/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | utilities.cpp | 48 case GL_DEPTH_COMPONENT16_OES: in IsSizedInternalFormat() 332 case GL_DEPTH_COMPONENT16_OES: in IsColorRenderable() 347 case GL_DEPTH_COMPONENT16_OES: in IsDepthRenderable() 376 case GL_DEPTH_COMPONENT16_OES: in IsStencilRenderable() 458 case GL_DEPTH_COMPONENT16_OES: return 16; in GetDepthSize() 471 case GL_DEPTH_COMPONENT16_OES: return 0; in GetStencilSize() 873 return GL_DEPTH_COMPONENT16_OES; in ConvertDepthStencilFormat()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | utilities.cpp | 48 case GL_DEPTH_COMPONENT16_OES: in IsSizedInternalFormat() 332 case GL_DEPTH_COMPONENT16_OES: in IsColorRenderable() 347 case GL_DEPTH_COMPONENT16_OES: in IsDepthRenderable() 376 case GL_DEPTH_COMPONENT16_OES: in IsStencilRenderable() 458 case GL_DEPTH_COMPONENT16_OES: return 16; in GetDepthSize() 471 case GL_DEPTH_COMPONENT16_OES: return 0; in GetStencilSize() 873 return GL_DEPTH_COMPONENT16_OES; in ConvertDepthStencilFormat()
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_OES_required_internalformat | 15 GL_DEPTH_COMPONENT16_OES 0x81A5
|
H A D | GL_OES_framebuffer_object | 9 GL_DEPTH_COMPONENT16_OES 0x81A5
|
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_OES_required_internalformat | 15 GL_DEPTH_COMPONENT16_OES 0x81A5
|
H A D | GL_OES_framebuffer_object | 9 GL_DEPTH_COMPONENT16_OES 0x81A5
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES2/OES/ |
H A D | required_internalformat.py | 16 GL_DEPTH_COMPONENT16_OES=_C('GL_DEPTH_COMPONENT16_OES',0x81A5) variable
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES1/OES/ |
H A D | required_internalformat.py | 16 GL_DEPTH_COMPONENT16_OES=_C('GL_DEPTH_COMPONENT16_OES',0x81A5) variable
|
H A D | framebuffer_object.py | 16 GL_DEPTH_COMPONENT16_OES=_C('GL_DEPTH_COMPONENT16_OES',0x81A5) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES1/OES/ |
H A D | required_internalformat.py | 16 GL_DEPTH_COMPONENT16_OES=_C('GL_DEPTH_COMPONENT16_OES',0x81A5) variable
|
H A D | framebuffer_object.py | 16 GL_DEPTH_COMPONENT16_OES=_C('GL_DEPTH_COMPONENT16_OES',0x81A5) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/OES/ |
H A D | required_internalformat.py | 16 GL_DEPTH_COMPONENT16_OES=_C('GL_DEPTH_COMPONENT16_OES',0x81A5) variable
|
/dports/games/ufoai/ufoai-2.5-source/src/ports/android/ |
H A D | r_gles_android.h | 46 #define GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT16_OES
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES/src/ |
H A D | OgreGLESDepthBuffer.cpp | 51 case GL_DEPTH_COMPONENT16_OES: in GLESDepthBuffer()
|
H A D | OgreGLESFBORenderTexture.cpp | 124 GL_DEPTH_COMPONENT16_OES,
|
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/ |
H A D | allegro_opengl.h | 93 #define GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT16_OES
|
/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GLES/ |
H A D | glext-supplement.h | 40 #define GL_DEPTH_COMPONENT16_OES 0x81A5 macro
|
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengles/ |
H A D | OES_framebuffer_object.java | 63 int GL_DEPTH_COMPONENT16_OES = 0x81A5, field
|
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLExtensions.hpp | 120 #define GLEXT_GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT16_OES
|
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/mobile/iOS/Onelab/ |
H A D | EAGLView.mm | 128 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES,
|
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgViewer/ |
H A D | GraphicsWindowIOS.mm | 45 #define GL_DEPTH_COMPONENT16_OES GL_DEPTH_COMPONENT16 macro 412 …glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, _backingWidth, _backingHei… 428 …glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, _backingWidth, _backingHei… 481 …? GL_DEPTH24_STENCIL8_OES : ((_win->getTraits()->depth == 16) ? GL_DEPTH_COMPONENT16_OES : GL_DEPT…
|
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgViewer/ |
H A D | GraphicsWindowIOS.mm | 35 #define GL_DEPTH_COMPONENT16_OES GL_DEPTH_COMPONENT16 macro 382 …glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, _backingWidth, _backingHei… 398 …glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, _backingWidth, _backingHei… 451 …? GL_DEPTH24_STENCIL8_OES : ((_win->getTraits()->depth == 16) ? GL_DEPTH_COMPONENT16_OES : GL_DEPT…
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES/src/EAGL/ |
H A D | OgreEAGLESContext.mm | 168 …glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, mBackingWidth, mBackingHei…
|
/dports/devel/sfml/SFML-2.5.1/src/SFML/Window/iOS/ |
H A D | EaglContext.mm | 149 : GL_DEPTH_COMPONENT16_OES;
|
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/osx/iphone/ |
H A D | glcanvas.mm | 115 …glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeigh…
|