/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/OpenGL/ |
H A D | OGLTexture.cpp | 205 case GL_DEPTH24_STENCIL8_EXT: in GetRowDataSize() 256 else if (format == GL_DEPTH24_STENCIL8_EXT) in GetExternalFormat() 280 if (format == GL_DEPTH24_STENCIL8_EXT) in GetDataType()
|
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | EXT_packed_depth_stencil.java | 60 int GL_DEPTH24_STENCIL8_EXT = 0x88F0; field
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query2/ |
H A D | format-components.c | 168 case GL_DEPTH24_STENCIL8_EXT: in is_depth_format() 181 case GL_DEPTH24_STENCIL8_EXT: in is_stencil_format()
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_packed_depth_stencil | 6 GL_DEPTH24_STENCIL8_EXT 0x88F0
|
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_EXT_packed_depth_stencil | 7 GL_DEPTH24_STENCIL8_EXT 0x88F0
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_packed_depth_stencil | 6 GL_DEPTH24_STENCIL8_EXT 0x88F0
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_packed_depth_stencil | 7 GL_DEPTH24_STENCIL8_EXT 0x88F0
|
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_EXT_packed_depth_stencil | 5 GL_DEPTH24_STENCIL8_EXT 0x88F0
|
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_packed_depth_stencil | 7 GL_DEPTH24_STENCIL8_EXT 0x88F0
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_texture/ |
H A D | depth-stencil.c | 59 pass = test_format(GL_DEPTH24_STENCIL8_EXT, in piglit_init()
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/ |
H A D | packed_depth_stencil.py | 14 GL_DEPTH24_STENCIL8_EXT=_C('GL_DEPTH24_STENCIL8_EXT',0x88F0) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/ |
H A D | packed_depth_stencil.py | 14 GL_DEPTH24_STENCIL8_EXT=_C('GL_DEPTH24_STENCIL8_EXT',0x88F0) variable
|
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | OgreGLFBORenderTexture.cpp | 122 GL_DEPTH24_STENCIL8_EXT // packed depth / stencil 339 if (depthFormats[depth] != GL_DEPTH24_STENCIL8_EXT) in detectFBOFormats() 466 …if((depthFormats[props.modes[mode].depth]==GL_DEPTH24_STENCIL8_EXT) && !requestDepthOnly) // Prefe… in getBestDepthStencil()
|
H A D | OgreGLDepthBuffer.cpp | 54 case GL_DEPTH24_STENCIL8_EXT: in GLDepthBuffer()
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_packed_depth_stencil/ |
H A D | errors.c | 77 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8_EXT, in test_texture()
|
H A D | texsubimage.c | 58 GL_DEPTH24_STENCIL8_EXT, in create_texture()
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLFBORenderTexture.cpp | 118 GL_DEPTH24_STENCIL8_EXT // packed depth / stencil 330 if (depthFormats[depth] != GL_DEPTH24_STENCIL8_EXT) in detectFBOFormats() 470 if(depthFormats[props.modes[mode].depth]==GL_DEPTH24_STENCIL8_EXT) // Prefer 24/8 packed in getBestDepthStencil()
|
H A D | OgreGLDepthBuffer.cpp | 55 case GL_DEPTH24_STENCIL8_EXT: in GLDepthBuffer()
|
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/ |
H A D | OgreGLFBORenderTexture.h | 36 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 macro
|
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/ |
H A D | glsm.h | 46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
|
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsm.h | 46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
|
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/ |
H A D | glsm.h | 46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
|
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/ |
H A D | glsm.h | 46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
|
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/ |
H A D | glsm.h | 46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
|
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/ |
H A D | glsm.h | 46 #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
|