Home
last modified time | relevance | path

Searched refs:GL_CONSTANT_COLOR1_NV (Results 1 – 25 of 332) sorted by relevance

12345678910>>...14

/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/
H A Drc1.0_register.h81 #define RCP_CONST_COLOR1_RGB RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_RGB, 1, 0)
82 #define RCP_CONST_COLOR1_ALPHA RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_ALPHA, 1, 0)
83 #define RCP_CONST_COLOR1_BLUE RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_BLUE, 1, 0)
84 #define RCP_CONST_COLOR1 RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_NONE, 1, 0)
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/
H A Drc1.0_register.h81 #define RCP_CONST_COLOR1_RGB RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_RGB, 1, 0)
82 #define RCP_CONST_COLOR1_ALPHA RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_ALPHA, 1, 0)
83 #define RCP_CONST_COLOR1_BLUE RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_BLUE, 1, 0)
84 #define RCP_CONST_COLOR1 RCP_SET_REGISTER_ENUM(GL_CONSTANT_COLOR1_NV, RCP_NONE, 1, 0)
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h197 #ifndef GL_CONSTANT_COLOR1_NV
198 #define GL_CONSTANT_COLOR1_NV 0x852B macro
H A Dgl_common.c875 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); in glSetupYUVCombiners()
885 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); in glSetupYUVCombiners()
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h197 #ifndef GL_CONSTANT_COLOR1_NV
198 #define GL_CONSTANT_COLOR1_NV 0x852B macro
H A Dgl_common.c875 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); in glSetupYUVCombiners()
885 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); in glSetupYUVCombiners()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_register_combiners13 GL_CONSTANT_COLOR1_NV 0x852B
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_register_combiners14 GL_CONSTANT_COLOR1_NV 0x852B
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_register_combiners12 GL_CONSTANT_COLOR1_NV 0x852B
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_register_combiners14 GL_CONSTANT_COLOR1_NV 0x852B
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_register_combiners14 GL_CONSTANT_COLOR1_NV 0x852B
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_register_combiners13 GL_CONSTANT_COLOR1_NV 0x852B
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp234 rc::parameter(GL_CONSTANT_COLOR1_NV, diffuseColor); in SetupCombinersDecalAndBumpMap()
256 GL_VARIABLE_D_NV, GL_CONSTANT_COLOR1_NV, in SetupCombinersDecalAndBumpMap()
H A Dglext.h256 #define GL_CONSTANT_COLOR1_NV ((GLenum) 0x852B) macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp234 rc::parameter(GL_CONSTANT_COLOR1_NV, diffuseColor); in SetupCombinersDecalAndBumpMap()
256 GL_VARIABLE_D_NV, GL_CONSTANT_COLOR1_NV, in SetupCombinersDecalAndBumpMap()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_register_combiners.java59 int GL_CONSTANT_COLOR1_NV = 0x852B; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dregister_combiners.py36 GL_CONSTANT_COLOR1_NV=_C('GL_CONSTANT_COLOR1_NV',0x852B) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dregister_combiners.py36 GL_CONSTANT_COLOR1_NV=_C('GL_CONSTANT_COLOR1_NV',0x852B) variable
/dports/games/foobillard/foobillard-3.0a/src/
H A Dbumpref.c1082 GL_CONSTANT_COLOR1_NV, in bump_setup_vp_rc()
1175 glCombinerParameterfvNV( GL_CONSTANT_COLOR1_NV, bumpref->bump_diff_col ); in bump_use()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h613 #ifndef GL_CONSTANT_COLOR1_NV
614 #define GL_CONSTANT_COLOR1_NV 0x852B macro
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Dloadgl.h71 #define GL_CONSTANT_COLOR1_NV 0x852B macro
/dports/games/glaxium/glaxium_0.5/
H A Dscene.cpp419 glCombinerParameterfvNV(GL_CONSTANT_COLOR1_NV,halfAdd); in drawFloor()
439 …glCombinerInputNV(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_CONSTANT_COLOR1_NV, GL_UNSIGNED_ID… in drawFloor()
/dports/games/tenebrae/tenebrae_0/
H A Dglquake.h615 #define GL_CONSTANT_COLOR1_NV 0x852B macro
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dqgl.h144 #define GL_CONSTANT_COLOR1_NV 0x852B macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h1332 #ifndef GL_CONSTANT_COLOR1_NV
1333 #define GL_CONSTANT_COLOR1_NV 0x852B macro

12345678910>>...14