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Searched refs:GL_DEPTH_COMPONENT32_ARB (Results 1 – 25 of 330) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_depth_texture.java42 int GL_DEPTH_COMPONENT32_ARB = 0x81A7; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_depth_texture6 GL_DEPTH_COMPONENT32_ARB 0x81A7
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_depth_texture7 GL_DEPTH_COMPONENT32_ARB 0x81A7
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_depth_texture6 GL_DEPTH_COMPONENT32_ARB 0x81A7
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_depth_texture7 GL_DEPTH_COMPONENT32_ARB 0x81A7
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_depth_texture5 GL_DEPTH_COMPONENT32_ARB 0x81A7
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_depth_texture7 GL_DEPTH_COMPONENT32_ARB 0x81A7
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Ddepth_texture.py16 GL_DEPTH_COMPONENT32_ARB=_C('GL_DEPTH_COMPONENT32_ARB',0x81A7) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Ddepth_texture.py16 GL_DEPTH_COMPONENT32_ARB=_C('GL_DEPTH_COMPONENT32_ARB',0x81A7) variable
/dports/games/evq3/evq3/code/renderer/
H A Dtr_fbo.c177 …_DEPTH_COMPONENT16_ARB && format != GL_DEPTH_COMPONENT24_ARB && format != GL_DEPTH_COMPONENT32_ARB) in R_CreateFBODepthBuffer()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h275 #ifndef GL_DEPTH_COMPONENT32_ARB
278 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
429 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLMissingExt.h45 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h305 #ifndef GL_DEPTH_COMPONENT32_ARB
308 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
433 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
/dports/games/darkplaces/darkplaces/
H A Dglquake.h305 #ifndef GL_DEPTH_COMPONENT32_ARB
308 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
433 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h198 # define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_fbo.c144 case GL_DEPTH_COMPONENT32_ARB: in FBO_CreateBuffer()
H A Dtr_image.c2013 case GL_DEPTH_COMPONENT32_ARB: in PixelDataFormatFromInternalFormat()
2289 case GL_DEPTH_COMPONENT32_ARB: in R_CreateImage2()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_fbo.c144 case GL_DEPTH_COMPONENT32_ARB: in FBO_CreateBuffer()
H A Dtr_image.c2008 case GL_DEPTH_COMPONENT32_ARB: in PixelDataFormatFromInternalFormat()
2285 case GL_DEPTH_COMPONENT32_ARB: in R_CreateImageExt2()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dshadows.c409 else if(depthbits==32)internalformat=GL_DEPTH_COMPONENT32_ARB; in render_light_view()
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h480 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h1776 #ifndef GL_DEPTH_COMPONENT32_ARB
1777 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h1303 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h1303 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h669 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 macro

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