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Searched refs:GL_DEPTH_ATTACHMENT (Results 1 – 25 of 1337) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fFboApiTests.cpp84 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; in getAttachmentName()
176 GL_DEPTH_ATTACHMENT, in validTex2DAttachmentsTest()
195 GL_DEPTH_ATTACHMENT, in validTexCubeAttachmentsTest()
228 GL_DEPTH_ATTACHMENT, in validRboAttachmentsTest()
257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest()
301 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); in invalidRboAttachmentTest()
353 GL_DEPTH_ATTACHMENT, in attachmentQueryEmptyFboTest()
390 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0… in attachmentQueryTexCubeTest()
393 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, … in attachmentQueryTexCubeTest()
394 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL… in attachmentQueryTexCubeTest()
[all …]
H A Des3fFboStateQueryTests.cpp469 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in test()
676 { GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, 16, 0 }, in test()
677 { GL_DEPTH_COMPONENT24, GL_DEPTH_ATTACHMENT, 24, 0 }, in test()
678 { GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT, 32, 0 }, in test()
823 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in test()
935 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); in testDepthAttachment()
938 …checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, … in testDepthAttachment()
941 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in testDepthAttachment()
978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureID, 0); in testDepthAttachment()
981 …checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, … in testDepthAttachment()
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H A Des3fFboStencilbufferTests.cpp95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
149 …DE_ASSERT(m_attachDepth == GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || … in DepthStencilAttachCase()
161 …t bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT); in render()
277 …depth_only", "Only depth part of depth-stencil RBO attached", GL_DEPTH_ATTACHMENT, GL_NONE)… in init()
279 …th_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENC… in init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/
H A Des2fFboApiTest.cpp89 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; in getAttachmentName()
201 GL_DEPTH_ATTACHMENT, in validTex2DAttachmentsTest()
220 GL_DEPTH_ATTACHMENT, in validTexCubeAttachmentsTest()
253 GL_DEPTH_ATTACHMENT, in validRboAttachmentsTest()
282 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest()
326 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); in invalidRboAttachmentTest()
378 GL_DEPTH_ATTACHMENT, in attachmentQueryEmptyFboTest()
405 GL_DEPTH_ATTACHMENT, in es3AttachmentQueryEmptyFboTest()
442 …ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0… in attachmentQueryTexCubeTest()
445 …checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, … in attachmentQueryTexCubeTest()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DWebGLFramebufferTest.cpp65 attachment0 == GL_DEPTH_ATTACHMENT || attachment0 == GL_DEPTH_STENCIL_ATTACHMENT || in checkBufferBits()
66 attachment1 == GL_DEPTH_ATTACHMENT || attachment1 == GL_DEPTH_STENCIL_ATTACHMENT; in checkBufferBits()
132 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P()
135 checkBufferBits(GL_DEPTH_ATTACHMENT, GL_NONE); in TEST_P()
136 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in TEST_P()
403 testAttachment(width, height, &colorBuffer, GL_DEPTH_ATTACHMENT, &depthBuffer, in TEST_P()
419 testAttachment(width, height, &colorBuffer, GL_DEPTH_ATTACHMENT, &stencilBuffer, in TEST_P()
451 testAttachments(colorBuffer, GL_DEPTH_ATTACHMENT, depthBuffer, in TEST_P()
460 testAttachments(colorBuffer, GL_DEPTH_ATTACHMENT, depthBuffer, in TEST_P()
521 GL_DEPTH_ATTACHMENT) || in checkValidColorDepthCombination()
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H A DDepthStencilFormatsTest.cpp92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbDepth); in verifyDepthRenderBuffer()
277 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase()
412 GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, fakeData, 16, 0}; in TEST_P()
424 GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, fakeData, 16, 0}; in TEST_P()
435 ReadbackTestParam type = {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_FLOAT, fakeData, 32, 0}; in TEST_P()
513 {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, fakeData, 16, 0}, in TEST_P()
514 {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, fakeData, 16, 0}, in TEST_P()
746 if (type.attachment == GL_DEPTH_ATTACHMENT) in TEST_P()
930 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
996 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rbDepth, 0); in TEST_P()
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H A DDiscardFramebufferEXTTest.cpp57 const GLenum discards6[] = {GL_DEPTH_ATTACHMENT}; in TEST_P()
108 const GLenum discards6[] = {GL_DEPTH_ATTACHMENT}; in TEST_P()
182 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P()
230 GLenum discards = GL_DEPTH_ATTACHMENT; in TEST_P()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-getframebufferattachmentparameter-01.c133 pass = try_GetAttachmentParam(GL_DEPTH_ATTACHMENT, in piglit_init()
139 pass = try_GetAttachmentParam(GL_DEPTH_ATTACHMENT, in piglit_init()
146 pass = try_GetAttachmentParam(GL_DEPTH_ATTACHMENT, in piglit_init()
153 pass = try_GetAttachmentParam(GL_DEPTH_ATTACHMENT, in piglit_init()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/webgl/
H A Dwebgl_framebuffer.cc217 SetAttachmentInternal(target, GL_DEPTH_ATTACHMENT, tex_target, texture, in SetAttachmentForBoundFramebuffer()
254 case GL_DEPTH_ATTACHMENT: in SetAttachmentForBoundFramebuffer()
275 SetAttachmentInternal(target, GL_DEPTH_ATTACHMENT, renderbuffer); in SetAttachmentForBoundFramebuffer()
285 case GL_DEPTH_ATTACHMENT: in SetAttachmentForBoundFramebuffer()
331 case GL_DEPTH_ATTACHMENT: in RemoveAttachmentFromBoundFramebuffer()
490 case GL_DEPTH_ATTACHMENT: in CommitWebGL1DepthStencilIfConsistent()
515 depth_attachment->Attach(gl, target, GL_DEPTH_ATTACHMENT); in CommitWebGL1DepthStencilIfConsistent()
521 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent()
525 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent()
533 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/webgl/
H A Dwebgl_framebuffer.cc217 SetAttachmentInternal(target, GL_DEPTH_ATTACHMENT, tex_target, texture, in SetAttachmentForBoundFramebuffer()
254 case GL_DEPTH_ATTACHMENT: in SetAttachmentForBoundFramebuffer()
275 SetAttachmentInternal(target, GL_DEPTH_ATTACHMENT, renderbuffer); in SetAttachmentForBoundFramebuffer()
285 case GL_DEPTH_ATTACHMENT: in SetAttachmentForBoundFramebuffer()
331 case GL_DEPTH_ATTACHMENT: in RemoveAttachmentFromBoundFramebuffer()
490 case GL_DEPTH_ATTACHMENT: in CommitWebGL1DepthStencilIfConsistent()
515 depth_attachment->Attach(gl, target, GL_DEPTH_ATTACHMENT); in CommitWebGL1DepthStencilIfConsistent()
521 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent()
525 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent()
533 gl->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in CommitWebGL1DepthStencilIfConsistent()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/src/
H A DOgreGL3PlusFrameBufferObject.cpp151 mColour[x].buffer->bindToFramebuffer(GL_DEPTH_ATTACHMENT, mColour[x].zoffset); in initialise()
193 bufs[x] = GL_DEPTH_ATTACHMENT; in initialise()
281 depthBuf->bindToFramebuffer( GL_DEPTH_ATTACHMENT, 0 ); in attachDepthBuffer()
288 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachDepthBuffer()
298 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFE… in detachDepthBuffer()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/
H A DOgreGL3PlusFrameBufferObject.cpp129 isDepth ? GL_DEPTH_ATTACHMENT : (GL_COLOR_ATTACHMENT0 + x), mColour[x].zoffset); in initialise()
168 bufs[x] = isDepth ? GL_DEPTH_ATTACHMENT : (GL_COLOR_ATTACHMENT0 + x); in initialise()
299 depthBuf->bindToFramebuffer( GL_DEPTH_ATTACHMENT, 0 ); in attachDepthBuffer()
306 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachDepthBuffer()
317 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFE… in detachDepthBuffer()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dglframebufferattachmentinfo.c73 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in main()
81 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHME… in main()
87 …glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHME… in main()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/
H A Dclear-depth.c83 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in probe_texture_layered_depth()
140 GL_DEPTH_ATTACHMENT, in piglit_init()
161 glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in piglit_init()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/
H A DOgreGLES2FrameBufferObject.cpp176 isDepth ? GL_DEPTH_ATTACHMENT : (GL_COLOR_ATTACHMENT0 + x), mColour[x].zoffset); in initialise()
216 bufs[x] = isDepth ? GL_DEPTH_ATTACHMENT : (GL_COLOR_ATTACHMENT0 + x); in initialise()
363 depthBuf->bindToFramebuffer( GL_DEPTH_ATTACHMENT, 0 ); in attachDepthBuffer()
371 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachDepthBuffer()
382 …OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFE… in detachDepthBuffer()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dframebuffer_manager_unittest.cc245 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F()
257 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F()
289 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer2); in TEST_F()
311 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F()
356 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer4); in TEST_F()
421 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer5); in TEST_F()
426 attachment = framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT); in TEST_F()
478 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, nullptr); in TEST_F()
1173 GL_DEPTH_ATTACHMENT}; in TEST_F()
1350 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); in TEST_F()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dframebuffer_manager_unittest.cc245 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F()
257 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F()
289 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer2); in TEST_F()
311 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); in TEST_F()
356 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer4); in TEST_F()
421 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer5); in TEST_F()
426 attachment = framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT); in TEST_F()
478 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, nullptr); in TEST_F()
1173 GL_DEPTH_ATTACHMENT}; in TEST_F()
1350 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); in TEST_F()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_fbo.c147 attachment = GL_DEPTH_ATTACHMENT; in FBO_CreateBuffer()
185 …qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *pRen… in FBO_CreateBuffer()
290 FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
297 FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
313 FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
321 FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
332 FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
345 FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_fbo.c147 attachment = GL_DEPTH_ATTACHMENT; in FBO_CreateBuffer()
185 …qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *pRen… in FBO_CreateBuffer()
290 FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
297 FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
313 FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
321 FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
332 FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
345 FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT, 0); in FBO_Init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_multisample/
H A Dfb-completeness.c104 { { GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_ATTACHMENT, GL_TRUE, GL_TRUE },
109 { { GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_ATTACHMENT, GL_TRUE, GL_TRUE,
143 case GL_DEPTH_ATTACHMENT: in choose_format()
218 if (att->attachment == GL_DEPTH_ATTACHMENT && sample_count > maxDepthSamples) in exec_test()
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-opengl/
H A Dgl-zstencil.c42 return GL_DEPTH_ATTACHMENT; in get_attachment()
46 return GL_DEPTH_ATTACHMENT; in get_attachment()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_object/
H A Dnegative-readpixels-no-rb.c71 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in piglit_init()
74 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/amd_vertex_shader_layer/
H A Dlayered-depth-texture-render.c102 glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, tex, lod); in render_tex_layers()
119 glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0); in render_tex_layers()
153 GL_DEPTH_ATTACHMENT, in set_up_read_framebuffer()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/native/
H A Djuce_MissingGLDefinitions.h62 #ifndef GL_DEPTH_ATTACHMENT
63 GL_DEPTH_ATTACHMENT = 0x8D00, enumerator
/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/
H A Dframebuffer.cpp33 #define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT macro
156 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _renderBuffers[0]); in init()
177 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _renderBuffers[0]); in init()
241 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _msDepthId); in init()

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