/dports/graphics/milton/milton-1.9.1/src/ |
H A D | gl_helpers.cc | 311 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec4() 327 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec3i() 343 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec3() 359 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec2() 374 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec2() 389 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec2i() 404 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_f() 419 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_i() 434 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec2i() 449 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_mat2()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/sdlrenderer/ |
H A D | SDLShader.cpp | 114 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in compile() 259 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in render() 339 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_1b() 356 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_1i() 373 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_1f() 390 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_2f() 408 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_3f() 426 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_4f() 451 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_texture()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/ |
H A D | text-renderer.cpp | 63 glGetIntegerv(GL_CURRENT_PROGRAM, &prev_program); in TextRenderer() 147 glGetIntegerv(GL_CURRENT_PROGRAM, &prev_program); in render()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/ |
H A D | text-renderer.cpp | 63 glGetIntegerv(GL_CURRENT_PROGRAM, &prev_program); in TextRenderer() 147 glGetIntegerv(GL_CURRENT_PROGRAM, &prev_program); in render()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/ |
H A D | GLShadersManager.cpp | 71 glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &id)); in get_current_shader()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/ |
H A D | opengl-defs.h | 248 #define GL_CURRENT_PROGRAM 0x8B8D macro
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/ |
H A D | opengl-defs.h | 249 #define GL_CURRENT_PROGRAM 0x8B8D macro
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/dports/graphics/freetype-gl/freetype-gl-647b062/harfbuzz/ |
H A D | vertex-attribute.c | 126 glGetIntegerv( GL_CURRENT_PROGRAM, &program ); in vertex_attribute_enable()
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/dports/graphics/freetype-gl/freetype-gl-647b062/ |
H A D | vertex-attribute.c | 126 glGetIntegerv( GL_CURRENT_PROGRAM, &program ); in vertex_attribute_enable()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | glthread_get.c | 62 case GL_CURRENT_PROGRAM: in _mesa_marshal_GetIntegerv()
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/dports/deskutils/spice-gtk/spice-gtk-0.37/src/ |
H A D | spice-widget-egl.c | 102 glGetIntegerv(GL_CURRENT_PROGRAM, &prog); in spice_egl_init_shaders() 438 glGetIntegerv(GL_CURRENT_PROGRAM, &prog); in spice_egl_resize_display() 598 glGetIntegerv(GL_CURRENT_PROGRAM, &prog); in spice_egl_update_display()
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/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualizationqml2/ |
H A D | glstatestore.cpp | 105 glGetIntegerv(GL_CURRENT_PROGRAM, &m_currentProgram); in storeGLState() 198 glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram); in printCurrentState()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/ |
H A D | defines.h | 246 #define GL_CURRENT_PROGRAM 0x8B8D macro
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | ShaderProgram.cpp | 173 glAssert(glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgramId)); in checkActive()
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/dports/graphics/cogl/cogl-1.22.8/cogl/ |
H A D | cogl-gles2-types.h | 278 #define GL_CURRENT_PROGRAM 0x8B8D macro
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/ |
H A D | cogl-gles2-types.h | 279 #define GL_CURRENT_PROGRAM 0x8B8D macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/ |
H A D | scoped_binders.cc | 97 glGetIntegerv(GL_CURRENT_PROGRAM, &old_program_); in ScopedUseProgram()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/ |
H A D | scoped_binders.cc | 97 glGetIntegerv(GL_CURRENT_PROGRAM, &old_program_); in ScopedUseProgram()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/test_utils/ |
H A D | ANGLETest.cpp | 339 glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram); in drawQuad() 393 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); in drawIndexedQuad()
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/dports/graphics/blender/blender-2.91.0/doc/python_api/examples/ |
H A D | bpy.types.RenderEngine.py | 138 bgl.glGetIntegerv(bgl.GL_CURRENT_PROGRAM, shader_program)
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | PixelEffect.cpp | 33 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); in TemporaryAttacher()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/test_utils/ |
H A D | ANGLETest.cpp | 790 glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram); in drawQuad() 883 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); in drawIndexedQuad() 1015 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); in draw3DTexturedQuad()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaShaders.cpp | 257 glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram); in ParseUniformSetupTables() 537 glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram); in ActiveShader()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.python/ |
H A D | bindblenderprogressivetilecallback.cpp | 212 glGetIntegerv(GL_CURRENT_PROGRAM, &m_shader_program_id); in draw_pixels()
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/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/test/opengl/ |
H A D | save_state.cpp | 238 check_value(operation, "current program", GL_CURRENT_PROGRAM, initial_current_program); in check()
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