/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_compression | 14 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_compression | 13 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_compression | 15 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_compression | 15 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_compression | 15 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_compression | 14 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_compression.java | 52 int GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3; field
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | texcompsub.c | 90 glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); in Init()
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H A D | texcompress2.c | 192 glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); in Init()
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H A D | texcmp.c | 421 glGetIntegerv( GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats ); in main()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | texcompsub.c | 90 glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); in Init()
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H A D | texcompress2.c | 192 glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); in Init()
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H A D | texcmp.c | 421 glGetIntegerv( GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats ); in main()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_compression.py | 20 GL_COMPRESSED_TEXTURE_FORMATS_ARB=_C('GL_COMPRESSED_TEXTURE_FORMATS_ARB',0x86A3) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_compression.py | 20 GL_COMPRESSED_TEXTURE_FORMATS_ARB=_C('GL_COMPRESSED_TEXTURE_FORMATS_ARB',0x86A3) variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 282 #ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB 283 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 385 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/evq3/evq3/code/renderer/ |
H A D | qgl.h | 100 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 929 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 205 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | glquake.h | 1052 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/darkplaces/darkplaces/ |
H A D | glquake.h | 1054 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 1296 #ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB 1297 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 70 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 70 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 macro
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