/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | shadowmap.c | 88 GL_COMPARE_R_TO_TEXTURE ); in init() 153 compareMode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE ); in keyboard()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | shadowmap.c | 88 GL_COMPARE_R_TO_TEXTURE ); in init() 153 compareMode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE ); in keyboard()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | GL14.java | 58 int GL_COMPARE_R_TO_TEXTURE = 0x884E; field
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | UnitDrawerState.cpp | 59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE); in EnableCommon() 116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE); in EnableTexturesCommon()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | depth-tex-compare.c | 93 GL_COMPARE_R_TO_TEXTURE); in piglit_init()
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_VERSION_1_4 | 11 GL_COMPARE_R_TO_TEXTURE 0x884E
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/OpenGL/ |
H A D | OGLTexture.cpp | 164 glTexParameteri(target_, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in UpdateParameters()
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_1_4 | 14 GL_COMPARE_R_TO_TEXTURE 0x884E
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_VERSION_1_4 | 14 GL_COMPARE_R_TO_TEXTURE 0x884E
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_1_4 | 14 GL_COMPARE_R_TO_TEXTURE 0x884E
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_VERSION_1_4 | 13 GL_COMPARE_R_TO_TEXTURE 0x884E
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | ShadowMap.cpp | 485 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in CreateTexture() 783 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in RenderDebugTexture()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
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/dports/lang/clover/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 134 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 135 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
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/dports/games/spring/spring_98.0/rts/Map/SMF/ |
H A D | SMFRenderState.cpp | 377 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE); in Enable() 432 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in Enable()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_shadow/ |
H A D | decorate_shader.h | 384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in genDepthMapTexture16()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_1_4.h | 64 #define GL_COMPARE_R_TO_TEXTURE 0x884E macro
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