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Searched refs:GL_COMPRESSED_INTENSITY_ARB (Results 1 – 25 of 357) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_compression7 GL_COMPRESSED_INTENSITY_ARB 0x84EC
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_compression6 GL_COMPRESSED_INTENSITY_ARB 0x84EC
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_compression8 GL_COMPRESSED_INTENSITY_ARB 0x84EC
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_compression8 GL_COMPRESSED_INTENSITY_ARB 0x84EC
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_compression8 GL_COMPRESSED_INTENSITY_ARB 0x84EC
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_compression7 GL_COMPRESSED_INTENSITY_ARB 0x84EC
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_compression.java45 int GL_COMPRESSED_INTENSITY_ARB = 0x84EC; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_compression.py15 GL_COMPRESSED_INTENSITY_ARB=_C('GL_COMPRESSED_INTENSITY_ARB',0x84EC) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_compression.py15 GL_COMPRESSED_INTENSITY_ARB=_C('GL_COMPRESSED_INTENSITY_ARB',0x84EC) variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/deprecated-dotosg/osg/
H A DTexture.cpp417 else if (strcmp(str,"GL_COMPRESSED_INTENSITY_ARB")==0) value = GL_COMPRESSED_INTENSITY_ARB;
455 case(GL_COMPRESSED_INTENSITY_ARB): return "GL_COMPRESSED_INTENSITY_ARB";
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/deprecated-dotosg/osg/
H A DTexture.cpp417 else if (strcmp(str,"GL_COMPRESSED_INTENSITY_ARB")==0) value = GL_COMPRESSED_INTENSITY_ARB; in Texture_matchInternalFormatStr()
455 case(GL_COMPRESSED_INTENSITY_ARB): return "GL_COMPRESSED_INTENSITY_ARB"; in Texture_getInternalFormatStr()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h254 #ifndef GL_COMPRESSED_INTENSITY_ARB
255 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC macro
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dtexformat.c244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dtexformat.c244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dtexformat.c244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dtexformat.c244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dtexformat.c244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dtexformat.c244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dtexformat.c244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dtexformat.c244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dtexformat.c244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dtexformat.c244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h378 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC macro
/dports/x11-clocks/glclock/glclock-6.0b6.0/
H A DGLextensions.H669 #define GL_COMPRESSED_INTENSITY_ARB GL_COMPRESSED_INTENSITY macro
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DTexture.cpp308 case(GL_COMPRESSED_INTENSITY_ARB): numBitsPerTexel = 4; break; in computeSize()
1478 case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break; in computeInternalFormatWithImage()
1788 case(GL_COMPRESSED_INTENSITY_ARB): in isCompressedInternalFormat()

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