Home
last modified time | relevance | path

Searched refs:GL_COMPRESSED_RGB (Results 1 – 25 of 606) sorted by relevance

12345678910>>...25

/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/external/gli/gtx/
H A Dgl_texture2d.inl61 …//{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_…
66 …//{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_…
71 …//{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_…
77 …{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_BY…
82 …{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_SH…
87 …{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_IN…
93 {GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_BYTE},
98 {GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_SHORT},
103 {GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_INT},
109 …{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_HALF_FLOAT},
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/external/gli/gtx/
H A Dgl_texture2d.inl61 …//{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_…
66 …//{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_…
71 …//{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_…
77 …{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_BY…
82 …{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_SH…
87 …{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_UNSIGNED_IN…
93 {GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_BYTE},
98 {GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_SHORT},
103 {GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_INT},
109 …{GL_RGB, GL_COMPRESSED_RGB, GL_SRGB8, GL_COMPRESSED_SRGB, GL_RGB, GL_BGR, GL_HALF_FLOAT},
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_texture_array/
H A Dgen-mipmap.c127 pass = run_test(GL_COMPRESSED_RGB) && pass; in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query2/
H A Dcolor-encoding.c120 GL_COMPRESSED_RGB,
H A Dformat-components.c130 case GL_COMPRESSED_RGB: in is_color_format()
H A Dsamples-pnames.c55 GL_COMPRESSED_RGB,
H A Dcommon.h272 GL_COMPRESSED_RGB,
/dports/x11-clocks/glclock/glclock-6.0b6.0/
H A DGLextensions.cpp1456 if (str / "GL_COMPRESSED_RGB_S3TC_DXT1") format = GL_COMPRESSED_RGB ; in InternalFormat()
1471 if (str / "GL_COMPRESSED_RGB_FXT1") format = GL_COMPRESSED_RGB ; in InternalFormat()
1479 … "GL_COMPRESSED_RGB" || str == "GL_COMPRESSED_RGB_ARB") format = GL_COMPRESSED_RGB ; in InternalFormat()
1645 case GL_COMPRESSED_RGB: str = "GL_COMPRESSED_RGB" ; break ; in InternalFormatString()
H A DGLextensions.H658 #define GL_COMPRESSED_RGB ((GLenum)0x84ED) macro
670 #define GL_COMPRESSED_RGB_ARB GL_COMPRESSED_RGB
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dtexcmp.c44 case GL_COMPRESSED_RGB: in TextureName()
342 ReInit(GL_COMPRESSED_RGB, Tx); in Key()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dtexcmp.c44 case GL_COMPRESSED_RGB: in TextureName()
342 ReInit(GL_COMPRESSED_RGB, Tx); in Key()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_buffer_object/
H A Dinvalid-internal-format.c107 {GL_COMPRESSED_RGB, GL_RGB, GL_UNSIGNED_BYTE},
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Dcopyteximage.c78 { GL_COMPRESSED_RGB, fcolor[2] },
149 case GL_COMPRESSED_RGB: in is_compressed_format()
/dports/games/taisei/taisei-1.3.2/src/renderer/glcommon/
H A Dtexture.c93 case GL_COMPRESSED_RGB: return GL_RGB; in glcommon_texture_base_format()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query/
H A Dapi-errors.c87 GL_COMPRESSED_RGB,
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_compression/
H A Dinternal-format-query.c96 {GL_COMPRESSED_RGB, GL_RGB},
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-storage-formats.c143 GL_COMPRESSED_RGB,
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/
H A Dtexture_gl.cpp98 case GL_COMPRESSED_RGB: in getSupportCompressedTextureFormatString()
360 …pportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGB) != supporte… in toCompressionFormatGl()
361 return GL_COMPRESSED_RGB; in toCompressionFormatGl()
/dports/games/caph/caph-1.1/src/
H A Ddraw.c374 glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB, in draw_load_bg()
416 glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB, in draw_load_bs()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL13.java102 int GL_COMPRESSED_RGB = 0x84ED; field
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/
H A Dformats.c171 GL_COMPRESSED_RGB, in test_format_errors()
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_356 GL_COMPRESSED_RGB 0x84ED
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_VERSION_1_353 GL_COMPRESSED_RGB 0x84ED
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_1_356 GL_COMPRESSED_RGB 0x84ED
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_356 GL_COMPRESSED_RGB 0x84ED

12345678910>>...25