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Searched refs:GL_DEPTH_COMPONENT24_ARB (Results 1 – 25 of 337) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_depth_texture.java41 int GL_DEPTH_COMPONENT24_ARB = 0x81A6; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_depth_texture5 GL_DEPTH_COMPONENT24_ARB 0x81A6
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_depth_texture6 GL_DEPTH_COMPONENT24_ARB 0x81A6
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_depth_texture5 GL_DEPTH_COMPONENT24_ARB 0x81A6
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_depth_texture6 GL_DEPTH_COMPONENT24_ARB 0x81A6
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_depth_texture4 GL_DEPTH_COMPONENT24_ARB 0x81A6
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_depth_texture6 GL_DEPTH_COMPONENT24_ARB 0x81A6
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Ddepth_texture.py15 GL_DEPTH_COMPONENT24_ARB=_C('GL_DEPTH_COMPONENT24_ARB',0x81A6) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Ddepth_texture.py15 GL_DEPTH_COMPONENT24_ARB=_C('GL_DEPTH_COMPONENT24_ARB',0x81A6) variable
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_fbo.c143 case GL_DEPTH_COMPONENT24_ARB: in FBO_CreateBuffer()
409 FBO_CreateBuffer(tr.renderCubeFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0); in FBO_Init()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_fbo.c143 case GL_DEPTH_COMPONENT24_ARB: in FBO_CreateBuffer()
409 FBO_CreateBuffer(tr.renderCubeFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0); in FBO_Init()
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLTexture.cpp297 else depth_format = GL_DEPTH_COMPONENT24_ARB; in createBufferTexture()
H A DGLMissingExt.h44 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 macro
/dports/games/evq3/evq3/code/renderer/
H A Dtr_fbo.c177 …format != GL_DEPTH_COMPONENT16_ARB && format != GL_DEPTH_COMPONENT24_ARB && format != GL_DEPTH_COM… in R_CreateFBODepthBuffer()
/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/
H A Dogl.cxx175 (bits==16) ? GL_DEPTH_COMPONENT16_ARB : GL_DEPTH_COMPONENT24_ARB, in OglInitShadowing()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h277 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 macro
428 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 macro
H A Dgl_textures.c63 … = {TEXTYPE_SHADOWMAP,4,4, 4.0f, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT24_ARB, GL_UNSIG…
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h197 # define GL_DEPTH_COMPONENT24_ARB 0x81A6 macro
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dshadows.c408 if(depthbits==24)internalformat=GL_DEPTH_COMPONENT24_ARB; in render_light_view()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h307 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 macro
432 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 macro
H A Dgl_textures.c117 …24_comp", TEXTYPE_SHADOWMAP24_COMP , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB
118 …24_raw", TEXTYPE_SHADOWMAP24_RAW , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB
120 … TEXTYPE_DEPTHBUFFER24 , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB
/dports/games/darkplaces/darkplaces/
H A Dglquake.h307 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 macro
432 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 macro
H A Dgl_textures.c117 …24_comp", TEXTYPE_SHADOWMAP24_COMP , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB
118 …24_raw", TEXTYPE_SHADOWMAP24_RAW , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB
120 … TEXTYPE_DEPTHBUFFER24 , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB
/dports/devel/vcglib/vcglib-2020.09/wrap/gl/splatting_apss/
H A Dsplatrenderer.h335 …glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT24_ARB, mCachedVP[2], mCachedVP[3], 0,… in updateRenderBuffer()
/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/splatting_apss/
H A Dsplatrenderer.h335 …glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT24_ARB, mCachedVP[2], mCachedVP[3], 0,… in updateRenderBuffer()

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