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Searched refs:GL_DEPTH_CLAMP (Results 1 – 25 of 450) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_depth_clamp/
H A Ddepth-clamp-status.c50 if (glIsEnabled(GL_DEPTH_CLAMP)) { in piglit_init()
57 glEnable(GL_DEPTH_CLAMP); in piglit_init()
64 glDisable(GL_DEPTH_CLAMP); in piglit_init()
65 if (glIsEnabled(GL_DEPTH_CLAMP)) { in piglit_init()
72 glGetIntegerv(GL_DEPTH_CLAMP, &i); in piglit_init()
78 glGetFloatv(GL_DEPTH_CLAMP, &f); in piglit_init()
84 glGetBooleanv(GL_DEPTH_CLAMP, &b); in piglit_init()
90 glGetDoublev(GL_DEPTH_CLAMP, &d); in piglit_init()
98 glEnable(GL_DEPTH_CLAMP); in piglit_init()
106 glGetFloatv(GL_DEPTH_CLAMP, &f); in piglit_init()
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/amd_depth_clamp_separate/
H A Ddepth-clamp-separate-status.c94 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init()
104 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init()
114 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init()
124 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init()
134 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init()
149 glEnable(GL_DEPTH_CLAMP); in piglit_init()
150 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init()
159 glDisable(GL_DEPTH_CLAMP); in piglit_init()
160 pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", in piglit_init()
171 glDisable(GL_DEPTH_CLAMP); in piglit_init()
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/
H A Ddepth_clamp.c70 glDisable(GL_DEPTH_CLAMP); in piglit_display()
80 glEnable(GL_DEPTH_CLAMP); in piglit_display()
89 glDisable(GL_DEPTH_CLAMP); in piglit_display()
96 glEnable(GL_DEPTH_CLAMP); in piglit_display()
103 glDisable(GL_DEPTH_CLAMP); in piglit_display()
109 glEnable(GL_DEPTH_CLAMP); in piglit_display()
115 glDisable(GL_DEPTH_CLAMP); in piglit_display()
120 glEnable(GL_DEPTH_CLAMP); in piglit_display()
H A Ddepth-clamp-range.c82 glDisable(GL_DEPTH_CLAMP); in piglit_display()
90 glEnable(GL_DEPTH_CLAMP); in piglit_display()
/dports/games/manaplus/manaplus-2.1.3.17/src/render/opengl/
H A Dmgldefines.h103 #ifndef GL_DEPTH_CLAMP
104 #define GL_DEPTH_CLAMP 0x864F macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/
H A DGBI.c382 glEnable(GL_DEPTH_CLAMP); in GBI_MakeCurrent()
386 glDisable(GL_DEPTH_CLAMP); in GBI_MakeCurrent()
396 glEnable(GL_DEPTH_CLAMP); in GBI_MakeCurrent()
401 glDisable(GL_DEPTH_CLAMP); in GBI_MakeCurrent()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_depth_clamp.java41 int GL_DEPTH_CLAMP = 0x864F; field
H A DGL32.java211 int GL_DEPTH_CLAMP = 0x864F; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_depth_clamp4 GL_DEPTH_CLAMP 0x864F
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_depth_clamp5 GL_DEPTH_CLAMP 0x864F
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_depth_clamp4 GL_DEPTH_CLAMP 0x864F
/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_Structure.cxx461 #ifdef GL_DEPTH_CLAMP in Render()
468 #ifdef GL_DEPTH_CLAMP in Render()
473 aCtx->core11fwd->glEnable (GL_DEPTH_CLAMP); in Render()
625 #ifdef GL_DEPTH_CLAMP in Render()
626 if (toRestoreDepthClamp) { aCtx->core11fwd->glDisable (GL_DEPTH_CLAMP); } in Render()
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_depth_clamp5 GL_DEPTH_CLAMP 0x864F
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_depth_clamp5 GL_DEPTH_CLAMP 0x864F
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Ddepth_clamp.py14 GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Ddepth_clamp.py14 GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) variable
/dports/misc/usd/USD-21.11/pxr/imaging/glf/
H A DsimpleShadowArray.cpp271 glEnable(GL_DEPTH_CLAMP); in BeginCapture()
281 glDisable(GL_DEPTH_CLAMP); in EndCapture()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_3_2.h48 #define GL_DEPTH_CLAMP 0x864F macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_3_2.py19 GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_3_2.py19 GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) variable
/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/
H A DDecalsDrawerGL4.cpp569 glEnable(GL_DEPTH_CLAMP);
615 glDisable(GL_DEPTH_CLAMP);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_gl.h995 #ifndef GL_DEPTH_CLAMP
996 # define GL_DEPTH_CLAMP 0x864F macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_gl.h995 #ifndef GL_DEPTH_CLAMP
996 # define GL_DEPTH_CLAMP 0x864F macro
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/glsm/
H A Dglsm.c28 #ifndef GL_DEPTH_CLAMP
29 #define GL_DEPTH_CLAMP 0x864F macro
1955 gl_state.cap_translate[SGL_DEPTH_CLAMP] = GL_DEPTH_CLAMP; in glsm_state_setup()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dwater.cpp456 glEnable(GL_DEPTH_CLAMP); in drawImplementation()
461 glDisable(GL_DEPTH_CLAMP); in drawImplementation()

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