/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_depth_clamp.java | 35 int GL_DEPTH_CLAMP_NV = 0x864F; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_depth_clamp | 4 GL_DEPTH_CLAMP_NV 0x864F
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_depth_clamp | 5 GL_DEPTH_CLAMP_NV 0x864F
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_depth_clamp | 4 GL_DEPTH_CLAMP_NV 0x864F
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_depth_clamp | 5 GL_DEPTH_CLAMP_NV 0x864F
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_depth_clamp | 5 GL_DEPTH_CLAMP_NV 0x864F
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_depth_clamp | 3 GL_DEPTH_CLAMP_NV 0x864F
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | depth_clamp.py | 14 GL_DEPTH_CLAMP_NV=_C('GL_DEPTH_CLAMP_NV',0x864F) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | depth_clamp.py | 14 GL_DEPTH_CLAMP_NV=_C('GL_DEPTH_CLAMP_NV',0x864F) variable
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/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | glExtra.cpp | 124 glEnable(GL_DEPTH_CLAMP_NV); in glDrawVolume() 146 glDisable(GL_DEPTH_CLAMP_NV); in glDrawVolume()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaOpenGL.cpp | 324 glDisable(GL_DEPTH_CLAMP_NV); in ResetGLState() 2642 glEnable(GL_DEPTH_CLAMP_NV); in DepthClamp() 2644 glDisable(GL_DEPTH_CLAMP_NV); in DepthClamp()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 1740 #ifndef GL_DEPTH_CLAMP_NV 1741 #define GL_DEPTH_CLAMP_NV 0x864F macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3463 #define GL_DEPTH_CLAMP_NV 0x864F macro
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLDriver.cpp | 3827 glEnable(GL_DEPTH_CLAMP_NV); in drawStencilShadowVolume() 3908 glDisable(GL_DEPTH_CLAMP_NV); in drawStencilShadowVolume()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COpenGLDriver.cpp | 3618 glEnable(GL_DEPTH_CLAMP_NV); in drawStencilShadowVolume() 3699 glDisable(GL_DEPTH_CLAMP_NV); in drawStencilShadowVolume()
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 2589 #ifndef GL_DEPTH_CLAMP_NV 2590 #define GL_DEPTH_CLAMP_NV 0x864F macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4231 #define GL_DEPTH_CLAMP_NV 0x864F macro
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_main.c | 350 glEnable(GL_DEPTH_CLAMP_NV); in gld_Init()
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/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/ |
H A D | glext.h | 5977 #ifndef GL_DEPTH_CLAMP_NV 5979 #define GL_DEPTH_CLAMP_NV 0x864f macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3273 -define(GL_DEPTH_CLAMP_NV, 16#864F). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 3273 -define(GL_DEPTH_CLAMP_NV, 16#864F). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 3273 -define(GL_DEPTH_CLAMP_NV, 16#864F). macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 2726 #define GL_DEPTH_CLAMP_NV 0x864F macro
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4361 -define(GL_DEPTH_CLAMP_NV, 16#864F). macro
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4361 -define(GL_DEPTH_CLAMP_NV, 16#864F). macro
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