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Searched refs:GL_CONSTANT_COLOR0_NV (Results 1 – 25 of 347) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_arb.cpp162 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGlowShaders()
164 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGlowShaders()
169 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGlowShaders()
171 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGlowShaders()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_arb.cpp177 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGPUShaders()
179 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGPUShaders()
184 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGPUShaders()
186 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGPUShaders()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/
H A Drc1.0_register.h77 #define RCP_CONST_COLOR0_RGB RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_RGB, 1, 0)
78 #define RCP_CONST_COLOR0_ALPHA RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_ALPHA, 1, 0)
79 #define RCP_CONST_COLOR0_BLUE RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_BLUE, 1, 0)
80 #define RCP_CONST_COLOR0 RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_NONE, 1, 0)
H A Dps1.0_program.cpp101 constVal += GL_CONSTANT_COLOR0_NV; in AddToMap()
160 GLenum cclr = GL_CONSTANT_COLOR0_NV + (reg % 2); in operator ()()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/
H A Drc1.0_register.h77 #define RCP_CONST_COLOR0_RGB RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_RGB, 1, 0)
78 #define RCP_CONST_COLOR0_ALPHA RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_ALPHA, 1, 0)
79 #define RCP_CONST_COLOR0_BLUE RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_BLUE, 1, 0)
80 #define RCP_CONST_COLOR0 RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_NONE, 1, 0)
H A Dps1.0_program.cpp101 constVal += GL_CONSTANT_COLOR0_NV; in AddToMap()
160 GLenum cclr = GL_CONSTANT_COLOR0_NV + (reg % 2); in operator ()()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp89 glx::glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient); in SetupCombinersBumpMap()
137 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersBumpMap()
171 glx::glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient); in SetupCombinersSmooth()
202 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersSmooth()
233 rc::parameter(GL_CONSTANT_COLOR0_NV, ambientColor); in SetupCombinersDecalAndBumpMap()
291 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersDecalAndBumpMap()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp89 glx::glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient); in SetupCombinersBumpMap()
137 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersBumpMap()
171 glx::glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient); in SetupCombinersSmooth()
202 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersSmooth()
233 rc::parameter(GL_CONSTANT_COLOR0_NV, ambientColor); in SetupCombinersDecalAndBumpMap()
291 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersDecalAndBumpMap()
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h194 #ifndef GL_CONSTANT_COLOR0_NV
195 #define GL_CONSTANT_COLOR0_NV 0x852A macro
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h194 #ifndef GL_CONSTANT_COLOR0_NV
195 #define GL_CONSTANT_COLOR0_NV 0x852A macro
/dports/games/foobillard/foobillard-3.0a/src/
H A Dbumpref.c1067 GL_CONSTANT_COLOR0_NV, in bump_setup_vp_rc()
1094 GL_CONSTANT_COLOR0_NV, in bump_setup_vp_rc()
1142 glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, bumpref->bump_diff_col); in bump_set_diff()
1154 glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, bumpref->bump_spec_col); in bump_set_spec()
1174 glCombinerParameterfvNV( GL_CONSTANT_COLOR0_NV, bumpref->bump_spec_col ); in bump_use()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLGpuNvparseProgram.cpp82 GLenum pname = GL_CONSTANT_COLOR0_NV + (index % 2); in bindProgramParameters()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A DOgreGLGpuNvparseProgram.cpp82 GLenum pname = GL_CONSTANT_COLOR0_NV + (index % 2); in bindProgramParameters()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_register_combiners12 GL_CONSTANT_COLOR0_NV 0x852A
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_register_combiners13 GL_CONSTANT_COLOR0_NV 0x852A
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_register_combiners11 GL_CONSTANT_COLOR0_NV 0x852A
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_register_combiners13 GL_CONSTANT_COLOR0_NV 0x852A
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_register_combiners13 GL_CONSTANT_COLOR0_NV 0x852A
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_register_combiners12 GL_CONSTANT_COLOR0_NV 0x852A
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_register_combiners.java58 int GL_CONSTANT_COLOR0_NV = 0x852A; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dregister_combiners.py35 GL_CONSTANT_COLOR0_NV=_C('GL_CONSTANT_COLOR0_NV',0x852A) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dregister_combiners.py35 GL_CONSTANT_COLOR0_NV=_C('GL_CONSTANT_COLOR0_NV',0x852A) variable
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h610 #ifndef GL_CONSTANT_COLOR0_NV
611 #define GL_CONSTANT_COLOR0_NV 0x852A macro
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpgf.c213 qglCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, &scaler[0]); in GL_EnableSpecularShaderGF3()
249 …qglCombinerInputNV(GL_COMBINER1_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_CONSTANT_COLOR0_NV, GL_SIGNED_N… in GL_EnableSpecularShaderGF3()
H A Dgl_bumpmap.c79 qglCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, &scaler[0]); in GL_EnableSpecularShader()
95 …qglCombinerInputNV(GL_COMBINER1_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_CONSTANT_COLOR0_NV, GL_SIGNED_N… in GL_EnableSpecularShader()

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