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Searched refs:GL_COMPRESSED_TEXTURE_FORMATS_ARB (Results 1 – 25 of 351) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_compression14 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_compression13 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_compression15 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_compression15 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_compression15 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_compression14 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_compression.java52 int GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3; field
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dtexcompsub.c90 glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); in Init()
H A Dtexcompress2.c192 glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); in Init()
H A Dtexcmp.c421 glGetIntegerv( GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats ); in main()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dtexcompsub.c90 glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); in Init()
H A Dtexcompress2.c192 glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); in Init()
H A Dtexcmp.c421 glGetIntegerv( GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats ); in main()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_compression.py20 GL_COMPRESSED_TEXTURE_FORMATS_ARB=_C('GL_COMPRESSED_TEXTURE_FORMATS_ARB',0x86A3) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_compression.py20 GL_COMPRESSED_TEXTURE_FORMATS_ARB=_C('GL_COMPRESSED_TEXTURE_FORMATS_ARB',0x86A3) variable
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h282 #ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB
283 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h385 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/evq3/evq3/code/renderer/
H A Dqgl.h100 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h929 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h205 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h1052 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/darkplaces/darkplaces/
H A Dglquake.h1054 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h1296 #ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB
1297 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h70 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h70 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro

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