/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_compression | 7 GL_COMPRESSED_INTENSITY_ARB 0x84EC
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_compression | 6 GL_COMPRESSED_INTENSITY_ARB 0x84EC
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_compression | 8 GL_COMPRESSED_INTENSITY_ARB 0x84EC
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_compression | 8 GL_COMPRESSED_INTENSITY_ARB 0x84EC
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_compression | 8 GL_COMPRESSED_INTENSITY_ARB 0x84EC
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_compression | 7 GL_COMPRESSED_INTENSITY_ARB 0x84EC
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_compression.java | 45 int GL_COMPRESSED_INTENSITY_ARB = 0x84EC; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_compression.py | 15 GL_COMPRESSED_INTENSITY_ARB=_C('GL_COMPRESSED_INTENSITY_ARB',0x84EC) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_compression.py | 15 GL_COMPRESSED_INTENSITY_ARB=_C('GL_COMPRESSED_INTENSITY_ARB',0x84EC) variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/deprecated-dotosg/osg/ |
H A D | Texture.cpp | 417 else if (strcmp(str,"GL_COMPRESSED_INTENSITY_ARB")==0) value = GL_COMPRESSED_INTENSITY_ARB; 455 case(GL_COMPRESSED_INTENSITY_ARB): return "GL_COMPRESSED_INTENSITY_ARB";
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/deprecated-dotosg/osg/ |
H A D | Texture.cpp | 417 else if (strcmp(str,"GL_COMPRESSED_INTENSITY_ARB")==0) value = GL_COMPRESSED_INTENSITY_ARB; in Texture_matchInternalFormatStr() 455 case(GL_COMPRESSED_INTENSITY_ARB): return "GL_COMPRESSED_INTENSITY_ARB"; in Texture_getInternalFormatStr()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 254 #ifndef GL_COMPRESSED_INTENSITY_ARB 255 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC macro
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | texformat.c | 244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | texformat.c | 244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | texformat.c | 244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | texformat.c | 244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | texformat.c | 244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | texformat.c | 244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | texformat.c | 244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | texformat.c | 244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | texformat.c | 244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | texformat.c | 244 case GL_COMPRESSED_INTENSITY_ARB: in _mesa_choose_tex_format()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 378 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC macro
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/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLextensions.H | 669 #define GL_COMPRESSED_INTENSITY_ARB GL_COMPRESSED_INTENSITY macro
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Texture.cpp | 308 case(GL_COMPRESSED_INTENSITY_ARB): numBitsPerTexel = 4; break; in computeSize() 1478 case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break; in computeInternalFormatWithImage() 1788 case(GL_COMPRESSED_INTENSITY_ARB): in isCompressedInternalFormat()
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