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Searched refs:GL_DEPTH24_STENCIL8_EXT (Results 1 – 25 of 509) sorted by relevance

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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/OpenGL/
H A DOGLTexture.cpp205 case GL_DEPTH24_STENCIL8_EXT: in GetRowDataSize()
256 else if (format == GL_DEPTH24_STENCIL8_EXT) in GetExternalFormat()
280 if (format == GL_DEPTH24_STENCIL8_EXT) in GetDataType()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DEXT_packed_depth_stencil.java60 int GL_DEPTH24_STENCIL8_EXT = 0x88F0; field
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query2/
H A Dformat-components.c168 case GL_DEPTH24_STENCIL8_EXT: in is_depth_format()
181 case GL_DEPTH24_STENCIL8_EXT: in is_stencil_format()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_EXT_packed_depth_stencil6 GL_DEPTH24_STENCIL8_EXT 0x88F0
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_EXT_packed_depth_stencil7 GL_DEPTH24_STENCIL8_EXT 0x88F0
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_EXT_packed_depth_stencil6 GL_DEPTH24_STENCIL8_EXT 0x88F0
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_packed_depth_stencil7 GL_DEPTH24_STENCIL8_EXT 0x88F0
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_EXT_packed_depth_stencil5 GL_DEPTH24_STENCIL8_EXT 0x88F0
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_packed_depth_stencil7 GL_DEPTH24_STENCIL8_EXT 0x88F0
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_texture/
H A Ddepth-stencil.c59 pass = test_format(GL_DEPTH24_STENCIL8_EXT, in piglit_init()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/
H A Dpacked_depth_stencil.py14 GL_DEPTH24_STENCIL8_EXT=_C('GL_DEPTH24_STENCIL8_EXT',0x88F0) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/
H A Dpacked_depth_stencil.py14 GL_DEPTH24_STENCIL8_EXT=_C('GL_DEPTH24_STENCIL8_EXT',0x88F0) variable
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A DOgreGLFBORenderTexture.cpp122 GL_DEPTH24_STENCIL8_EXT // packed depth / stencil
339 if (depthFormats[depth] != GL_DEPTH24_STENCIL8_EXT) in detectFBOFormats()
466 …if((depthFormats[props.modes[mode].depth]==GL_DEPTH24_STENCIL8_EXT) && !requestDepthOnly) // Prefe… in getBestDepthStencil()
H A DOgreGLDepthBuffer.cpp54 case GL_DEPTH24_STENCIL8_EXT: in GLDepthBuffer()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_packed_depth_stencil/
H A Derrors.c77 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8_EXT, in test_texture()
H A Dtexsubimage.c58 GL_DEPTH24_STENCIL8_EXT, in create_texture()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLFBORenderTexture.cpp118 GL_DEPTH24_STENCIL8_EXT // packed depth / stencil
330 if (depthFormats[depth] != GL_DEPTH24_STENCIL8_EXT) in detectFBOFormats()
470 if(depthFormats[props.modes[mode].depth]==GL_DEPTH24_STENCIL8_EXT) // Prefer 24/8 packed in getBestDepthStencil()
H A DOgreGLDepthBuffer.cpp55 case GL_DEPTH24_STENCIL8_EXT: in GLDepthBuffer()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/
H A DOgreGLFBORenderTexture.h36 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/
H A Dglsm.h46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT

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