/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_depth_clamp/ |
H A D | depth-clamp-status.c | 50 if (glIsEnabled(GL_DEPTH_CLAMP)) { in piglit_init() 57 glEnable(GL_DEPTH_CLAMP); in piglit_init() 64 glDisable(GL_DEPTH_CLAMP); in piglit_init() 65 if (glIsEnabled(GL_DEPTH_CLAMP)) { in piglit_init() 72 glGetIntegerv(GL_DEPTH_CLAMP, &i); in piglit_init() 78 glGetFloatv(GL_DEPTH_CLAMP, &f); in piglit_init() 84 glGetBooleanv(GL_DEPTH_CLAMP, &b); in piglit_init() 90 glGetDoublev(GL_DEPTH_CLAMP, &d); in piglit_init() 98 glEnable(GL_DEPTH_CLAMP); in piglit_init() 106 glGetFloatv(GL_DEPTH_CLAMP, &f); in piglit_init() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/amd_depth_clamp_separate/ |
H A D | depth-clamp-separate-status.c | 94 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init() 104 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init() 114 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init() 124 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init() 134 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init() 149 glEnable(GL_DEPTH_CLAMP); in piglit_init() 150 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init() 159 glDisable(GL_DEPTH_CLAMP); in piglit_init() 160 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init() 171 glDisable(GL_DEPTH_CLAMP); in piglit_init() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | depth_clamp.c | 70 glDisable(GL_DEPTH_CLAMP); in piglit_display() 80 glEnable(GL_DEPTH_CLAMP); in piglit_display() 89 glDisable(GL_DEPTH_CLAMP); in piglit_display() 96 glEnable(GL_DEPTH_CLAMP); in piglit_display() 103 glDisable(GL_DEPTH_CLAMP); in piglit_display() 109 glEnable(GL_DEPTH_CLAMP); in piglit_display() 115 glDisable(GL_DEPTH_CLAMP); in piglit_display() 120 glEnable(GL_DEPTH_CLAMP); in piglit_display()
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H A D | depth-clamp-range.c | 82 glDisable(GL_DEPTH_CLAMP); in piglit_display() 90 glEnable(GL_DEPTH_CLAMP); in piglit_display()
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/dports/games/manaplus/manaplus-2.1.3.17/src/render/opengl/ |
H A D | mgldefines.h | 103 #ifndef GL_DEPTH_CLAMP 104 #define GL_DEPTH_CLAMP 0x864F macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/ |
H A D | GBI.c | 382 glEnable(GL_DEPTH_CLAMP); in GBI_MakeCurrent() 386 glDisable(GL_DEPTH_CLAMP); in GBI_MakeCurrent() 396 glEnable(GL_DEPTH_CLAMP); in GBI_MakeCurrent() 401 glDisable(GL_DEPTH_CLAMP); in GBI_MakeCurrent()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_depth_clamp.java | 41 int GL_DEPTH_CLAMP = 0x864F; field
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H A D | GL32.java | 211 int GL_DEPTH_CLAMP = 0x864F; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_depth_clamp | 4 GL_DEPTH_CLAMP 0x864F
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_depth_clamp | 5 GL_DEPTH_CLAMP 0x864F
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_depth_clamp | 4 GL_DEPTH_CLAMP 0x864F
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/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/ |
H A D | OpenGl_Structure.cxx | 461 #ifdef GL_DEPTH_CLAMP in Render() 468 #ifdef GL_DEPTH_CLAMP in Render() 473 aCtx->core11fwd->glEnable (GL_DEPTH_CLAMP); in Render() 625 #ifdef GL_DEPTH_CLAMP in Render() 626 if (toRestoreDepthClamp) { aCtx->core11fwd->glDisable (GL_DEPTH_CLAMP); } in Render()
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_depth_clamp | 5 GL_DEPTH_CLAMP 0x864F
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_depth_clamp | 5 GL_DEPTH_CLAMP 0x864F
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | depth_clamp.py | 14 GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | depth_clamp.py | 14 GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) variable
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/dports/misc/usd/USD-21.11/pxr/imaging/glf/ |
H A D | simpleShadowArray.cpp | 271 glEnable(GL_DEPTH_CLAMP); in BeginCapture() 281 glDisable(GL_DEPTH_CLAMP); in EndCapture()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_3_2.h | 48 #define GL_DEPTH_CLAMP 0x864F macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_2.py | 19 GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_2.py | 19 GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) variable
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/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/ |
H A D | DecalsDrawerGL4.cpp | 569 glEnable(GL_DEPTH_CLAMP); 615 glDisable(GL_DEPTH_CLAMP);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | renderer_gl.h | 995 #ifndef GL_DEPTH_CLAMP 996 # define GL_DEPTH_CLAMP 0x864F macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | renderer_gl.h | 995 #ifndef GL_DEPTH_CLAMP 996 # define GL_DEPTH_CLAMP 0x864F macro
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/glsm/ |
H A D | glsm.c | 28 #ifndef GL_DEPTH_CLAMP 29 #define GL_DEPTH_CLAMP 0x864F macro 1955 gl_state.cap_translate[SGL_DEPTH_CLAMP] = GL_DEPTH_CLAMP; in glsm_state_setup()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | water.cpp | 456 glEnable(GL_DEPTH_CLAMP); in drawImplementation() 461 glDisable(GL_DEPTH_CLAMP); in drawImplementation()
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