/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 84 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; in getAttachmentName() 176 GL_DEPTH_ATTACHMENT, in validTex2DAttachmentsTest() 195 GL_DEPTH_ATTACHMENT, in validTexCubeAttachmentsTest() 228 GL_DEPTH_ATTACHMENT, in validRboAttachmentsTest() 257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 301 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); in invalidRboAttachmentTest() 353 GL_DEPTH_ATTACHMENT, in attachmentQueryEmptyFboTest() 390 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0… in attachmentQueryTexCubeTest() 393 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, … in attachmentQueryTexCubeTest() 394 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL… in attachmentQueryTexCubeTest() [all …]
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H A D | es3fFboStateQueryTests.cpp | 469 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in test() 676 { GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, 16, 0 }, in test() 677 { GL_DEPTH_COMPONENT24, GL_DEPTH_ATTACHMENT, 24, 0 }, in test() 678 { GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT, 32, 0 }, in test() 823 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in test() 935 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in testDepthAttachment() 938 …checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, … in testDepthAttachment() 941 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in testDepthAttachment() 978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureID, 0); in testDepthAttachment() 981 …checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, … in testDepthAttachment() [all …]
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H A D | es3fFboStencilbufferTests.cpp | 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 149 …DE_ASSERT(m_attachDepth == GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || … in DepthStencilAttachCase() 161 …t bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT); in render() 277 …depth_only", "Only depth part of depth-stencil RBO attached", GL_DEPTH_ATTACHMENT, GL_NONE)… in init() 279 …th_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENC… in init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 89 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; in getAttachmentName() 201 GL_DEPTH_ATTACHMENT, in validTex2DAttachmentsTest() 220 GL_DEPTH_ATTACHMENT, in validTexCubeAttachmentsTest() 253 GL_DEPTH_ATTACHMENT, in validRboAttachmentsTest() 282 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 326 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); in invalidRboAttachmentTest() 378 GL_DEPTH_ATTACHMENT, in attachmentQueryEmptyFboTest() 405 GL_DEPTH_ATTACHMENT, in es3AttachmentQueryEmptyFboTest() 442 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0… in attachmentQueryTexCubeTest() 445 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, … in attachmentQueryTexCubeTest() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | WebGLFramebufferTest.cpp | 65 attachment0 == GL_DEPTH_ATTACHMENT || attachment0 == GL_DEPTH_STENCIL_ATTACHMENT || in checkBufferBits() 66 attachment1 == GL_DEPTH_ATTACHMENT || attachment1 == GL_DEPTH_STENCIL_ATTACHMENT; in checkBufferBits() 132 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P() 135 checkBufferBits(GL_DEPTH_ATTACHMENT, GL_NONE); in TEST_P() 136 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in TEST_P() 403 testAttachment(width, height, &colorBuffer, GL_DEPTH_ATTACHMENT, &depthBuffer, in TEST_P() 419 testAttachment(width, height, &colorBuffer, GL_DEPTH_ATTACHMENT, &stencilBuffer, in TEST_P() 451 testAttachments(colorBuffer, GL_DEPTH_ATTACHMENT, depthBuffer, in TEST_P() 460 testAttachments(colorBuffer, GL_DEPTH_ATTACHMENT, depthBuffer, in TEST_P() 521 GL_DEPTH_ATTACHMENT) || in checkValidColorDepthCombination() [all …]
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H A D | DepthStencilFormatsTest.cpp | 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbDepth); in verifyDepthRenderBuffer() 277 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase() 412 GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, fakeData, 16, 0}; in TEST_P() 424 GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, fakeData, 16, 0}; in TEST_P() 435 ReadbackTestParam type = {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_FLOAT, fakeData, 32, 0}; in TEST_P() 513 {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, fakeData, 16, 0}, in TEST_P() 514 {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, fakeData, 16, 0}, in TEST_P() 746 if (type.attachment == GL_DEPTH_ATTACHMENT) in TEST_P() 930 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, in TEST_P() 996 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rbDepth, 0); in TEST_P() [all …]
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H A D | DiscardFramebufferEXTTest.cpp | 57 const GLenum discards6[] = {GL_DEPTH_ATTACHMENT}; in TEST_P() 108 const GLenum discards6[] = {GL_DEPTH_ATTACHMENT}; in TEST_P() 182 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P() 230 GLenum discards = GL_DEPTH_ATTACHMENT; in TEST_P()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-getframebufferattachmentparameter-01.c | 133 pass = try_GetAttachmentParam(GL_DEPTH_ATTACHMENT, in piglit_init() 139 pass = try_GetAttachmentParam(GL_DEPTH_ATTACHMENT, in piglit_init() 146 pass = try_GetAttachmentParam(GL_DEPTH_ATTACHMENT, in piglit_init() 153 pass = try_GetAttachmentParam(GL_DEPTH_ATTACHMENT, in piglit_init()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/webgl/ |
H A D | webgl_framebuffer.cc | 217 SetAttachmentInternal(target, GL_DEPTH_ATTACHMENT, tex_target, texture, in SetAttachmentForBoundFramebuffer() 254 case GL_DEPTH_ATTACHMENT: in SetAttachmentForBoundFramebuffer() 275 SetAttachmentInternal(target, GL_DEPTH_ATTACHMENT, renderbuffer); in SetAttachmentForBoundFramebuffer() 285 case GL_DEPTH_ATTACHMENT: in SetAttachmentForBoundFramebuffer() 331 case GL_DEPTH_ATTACHMENT: in RemoveAttachmentFromBoundFramebuffer() 490 case GL_DEPTH_ATTACHMENT: in CommitWebGL1DepthStencilIfConsistent() 515 depth_attachment->Attach(gl, target, GL_DEPTH_ATTACHMENT); in CommitWebGL1DepthStencilIfConsistent() 521 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent() 525 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent() 533 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/webgl/ |
H A D | webgl_framebuffer.cc | 217 SetAttachmentInternal(target, GL_DEPTH_ATTACHMENT, tex_target, texture, in SetAttachmentForBoundFramebuffer() 254 case GL_DEPTH_ATTACHMENT: in SetAttachmentForBoundFramebuffer() 275 SetAttachmentInternal(target, GL_DEPTH_ATTACHMENT, renderbuffer); in SetAttachmentForBoundFramebuffer() 285 case GL_DEPTH_ATTACHMENT: in SetAttachmentForBoundFramebuffer() 331 case GL_DEPTH_ATTACHMENT: in RemoveAttachmentFromBoundFramebuffer() 490 case GL_DEPTH_ATTACHMENT: in CommitWebGL1DepthStencilIfConsistent() 515 depth_attachment->Attach(gl, target, GL_DEPTH_ATTACHMENT); in CommitWebGL1DepthStencilIfConsistent() 521 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent() 525 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent() 533 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/src/ |
H A D | OgreGL3PlusFrameBufferObject.cpp | 151 mColour[x].buffer->bindToFramebuffer(GL_DEPTH_ATTACHMENT, mColour[x].zoffset); in initialise() 193 bufs[x] = GL_DEPTH_ATTACHMENT; in initialise() 281 depthBuf->bindToFramebuffer( GL_DEPTH_ATTACHMENT, 0 ); in attachDepthBuffer() 288 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachDepthBuffer() 298 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFE… in detachDepthBuffer()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/ |
H A D | OgreGL3PlusFrameBufferObject.cpp | 129 isDepth ? GL_DEPTH_ATTACHMENT : (GL_COLOR_ATTACHMENT0 + x), mColour[x].zoffset); in initialise() 168 bufs[x] = isDepth ? GL_DEPTH_ATTACHMENT : (GL_COLOR_ATTACHMENT0 + x); in initialise() 299 depthBuf->bindToFramebuffer( GL_DEPTH_ATTACHMENT, 0 ); in attachDepthBuffer() 306 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachDepthBuffer() 317 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFE… in detachDepthBuffer()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | glframebufferattachmentinfo.c | 73 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in main() 81 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHME… in main() 87 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHME… in main()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/ |
H A D | clear-depth.c | 83 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in probe_texture_layered_depth() 140 GL_DEPTH_ATTACHMENT, in piglit_init() 161 glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in piglit_init()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/ |
H A D | OgreGLES2FrameBufferObject.cpp | 176 isDepth ? GL_DEPTH_ATTACHMENT : (GL_COLOR_ATTACHMENT0 + x), mColour[x].zoffset); in initialise() 216 bufs[x] = isDepth ? GL_DEPTH_ATTACHMENT : (GL_COLOR_ATTACHMENT0 + x); in initialise() 363 depthBuf->bindToFramebuffer( GL_DEPTH_ATTACHMENT, 0 ); in attachDepthBuffer() 371 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachDepthBuffer() 382 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFE… in detachDepthBuffer()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | framebuffer_manager_unittest.cc | 245 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F() 257 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F() 289 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer2); in TEST_F() 311 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F() 356 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer4); in TEST_F() 421 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer5); in TEST_F() 426 attachment = framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT); in TEST_F() 478 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, nullptr); in TEST_F() 1173 GL_DEPTH_ATTACHMENT}; in TEST_F() 1350 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); in TEST_F() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | framebuffer_manager_unittest.cc | 245 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F() 257 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F() 289 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer2); in TEST_F() 311 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F() 356 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer4); in TEST_F() 421 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer5); in TEST_F() 426 attachment = framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT); in TEST_F() 478 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, nullptr); in TEST_F() 1173 GL_DEPTH_ATTACHMENT}; in TEST_F() 1350 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); in TEST_F() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_fbo.c | 147 attachment = GL_DEPTH_ATTACHMENT; in FBO_CreateBuffer() 185 …qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *pRen… in FBO_CreateBuffer() 290 FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init() 297 FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init() 313 FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init() 321 FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init() 332 FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_DEPTH_ATTACHMENT, 0); in FBO_Init() 345 FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_fbo.c | 147 attachment = GL_DEPTH_ATTACHMENT; in FBO_CreateBuffer() 185 …qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *pRen… in FBO_CreateBuffer() 290 FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init() 297 FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init() 313 FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init() 321 FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init() 332 FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_DEPTH_ATTACHMENT, 0); in FBO_Init() 345 FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_multisample/ |
H A D | fb-completeness.c | 104 { { GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_ATTACHMENT, GL_TRUE, GL_TRUE }, 109 { { GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_ATTACHMENT, GL_TRUE, GL_TRUE, 143 case GL_DEPTH_ATTACHMENT: in choose_format() 218 if (att->attachment == GL_DEPTH_ATTACHMENT && sample_count > maxDepthSamples) in exec_test()
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/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-opengl/ |
H A D | gl-zstencil.c | 42 return GL_DEPTH_ATTACHMENT; in get_attachment() 46 return GL_DEPTH_ATTACHMENT; in get_attachment()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_object/ |
H A D | negative-readpixels-no-rb.c | 71 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in piglit_init() 74 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/amd_vertex_shader_layer/ |
H A D | layered-depth-texture-render.c | 102 glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, tex, lod); in render_tex_layers() 119 glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0); in render_tex_layers() 153 GL_DEPTH_ATTACHMENT, in set_up_read_framebuffer()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/native/ |
H A D | juce_MissingGLDefinitions.h | 62 #ifndef GL_DEPTH_ATTACHMENT 63 GL_DEPTH_ATTACHMENT = 0x8D00, enumerator
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/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/ |
H A D | framebuffer.cpp | 33 #define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT macro 156 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _renderBuffers[0]); in init() 177 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _renderBuffers[0]); in init() 241 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _msDepthId); in init()
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