/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_arb.cpp | 162 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGlowShaders() 164 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGlowShaders() 169 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGlowShaders() 171 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGlowShaders()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_arb.cpp | 177 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGPUShaders() 179 …qglCombinerInputNV( GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGPUShaders() 184 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGPUShaders() 186 …qglCombinerInputNV( GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_… in ARB_InitGPUShaders()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_register.h | 77 #define RCP_CONST_COLOR0_RGB RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_RGB, 1, 0) 78 #define RCP_CONST_COLOR0_ALPHA RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_ALPHA, 1, 0) 79 #define RCP_CONST_COLOR0_BLUE RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_BLUE, 1, 0) 80 #define RCP_CONST_COLOR0 RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_NONE, 1, 0)
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H A D | ps1.0_program.cpp | 101 constVal += GL_CONSTANT_COLOR0_NV; in AddToMap() 160 GLenum cclr = GL_CONSTANT_COLOR0_NV + (reg % 2); in operator ()()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_register.h | 77 #define RCP_CONST_COLOR0_RGB RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_RGB, 1, 0) 78 #define RCP_CONST_COLOR0_ALPHA RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_ALPHA, 1, 0) 79 #define RCP_CONST_COLOR0_BLUE RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_BLUE, 1, 0) 80 #define RCP_CONST_COLOR0 RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR0_NV, RCP_NONE, 1, 0)
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H A D | ps1.0_program.cpp | 101 constVal += GL_CONSTANT_COLOR0_NV; in AddToMap() 160 GLenum cclr = GL_CONSTANT_COLOR0_NV + (reg % 2); in operator ()()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 89 glx::glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient); in SetupCombinersBumpMap() 137 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersBumpMap() 171 glx::glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient); in SetupCombinersSmooth() 202 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersSmooth() 233 rc::parameter(GL_CONSTANT_COLOR0_NV, ambientColor); in SetupCombinersDecalAndBumpMap() 291 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersDecalAndBumpMap()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 89 glx::glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient); in SetupCombinersBumpMap() 137 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersBumpMap() 171 glx::glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, ambient); in SetupCombinersSmooth() 202 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersSmooth() 233 rc::parameter(GL_CONSTANT_COLOR0_NV, ambientColor); in SetupCombinersDecalAndBumpMap() 291 GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in SetupCombinersDecalAndBumpMap()
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 194 #ifndef GL_CONSTANT_COLOR0_NV 195 #define GL_CONSTANT_COLOR0_NV 0x852A macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 194 #ifndef GL_CONSTANT_COLOR0_NV 195 #define GL_CONSTANT_COLOR0_NV 0x852A macro
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | bumpref.c | 1067 GL_CONSTANT_COLOR0_NV, in bump_setup_vp_rc() 1094 GL_CONSTANT_COLOR0_NV, in bump_setup_vp_rc() 1142 glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, bumpref->bump_diff_col); in bump_set_diff() 1154 glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, bumpref->bump_spec_col); in bump_set_spec() 1174 glCombinerParameterfvNV( GL_CONSTANT_COLOR0_NV, bumpref->bump_spec_col ); in bump_use()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLGpuNvparseProgram.cpp | 82 GLenum pname = GL_CONSTANT_COLOR0_NV + (index % 2); in bindProgramParameters()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | OgreGLGpuNvparseProgram.cpp | 82 GLenum pname = GL_CONSTANT_COLOR0_NV + (index % 2); in bindProgramParameters()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 12 GL_CONSTANT_COLOR0_NV 0x852A
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 13 GL_CONSTANT_COLOR0_NV 0x852A
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_register_combiners | 11 GL_CONSTANT_COLOR0_NV 0x852A
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 13 GL_CONSTANT_COLOR0_NV 0x852A
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 13 GL_CONSTANT_COLOR0_NV 0x852A
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 12 GL_CONSTANT_COLOR0_NV 0x852A
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_register_combiners.java | 58 int GL_CONSTANT_COLOR0_NV = 0x852A; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 35 GL_CONSTANT_COLOR0_NV=_C('GL_CONSTANT_COLOR0_NV',0x852A) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 35 GL_CONSTANT_COLOR0_NV=_C('GL_CONSTANT_COLOR0_NV',0x852A) variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 610 #ifndef GL_CONSTANT_COLOR0_NV 611 #define GL_CONSTANT_COLOR0_NV 0x852A macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpgf.c | 213 qglCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, &scaler[0]); in GL_EnableSpecularShaderGF3() 249 …qglCombinerInputNV(GL_COMBINER1_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_CONSTANT_COLOR0_NV, GL_SIGNED_N… in GL_EnableSpecularShaderGF3()
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H A D | gl_bumpmap.c | 79 qglCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, &scaler[0]); in GL_EnableSpecularShader() 95 …qglCombinerInputNV(GL_COMBINER1_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_CONSTANT_COLOR0_NV, GL_SIGNED_N… in GL_EnableSpecularShader()
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