/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_register.h | 81 #define RCP_CONST_COLOR1_RGB RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_RGB, 1, 0) 82 #define RCP_CONST_COLOR1_ALPHA RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_ALPHA, 1, 0) 83 #define RCP_CONST_COLOR1_BLUE RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_BLUE, 1, 0) 84 #define RCP_CONST_COLOR1 RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_NONE, 1, 0)
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_register.h | 81 #define RCP_CONST_COLOR1_RGB RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_RGB, 1, 0) 82 #define RCP_CONST_COLOR1_ALPHA RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_ALPHA, 1, 0) 83 #define RCP_CONST_COLOR1_BLUE RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_BLUE, 1, 0) 84 #define RCP_CONST_COLOR1 RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_NONE, 1, 0)
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 197 #ifndef GL_CONSTANT_COLOR1_NV 198 #define GL_CONSTANT_COLOR1_NV 0x852B macro
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H A D | gl_common.c | 875 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); in glSetupYUVCombiners() 885 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); in glSetupYUVCombiners()
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 197 #ifndef GL_CONSTANT_COLOR1_NV 198 #define GL_CONSTANT_COLOR1_NV 0x852B macro
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H A D | gl_common.c | 875 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); in glSetupYUVCombiners() 885 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); in glSetupYUVCombiners()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 13 GL_CONSTANT_COLOR1_NV 0x852B
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 14 GL_CONSTANT_COLOR1_NV 0x852B
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_register_combiners | 12 GL_CONSTANT_COLOR1_NV 0x852B
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 14 GL_CONSTANT_COLOR1_NV 0x852B
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 14 GL_CONSTANT_COLOR1_NV 0x852B
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 13 GL_CONSTANT_COLOR1_NV 0x852B
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 234 rc::parameter(GL_CONSTANT_COLOR1_NV, diffuseColor); in SetupCombinersDecalAndBumpMap() 256 GL_VARIABLE_D_NV, GL_CONSTANT_COLOR1_NV, in SetupCombinersDecalAndBumpMap()
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H A D | glext.h | 256 #define GL_CONSTANT_COLOR1_NV ((GLenum) 0x852B) macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 234 rc::parameter(GL_CONSTANT_COLOR1_NV, diffuseColor); in SetupCombinersDecalAndBumpMap() 256 GL_VARIABLE_D_NV, GL_CONSTANT_COLOR1_NV, in SetupCombinersDecalAndBumpMap()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_register_combiners.java | 59 int GL_CONSTANT_COLOR1_NV = 0x852B; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 36 GL_CONSTANT_COLOR1_NV=_C('GL_CONSTANT_COLOR1_NV',0x852B) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 36 GL_CONSTANT_COLOR1_NV=_C('GL_CONSTANT_COLOR1_NV',0x852B) variable
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | bumpref.c | 1082 GL_CONSTANT_COLOR1_NV, in bump_setup_vp_rc() 1175 glCombinerParameterfvNV( GL_CONSTANT_COLOR1_NV, bumpref->bump_diff_col ); in bump_use()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 613 #ifndef GL_CONSTANT_COLOR1_NV 614 #define GL_CONSTANT_COLOR1_NV 0x852B macro
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/ |
H A D | loadgl.h | 71 #define GL_CONSTANT_COLOR1_NV 0x852B macro
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/dports/games/glaxium/glaxium_0.5/ |
H A D | scene.cpp | 419 glCombinerParameterfvNV(GL_CONSTANT_COLOR1_NV,halfAdd); in drawFloor() 439 …glCombinerInputNV(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR1_NV, GL_UNSIGNED_ID… in drawFloor()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glquake.h | 615 #define GL_CONSTANT_COLOR1_NV 0x852B macro
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | qgl.h | 144 #define GL_CONSTANT_COLOR1_NV 0x852B macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 1332 #ifndef GL_CONSTANT_COLOR1_NV 1333 #define GL_CONSTANT_COLOR1_NV 0x852B macro
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