/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | depthstencil-render-miplevels.cpp | 155 case GL_DEPTH32F_STENCIL8: in supported_format() 188 case GL_DEPTH32F_STENCIL8: in create_mipmapped_tex() 407 depth_format = GL_DEPTH32F_STENCIL8; in piglit_init() 452 depth_format = GL_DEPTH32F_STENCIL8; in piglit_init() 461 depth_format = GL_DEPTH32F_STENCIL8; in piglit_init() 471 depth_format = GL_DEPTH32F_STENCIL8; in piglit_init() 477 depth_format = GL_DEPTH32F_STENCIL8; in piglit_init() 483 depth_format = GL_DEPTH32F_STENCIL8; in piglit_init()
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H A D | teximage-errors.c | 57 {GL_DEPTH32F_STENCIL8, GL_DEPTH_COMPONENT, GL_FLOAT}, 60 {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}}; 68 {GL_DEPTH32F_STENCIL8, GL_STENCIL_INDEX, GL_INT}, 212 test[i].internalformat == GL_DEPTH32F_STENCIL8) && in test_depth_formats() 252 test[i].internalformat == GL_DEPTH32F_STENCIL8) && in test_depth_formats_storage()
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H A D | copyteximage.c | 92 { GL_DEPTH32F_STENCIL8, fcolor[7] }, 165 case GL_DEPTH32F_STENCIL8: in is_depth_format() 196 case GL_DEPTH32F_STENCIL8: in supported_format() 231 if (format == GL_DEPTH32F_STENCIL8 || in get_format() 245 case GL_DEPTH32F_STENCIL8: in get_type()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/common/ |
H A D | android_util.cpp | 256 return GL_DEPTH32F_STENCIL8; in NativePixelFormatToGLInternalFormat() 299 case GL_DEPTH32F_STENCIL8: in GLInternalFormatToNativePixelFormat()
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/external/gli/gtx/ |
H A D | gl_texture2d.inl | 130 …{GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DEPTH_…
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/external/gli/gtx/ |
H A D | gl_texture2d.inl | 130 …{GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DEPTH_…
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 442 case GL_DEPTH32F_STENCIL8: in IsSizedInternalFormat() 652 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType() 663 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType() 797 format == GL_DEPTH32F_STENCIL8; in IsDepthTexture() 803 format == GL_DEPTH32F_STENCIL8 || in IsStencilTexture() 1421 case GL_DEPTH32F_STENCIL8: in IsColorRenderable() 1446 case GL_DEPTH32F_STENCIL8: in IsDepthRenderable() 1514 case GL_DEPTH32F_STENCIL8: in IsStencilRenderable() 1808 case GL_DEPTH32F_STENCIL8: return 32; in GetDepthSize() 1825 case GL_DEPTH32F_STENCIL8: return 8; in GetStencilSize() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 413 case GL_DEPTH32F_STENCIL8: in IsSizedInternalFormat() 623 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType() 634 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType() 768 format == GL_DEPTH32F_STENCIL8; in IsDepthTexture() 774 format == GL_DEPTH32F_STENCIL8 || in IsStencilTexture() 1392 case GL_DEPTH32F_STENCIL8: in IsColorRenderable() 1417 case GL_DEPTH32F_STENCIL8: in IsDepthRenderable() 1485 case GL_DEPTH32F_STENCIL8: in IsStencilRenderable() 1779 case GL_DEPTH32F_STENCIL8: return 32; in GetDepthSize() 1796 case GL_DEPTH32F_STENCIL8: return 8; in GetStencilSize() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_multisample/ |
H A D | stencil-clear.c | 127 tex_target, num_depth_samples, GL_DEPTH32F_STENCIL8, in create_fbo() 140 glTexImage2D(tex_target, 0, GL_DEPTH32F_STENCIL8, in create_fbo()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_depth_buffer_float.java | 43 int GL_DEPTH32F_STENCIL8 = 0x8CAD; field
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/common/ |
H A D | android_util.cpp | 330 return GL_DEPTH32F_STENCIL8; in NativePixelFormatToGLInternalFormat() 373 case GL_DEPTH32F_STENCIL8: in GLInternalFormatToNativePixelFormat()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/common/ |
H A D | android_util.cpp | 330 return GL_DEPTH32F_STENCIL8; in NativePixelFormatToGLInternalFormat() 373 case GL_DEPTH32F_STENCIL8: in GLInternalFormatToNativePixelFormat()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_depth_buffer_float | 5 GL_DEPTH32F_STENCIL8 0x8CAD
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_depth_buffer_float | 6 GL_DEPTH32F_STENCIL8 0x8CAD
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_depth_buffer_float | 5 GL_DEPTH32F_STENCIL8 0x8CAD
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/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/common/ |
H A D | android_util.cpp | 256 return GL_DEPTH32F_STENCIL8; in getPixelFormatInfo() 382 case GL_DEPTH32F_STENCIL8: in GLInternalFormatToNativePixelFormat()
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/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/common/ |
H A D | android_util.cpp | 256 return GL_DEPTH32F_STENCIL8; in getPixelFormatInfo() 382 case GL_DEPTH32F_STENCIL8: in GLInternalFormatToNativePixelFormat()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/common/ |
H A D | android_util.cpp | 256 return GL_DEPTH32F_STENCIL8; in getPixelFormatInfo() 382 case GL_DEPTH32F_STENCIL8: in GLInternalFormatToNativePixelFormat()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query2/ |
H A D | format-components.c | 169 case GL_DEPTH32F_STENCIL8: in is_depth_format() 182 case GL_DEPTH32F_STENCIL8: in is_stencil_format()
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_depth_buffer_float | 6 GL_DEPTH32F_STENCIL8 0x8CAD
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_depth_buffer_float | 6 GL_DEPTH32F_STENCIL8 0x8CAD
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | depth_buffer_float.py | 14 GL_DEPTH32F_STENCIL8=_C('GL_DEPTH32F_STENCIL8',0x8CAD) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | depth_buffer_float.py | 14 GL_DEPTH32F_STENCIL8=_C('GL_DEPTH32F_STENCIL8',0x8CAD) variable
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/src/ |
H A D | OgreGL3PlusFBORenderTexture.cpp | 120 GL_DEPTH32F_STENCIL8 314 … if ((depthFormats[depth] != GL_DEPTH24_STENCIL8) && (depthFormats[depth] != GL_DEPTH32F_STENCIL8)) in detectFBOFormats() 423 …h]==GL_DEPTH24_STENCIL8 || depthFormats[props.modes[mode].depth]==GL_DEPTH32F_STENCIL8) && !reques… in getBestDepthStencil()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/ |
H A D | OgreGLES2FBORenderTexture.cpp | 139 , GL_DEPTH32F_STENCIL8 366 … if (depthFormats[depth] != GL_DEPTH24_STENCIL8 && depthFormats[depth] != GL_DEPTH32F_STENCIL8) in detectFBOFormats() 479 if(depthFormats[props.modes[mode].depth] == GL_DEPTH32F_STENCIL8) // Prefer 32F/8 packed in getBestDepthStencil()
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