0_NV + stage, cc[i].reg.bits.name, &(cc[i].v[0])); in Invoke() 218 glCombinerInputNV(GL_COMBINER0_NV + stage, in Invoke() 225 glCombinerInputNV(GL_COMBINER0_NV + stage, in Invoke() 232 glCombinerInputNV(GL_COMBINER0_NV + stage, in Invoke() 239 glCombinerInputNV(GL_COMBINER0_NV + stage, in Invoke() 246 glCombinerOutputNV(GL_COMBINER0_NV + stage, in Invoke()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_general.cpp | 121 … glCombinerStageParameterfvNV(GL_COMBINER0_NV + stage, cc[i].reg.bits.name, &(cc[i].v[0])); in Invoke() 218 glCombinerInputNV(GL_COMBINER0_NV + stage, in Invoke() 225 glCombinerInputNV(GL_COMBINER0_NV + stage, in Invoke() 232 glCombinerInputNV(GL_COMBINER0_NV + stage, in Invoke() 239 glCombinerInputNV(GL_COMBINER0_NV + stage, in Invoke() 246 glCombinerOutputNV(GL_COMBINER0_NV + stage, in Invoke()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/ |
H A D | SoGLRenderAction.cpp | 2397 glue->glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, in setupRegisterCombinersNV() 2399 glue->glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_ZERO, in setupRegisterCombinersNV() 2401 glue->glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, in setupRegisterCombinersNV() 2616 glue->glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_ZERO, in renderSortedLayersNV() 2618 glue->glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, in renderSortedLayersNV() 2620 glue->glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_ZERO, in renderSortedLayersNV() 2622 glue->glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, in renderSortedLayersNV() 2626 glue->glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_ZERO, in renderSortedLayersNV() 2628 glue->glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV, GL_ZERO, in renderSortedLayersNV() 2630 glue->glCombinerInputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_ZERO, in renderSortedLayersNV() [all …]
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 200 #ifndef GL_COMBINER0_NV 201 #define GL_COMBINER0_NV 0x8550 macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 200 #ifndef GL_COMBINER0_NV 201 #define GL_COMBINER0_NV 0x8550 macro
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | bumpref.c | 473 glCombinerOutputNV(GL_COMBINER0_NV, in bumpref_setup_vp_ts_rc() 820 glCombinerOutputNV(GL_COMBINER0_NV, in bump_setup_vp_rc() 830 glCombinerInputNV(GL_COMBINER0_NV, in bump_setup_vp_rc() 836 glCombinerInputNV(GL_COMBINER0_NV, in bump_setup_vp_rc() 842 glCombinerInputNV(GL_COMBINER0_NV, in bump_setup_vp_rc() 848 glCombinerInputNV(GL_COMBINER0_NV, in bump_setup_vp_rc()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLGpuNvparseProgram.cpp | 81 GLenum combinerStage = GL_COMBINER0_NV + (unsigned int)(index / 2); in bindProgramParameters()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | OgreGLGpuNvparseProgram.cpp | 81 GLenum combinerStage = GL_COMBINER0_NV + (unsigned int)(index / 2); in bindProgramParameters()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 47 GL_COMBINER0_NV 0x8550
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 48 GL_COMBINER0_NV 0x8550
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_register_combiners | 46 GL_COMBINER0_NV 0x8550
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 48 GL_COMBINER0_NV 0x8550
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 48 GL_COMBINER0_NV 0x8550
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 47 GL_COMBINER0_NV 0x8550
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/dports/games/glaxium/glaxium_0.5/ |
H A D | myship.cpp | 224 …glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDEN… in initList() 225 …glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY… in initList() 226 …glCombinerOutputNV(GL_COMBINER0_NV, GL_RGB, GL_SPARE0_NV, GL_DISCARD_NV, GL_DISCARD_NV, GL_NONE, G… in initList()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_register_combiners.java | 43 int GL_COMBINER0_NV = 0x8550; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 16 GL_COMBINER0_NV=_C('GL_COMBINER0_NV',0x8550) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 16 GL_COMBINER0_NV=_C('GL_COMBINER0_NV',0x8550) variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 565 #ifndef GL_COMBINER0_NV 566 #define GL_COMBINER0_NV 0x8550 macro
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