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Searched refs:GL_CONSTANT_BORDER (Results 1 – 25 of 417) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_imaging77 GL_CONSTANT_BORDER 0x8151
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_ARB_imaging78 GL_CONSTANT_BORDER 0x8151
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_imaging78 GL_CONSTANT_BORDER 0x8151
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_ARB_imaging75 GL_CONSTANT_BORDER 0x8151
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_imaging75 GL_CONSTANT_BORDER 0x8151
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_ARB_imaging78 GL_CONSTANT_BORDER 0x8151
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_imaging78 GL_CONSTANT_BORDER 0x8151
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_imaging78 GL_CONSTANT_BORDER 0x8151
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_ARB_imaging78 GL_CONSTANT_BORDER 0x8151
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_imaging77 GL_CONSTANT_BORDER 0x8151
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_ARB_imaging77 GL_CONSTANT_BORDER 0x8151
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_imaging.java107 int GL_CONSTANT_BORDER = 0x8151; field
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dgloss.c414 GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dgloss.c414 GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER); in Init()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h705 #define GL_CONSTANT_BORDER 0x8151 macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dimaging.py30 GL_CONSTANT_BORDER=_C('GL_CONSTANT_BORDER',0x8151) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dimaging.py30 GL_CONSTANT_BORDER=_C('GL_CONSTANT_BORDER',0x8151) variable
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h667 #define GL_CONSTANT_BORDER 0x8151 macro
/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/
H A Dnx_gl.h667 #define GL_CONSTANT_BORDER 0x8151 macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h667 #define GL_CONSTANT_BORDER 0x8151 macro
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/
H A Dnx_gl.h667 #define GL_CONSTANT_BORDER 0x8151 macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsym/switch/
H A Dnx_gl.h667 #define GL_CONSTANT_BORDER 0x8151 macro
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsym/switch/
H A Dnx_gl.h667 #define GL_CONSTANT_BORDER 0x8151 macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsym/switch/
H A Dnx_gl.h667 #define GL_CONSTANT_BORDER 0x8151 macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h667 #define GL_CONSTANT_BORDER 0x8151 macro

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