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Searched refs:GL_DEPTH_ATTACHMENT_EXT (Results 1 – 25 of 501) sorted by relevance

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/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLShadowFrameBuffer.cpp64 GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, depthTextureObject_, 0); in create()
66 GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthTextureObject_); in create()
94 GL_DEPTH_ATTACHMENT_EXT, in destroy()
100 GL_DEPTH_ATTACHMENT_EXT, in destroy()
H A DGLFrameBufferObject.cpp60 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in create()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A DOgreGLFrameBufferObject.cpp135 … isDepth ? GL_DEPTH_ATTACHMENT_EXT : (GL_COLOR_ATTACHMENT0_EXT + x), mColour[x].zoffset); in initialise()
176 bufs[x] = isDepth ? GL_DEPTH_ATTACHMENT_EXT : (GL_COLOR_ATTACHMENT0_EXT + x); in initialise()
270 depthBuf->bindToFramebuffer( GL_DEPTH_ATTACHMENT_EXT, 0 ); in attachDepthBuffer()
278 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in attachDepthBuffer()
288 …glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0 … in detachDepthBuffer()
H A DOgreGLFBORenderTexture.cpp174 fmt == GL_DEPTH_COMPONENT ? GL_DEPTH_ATTACHMENT_EXT in _createTempFramebuffer()
207 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryFormat()
233 … glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); in _tryFormat()
264 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryPackedFormat()
278 … glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); in _tryPackedFormat()
/dports/devel/allegro5/allegro5-5.2.7.0/src/opengl/
H A Dogl_helpers.h51 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT macro
64 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT macro
78 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Drtt_fbo.cpp53 … my_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, m_depth, 0); in RTT_FBO()
58 …my_glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_d… in RTT_FBO()
100 …my_glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_m… in RTT_FBO()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dframebuffer.c115 ELglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in try_format()
146 ELglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in try_format()
353 ELglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in make_color_framebuffer()
441 …ELglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, *fbo_textu… in make_depth_framebuffer()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLFrameBufferObject.cpp288 depthBuf->bindToFramebuffer( GL_DEPTH_ATTACHMENT_EXT, 0 ); in attachDepthBuffer()
296 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in attachDepthBuffer()
306 …glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0 … in detachDepthBuffer()
H A DOgreGLFBORenderTexture.cpp201 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryFormat()
227 … glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); in _tryFormat()
258 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryPackedFormat()
272 … glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); in _tryPackedFormat()
/dports/games/spring/spring_98.0/rts/Rendering/GL/
H A DGeometryBuffer.cpp38 buffer.Detach(GL_DEPTH_ATTACHMENT_EXT); in DetachTextures()
88 bufferAttachments[n] = GL_DEPTH_ATTACHMENT_EXT; in Create()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_object/
H A Derror-handling.c167 GL_DEPTH_ATTACHMENT_EXT, in piglit_init()
199 GL_DEPTH_ATTACHMENT_EXT, in piglit_init()
/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/src/
H A Dfbo.cc104 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in fbo_ext_init()
119 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in fbo_ext_init()
/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/src/
H A Dfbo.cc104 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in fbo_ext_init()
119 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in fbo_ext_init()
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/
H A DFBO.cpp72 …glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, de… in initRenderToTexture()
113 …glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, de… in RenderTarget()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_shadowmaps.c147 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_GenerateShadowFBO()
184 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_GenerateShadowFBO()
213 …qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb… in R_GenerateShadowFBO()
719 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawDynamicCaster()
989 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawVegetationCaster()
1061 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawEntityCaster()
1221 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawRagdollCaster()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_shadowmaps.c147 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_GenerateShadowFBO()
184 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_GenerateShadowFBO()
213 …qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb… in R_GenerateShadowFBO()
719 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawDynamicCaster()
989 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawVegetationCaster()
1061 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawEntityCaster()
1221 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawRagdollCaster()
/dports/games/ufoai/ufoai-2.5-source/src/ports/android/
H A Dr_gles_android.h45 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES macro
/dports/graphics/colmap/colmap-3.6/lib/SiftGPU/
H A DFrameBufferObject.cpp72 glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, textureTarget, texID, 0); in AttachDepthTexture()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drendertarget.h80 …glFramebufferRenderbuffer_(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, blurd… in setupblur()
97 if(hasFBO && attach == GL_DEPTH_ATTACHMENT_EXT) in setup()
118 if(hasFBO && attach != GL_DEPTH_ATTACHMENT_EXT && depthtest()) in setup()
127 …glFramebufferRenderbuffer_(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rende… in setup()
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLRTTexture.cpp55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLRTTexture.cpp55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLRTTexture.cpp55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/
H A DMyGUI_OpenGLRTTexture.cpp55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_fbo.c193 …qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fb… in R_CreateFBODepthBuffer()
293 qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0); in R_AttachFBOTextureDepth()
/dports/cad/solvespace/solvespace-2.3/src/unix/
H A Dgloffscreen.cpp58 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in begin()

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