/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLShadowFrameBuffer.cpp | 64 GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, depthTextureObject_, 0); in create() 66 GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthTextureObject_); in create() 94 GL_DEPTH_ATTACHMENT_EXT, in destroy() 100 GL_DEPTH_ATTACHMENT_EXT, in destroy()
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H A D | GLFrameBufferObject.cpp | 60 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in create()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | OgreGLFrameBufferObject.cpp | 135 … isDepth ? GL_DEPTH_ATTACHMENT_EXT : (GL_COLOR_ATTACHMENT0_EXT + x), mColour[x].zoffset); in initialise() 176 bufs[x] = isDepth ? GL_DEPTH_ATTACHMENT_EXT : (GL_COLOR_ATTACHMENT0_EXT + x); in initialise() 270 depthBuf->bindToFramebuffer( GL_DEPTH_ATTACHMENT_EXT, 0 ); in attachDepthBuffer() 278 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in attachDepthBuffer() 288 …glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0 … in detachDepthBuffer()
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H A D | OgreGLFBORenderTexture.cpp | 174 fmt == GL_DEPTH_COMPONENT ? GL_DEPTH_ATTACHMENT_EXT in _createTempFramebuffer() 207 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryFormat() 233 … glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); in _tryFormat() 264 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryPackedFormat() 278 … glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); in _tryPackedFormat()
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/dports/devel/allegro5/allegro5-5.2.7.0/src/opengl/ |
H A D | ogl_helpers.h | 51 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT macro 64 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT macro 78 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | rtt_fbo.cpp | 53 … my_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, m_depth, 0); in RTT_FBO() 58 …my_glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_d… in RTT_FBO() 100 …my_glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_m… in RTT_FBO()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | framebuffer.c | 115 ELglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in try_format() 146 ELglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in try_format() 353 ELglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in make_color_framebuffer() 441 …ELglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, *fbo_textu… in make_depth_framebuffer()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLFrameBufferObject.cpp | 288 depthBuf->bindToFramebuffer( GL_DEPTH_ATTACHMENT_EXT, 0 ); in attachDepthBuffer() 296 glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in attachDepthBuffer() 306 …glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0 … in detachDepthBuffer()
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H A D | OgreGLFBORenderTexture.cpp | 201 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryFormat() 227 … glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); in _tryFormat() 258 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in _tryPackedFormat() 272 … glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); in _tryPackedFormat()
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/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | GeometryBuffer.cpp | 38 buffer.Detach(GL_DEPTH_ATTACHMENT_EXT); in DetachTextures() 88 bufferAttachments[n] = GL_DEPTH_ATTACHMENT_EXT; in Create()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_object/ |
H A D | error-handling.c | 167 GL_DEPTH_ATTACHMENT_EXT, in piglit_init() 199 GL_DEPTH_ATTACHMENT_EXT, in piglit_init()
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/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/src/ |
H A D | fbo.cc | 104 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in fbo_ext_init() 119 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in fbo_ext_init()
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/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/src/ |
H A D | fbo.cc | 104 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in fbo_ext_init() 119 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in fbo_ext_init()
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/ |
H A D | FBO.cpp | 72 …glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, de… in initRenderToTexture() 113 …glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, de… in RenderTarget()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_shadowmaps.c | 147 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_GenerateShadowFBO() 184 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_GenerateShadowFBO() 213 …qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb… in R_GenerateShadowFBO() 719 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawDynamicCaster() 989 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawVegetationCaster() 1061 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawEntityCaster() 1221 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawRagdollCaster()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_shadowmaps.c | 147 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_GenerateShadowFBO() 184 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_GenerateShadowFBO() 213 …qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb… in R_GenerateShadowFBO() 719 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawDynamicCaster() 989 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawVegetationCaster() 1061 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawEntityCaster() 1221 …qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,GL_TEXTURE_2D, r_depthtextu… in R_DrawRagdollCaster()
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/dports/games/ufoai/ufoai-2.5-source/src/ports/android/ |
H A D | r_gles_android.h | 45 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES macro
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/dports/graphics/colmap/colmap-3.6/lib/SiftGPU/ |
H A D | FrameBufferObject.cpp | 72 glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, textureTarget, texID, 0); in AttachDepthTexture()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | rendertarget.h | 80 …glFramebufferRenderbuffer_(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, blurd… in setupblur() 97 if(hasFBO && attach == GL_DEPTH_ATTACHMENT_EXT) in setup() 118 if(hasFBO && attach != GL_DEPTH_ATTACHMENT_EXT && depthtest()) in setup() 127 …glFramebufferRenderbuffer_(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rende… in setup()
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLRTTexture.cpp | 55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLRTTexture.cpp | 55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLRTTexture.cpp | 55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/src/ |
H A D | MyGUI_OpenGLRTTexture.cpp | 55 …glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRB… in OpenGLRTTexture()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_fbo.c | 193 …qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fb… in R_CreateFBODepthBuffer() 293 qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0); in R_AttachFBOTextureDepth()
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/dports/cad/solvespace/solvespace-2.3/src/unix/ |
H A D | gloffscreen.cpp | 58 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, in begin()
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