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Searched refs:GL_COMPARE_R_TO_TEXTURE (Results 1 – 25 of 413) sorted by relevance

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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dshadowmap.c88 GL_COMPARE_R_TO_TEXTURE ); in init()
153 compareMode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE ); in keyboard()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dshadowmap.c88 GL_COMPARE_R_TO_TEXTURE ); in init()
153 compareMode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE ); in keyboard()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL14.java58 int GL_COMPARE_R_TO_TEXTURE = 0x884E; field
/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawerState.cpp59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE); in EnableCommon()
116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE); in EnableTexturesCommon()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Ddepth-tex-compare.c93 GL_COMPARE_R_TO_TEXTURE); in piglit_init()
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_VERSION_1_411 GL_COMPARE_R_TO_TEXTURE 0x884E
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/OpenGL/
H A DOGLTexture.cpp164 glTexParameteri(target_, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in UpdateParameters()
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_414 GL_COMPARE_R_TO_TEXTURE 0x884E
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_1_414 GL_COMPARE_R_TO_TEXTURE 0x884E
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_414 GL_COMPARE_R_TO_TEXTURE 0x884E
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_1_413 GL_COMPARE_R_TO_TEXTURE 0x884E
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DShadowMap.cpp485 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in CreateTexture()
783 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in RenderDebugTexture()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_sampler.c135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
/dports/lang/clover/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_sampler.c135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_sampler.c135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_sampler.c135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_sampler.c135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_sampler.c135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_sampler.c135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_sampler.c135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/state_tracker/
H A Dst_atom_sampler.c134 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_atom_sampler.c135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
/dports/games/spring/spring_98.0/rts/Map/SMF/
H A DSMFRenderState.cpp377 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE); in Enable()
432 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in Enable()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_shadow/
H A Ddecorate_shader.h384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in genDepthMapTexture16()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_1_4.h64 #define GL_COMPARE_R_TO_TEXTURE 0x884E macro

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