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Searched refs:GL_CURRENT_PROGRAM (Results 1 – 25 of 883) sorted by relevance

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/dports/graphics/milton/milton-1.9.1/src/
H A Dgl_helpers.cc311 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec4()
327 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec3i()
343 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec3()
359 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec2()
374 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec2()
389 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec2i()
404 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_f()
419 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_i()
434 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_vec2i()
449 GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); in set_uniform_mat2()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/sdlrenderer/
H A DSDLShader.cpp114 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in compile()
259 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in render()
339 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_1b()
356 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_1i()
373 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_1f()
390 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_2f()
408 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_3f()
426 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_4f()
451 glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program); in set_uniform_texture()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/
H A Dtext-renderer.cpp63 glGetIntegerv(GL_CURRENT_PROGRAM, &prev_program); in TextRenderer()
147 glGetIntegerv(GL_CURRENT_PROGRAM, &prev_program); in render()
/dports/benchmarks/glmark2/glmark2-2021.12/src/
H A Dtext-renderer.cpp63 glGetIntegerv(GL_CURRENT_PROGRAM, &prev_program); in TextRenderer()
147 glGetIntegerv(GL_CURRENT_PROGRAM, &prev_program); in render()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/
H A DGLShadersManager.cpp71 glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &id)); in get_current_shader()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/
H A Dopengl-defs.h248 #define GL_CURRENT_PROGRAM 0x8B8D macro
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/
H A Dopengl-defs.h249 #define GL_CURRENT_PROGRAM 0x8B8D macro
/dports/graphics/freetype-gl/freetype-gl-647b062/harfbuzz/
H A Dvertex-attribute.c126 glGetIntegerv( GL_CURRENT_PROGRAM, &program ); in vertex_attribute_enable()
/dports/graphics/freetype-gl/freetype-gl-647b062/
H A Dvertex-attribute.c126 glGetIntegerv( GL_CURRENT_PROGRAM, &program ); in vertex_attribute_enable()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dglthread_get.c62 case GL_CURRENT_PROGRAM: in _mesa_marshal_GetIntegerv()
/dports/deskutils/spice-gtk/spice-gtk-0.37/src/
H A Dspice-widget-egl.c102 glGetIntegerv(GL_CURRENT_PROGRAM, &prog); in spice_egl_init_shaders()
438 glGetIntegerv(GL_CURRENT_PROGRAM, &prog); in spice_egl_resize_display()
598 glGetIntegerv(GL_CURRENT_PROGRAM, &prog); in spice_egl_update_display()
/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualizationqml2/
H A Dglstatestore.cpp105 glGetIntegerv(GL_CURRENT_PROGRAM, &m_currentProgram); in storeGLState()
198 glGetIntegerv(GL_CURRENT_PROGRAM, &currentProgram); in printCurrentState()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/
H A Ddefines.h246 #define GL_CURRENT_PROGRAM 0x8B8D macro
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DShaderProgram.cpp173 glAssert(glGetIntegerv(GL_CURRENT_PROGRAM, &currentProgramId)); in checkActive()
/dports/graphics/cogl/cogl-1.22.8/cogl/
H A Dcogl-gles2-types.h278 #define GL_CURRENT_PROGRAM 0x8B8D macro
/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/
H A Dcogl-gles2-types.h279 #define GL_CURRENT_PROGRAM 0x8B8D macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/
H A Dscoped_binders.cc97 glGetIntegerv(GL_CURRENT_PROGRAM, &old_program_); in ScopedUseProgram()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/
H A Dscoped_binders.cc97 glGetIntegerv(GL_CURRENT_PROGRAM, &old_program_); in ScopedUseProgram()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/test_utils/
H A DANGLETest.cpp339 glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram); in drawQuad()
393 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); in drawIndexedQuad()
/dports/graphics/blender/blender-2.91.0/doc/python_api/examples/
H A Dbpy.types.RenderEngine.py138 bgl.glGetIntegerv(bgl.GL_CURRENT_PROGRAM, shader_program)
/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/
H A DPixelEffect.cpp33 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); in TemporaryAttacher()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/test_utils/
H A DANGLETest.cpp790 glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram); in drawQuad()
883 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); in drawIndexedQuad()
1015 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); in draw3DTexturedQuad()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaShaders.cpp257 glGetIntegerv(GL_CURRENT_PROGRAM, &currentProgram); in ParseUniformSetupTables()
537 glGetIntegerv(GL_CURRENT_PROGRAM, &currentProgram); in ActiveShader()
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.python/
H A Dbindblenderprogressivetilecallback.cpp212 glGetIntegerv(GL_CURRENT_PROGRAM, &m_shader_program_id); in draw_pixels()
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/test/opengl/
H A Dsave_state.cpp238 check_value(operation, "current program", GL_CURRENT_PROGRAM, initial_current_program); in check()

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