/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/external/gli/gtx/ |
H A D | gl_texture2d.inl | 15 …//GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, … 62 …//{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, G… 72 …//{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, G… 78 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 83 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 88 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 94 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 99 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 104 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 110 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/external/gli/gtx/ |
H A D | gl_texture2d.inl | 15 …//GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, … 62 …//{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, G… 72 …//{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, G… 78 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 83 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 88 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 94 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 99 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 104 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… 110 …{GL_RGBA, GL_COMPRESSED_RGBA, GL_SRGB8_ALPHA8, GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_BGRA, GL_… [all …]
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/dports/x11/3ddesktop/3ddesktop-0.2.9/ |
H A D | face.hpp | 240 #ifndef GL_COMPRESSED_RGBA 241 #define GL_COMPRESSED_RGBA GL_RGBA 244 …gluBuild2DMipmaps(GL_TEXTURE_2D, GL_COMPRESSED_RGBA, texture_size, texture_size, GL_RGBA, GL_UNSIG…
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/ |
H A D | formats.c | 172 GL_COMPRESSED_RGBA, in test_format_errors() 173 GL_COMPRESSED_RGBA, in test_format_errors()
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/dports/games/palomino/palomino/src/fx/ |
H A D | texture.cc | 48 GL_COMPRESSED_RGBA, // internalTextureformat (use texture compression) in Texture()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/ |
H A D | fs-simple-different-formats.shader_test | 46 texture rgbw 3 (32, 32) GL_COMPRESSED_RGBA
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_texture_array/ |
H A D | gen-mipmap.c | 126 pass = run_test(GL_COMPRESSED_RGBA) && pass; in piglit_display()
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/dports/games/naev/naev-0.7.0/src/ |
H A D | opengl_ext.c | 191 if (ext[i] == GL_COMPRESSED_RGBA) { in gl_extCompression()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query2/ |
H A D | color-encoding.c | 121 GL_COMPRESSED_RGBA,
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H A D | format-components.c | 131 case GL_COMPRESSED_RGBA: in is_color_format()
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H A D | samples-pnames.c | 56 GL_COMPRESSED_RGBA,
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H A D | common.h | 273 GL_COMPRESSED_RGBA,
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/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLextensions.cpp | 1457 else if (str / "GL_COMPRESSED_RGBA_S3TC_DXT") format = GL_COMPRESSED_RGBA ; // RGBA_DXT? in InternalFormat() 1472 else if (str / "GL_COMPRESSED_RGBA_FXT1") format = GL_COMPRESSED_RGBA ; in InternalFormat() 1480 …GL_COMPRESSED_RGBA" || str == "GL_COMPRESSED_RGBA_ARB") format = GL_COMPRESSED_RGBA ; in InternalFormat() 1646 case GL_COMPRESSED_RGBA: str = "GL_COMPRESSED_RGBA" ; break ; in InternalFormatString()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | texcmp.c | 46 case GL_COMPRESSED_RGBA: in TextureName() 345 ReInit(GL_COMPRESSED_RGBA, Tx); in Key()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | texcmp.c | 46 case GL_COMPRESSED_RGBA: in TextureName() 345 ReInit(GL_COMPRESSED_RGBA, Tx); in Key()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_buffer_object/ |
H A D | invalid-internal-format.c | 108 {GL_COMPRESSED_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_direct_state_access/ |
H A D | texture-storage.c | 485 GL_COMPRESSED_RGBA, in test_internal_formats() 486 GL_COMPRESSED_RGBA, in test_internal_formats()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | copyteximage.c | 79 { GL_COMPRESSED_RGBA, fcolor[3] }, 150 case GL_COMPRESSED_RGBA: in is_compressed_format()
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/dports/games/taisei/taisei-1.3.2/src/renderer/glcommon/ |
H A D | texture.c | 94 case GL_COMPRESSED_RGBA: return GL_RGBA; in glcommon_texture_base_format()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query/ |
H A D | api-errors.c | 88 GL_COMPRESSED_RGBA,
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_compression/ |
H A D | internal-format-query.c | 97 {GL_COMPRESSED_RGBA, GL_RGBA},
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-storage-formats.c | 144 GL_COMPRESSED_RGBA,
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_storage/ |
H A D | texture-storage.c | 478 GL_COMPRESSED_RGBA, in test_internal_formats() 479 GL_COMPRESSED_RGBA, in test_internal_formats()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/ |
H A D | texture_gl.cpp | 101 case GL_COMPRESSED_RGBA: in getSupportCompressedTextureFormatString() 377 …portedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA) != supporte… in toCompressionFormatGl() 378 return GL_COMPRESSED_RGBA; in toCompressionFormatGl()
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/dports/games/caph/caph-1.1/src/ |
H A D | draw.c | 370 glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA, in draw_load_bg() 412 glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA, in draw_load_bs()
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