Searched refs:GL_CalcLuminance (Results 1 – 3 of 3) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/gl/ |
H A D | gl_main.h | 300 void GL_CalcLuminance(uint8_t const *buffer, int width, int height, int comps,
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/resource/ |
H A D | texturevariant.cpp | 345 GL_CalcLuminance(image.pixels, image.size.x, image.size.y, in performImageAnalyses()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/ |
H A D | gl_main.cpp | 1013 void GL_CalcLuminance(duint8 const *buffer, dint width, dint height, dint pixelSize, in GL_CalcLuminance() function
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