/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | WebGLFramebufferTest.cpp | 65 attachment0 == GL_DEPTH_ATTACHMENT || attachment0 == GL_DEPTH_STENCIL_ATTACHMENT || in checkBufferBits() 66 attachment1 == GL_DEPTH_ATTACHMENT || attachment1 == GL_DEPTH_STENCIL_ATTACHMENT; in checkBufferBits() 68 attachment0 == GL_STENCIL_ATTACHMENT || attachment0 == GL_DEPTH_STENCIL_ATTACHMENT || in checkBufferBits() 69 attachment1 == GL_STENCIL_ATTACHMENT || attachment1 == GL_DEPTH_STENCIL_ATTACHMENT; in checkBufferBits() 147 checkBufferBits(GL_DEPTH_STENCIL_ATTACHMENT, GL_NONE); in TEST_P() 427 testAttachment(width, height, &colorBuffer, GL_DEPTH_STENCIL_ATTACHMENT, in TEST_P() 452 GL_DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, in TEST_P() 456 testAttachments(colorBuffer, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, in TEST_P() 461 GL_DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, in TEST_P() 465 testAttachments(colorBuffer, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, in TEST_P() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/webgl/ |
H A D | webgl_framebuffer.cc | 216 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { in SetAttachmentForBoundFramebuffer() 256 case GL_DEPTH_STENCIL_ATTACHMENT: in SetAttachmentForBoundFramebuffer() 274 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { in SetAttachmentForBoundFramebuffer() 287 case GL_DEPTH_STENCIL_ATTACHMENT: in SetAttachmentForBoundFramebuffer() 333 case GL_DEPTH_STENCIL_ATTACHMENT: in RemoveAttachmentFromBoundFramebuffer() 377 attachment = GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT); in HasStencilBuffer() 498 case GL_DEPTH_STENCIL_ATTACHMENT: in CommitWebGL1DepthStencilIfConsistent() 513 gl->FramebufferRenderbuffer(target, GL_DEPTH_STENCIL_ATTACHMENT, in CommitWebGL1DepthStencilIfConsistent() 519 gl->FramebufferRenderbuffer(target, GL_DEPTH_STENCIL_ATTACHMENT, in CommitWebGL1DepthStencilIfConsistent() 529 depth_stencil_attachment->Attach(gl, target, GL_DEPTH_STENCIL_ATTACHMENT); in CommitWebGL1DepthStencilIfConsistent() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/webgl/ |
H A D | webgl_framebuffer.cc | 216 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { in SetAttachmentForBoundFramebuffer() 256 case GL_DEPTH_STENCIL_ATTACHMENT: in SetAttachmentForBoundFramebuffer() 274 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { in SetAttachmentForBoundFramebuffer() 287 case GL_DEPTH_STENCIL_ATTACHMENT: in SetAttachmentForBoundFramebuffer() 333 case GL_DEPTH_STENCIL_ATTACHMENT: in RemoveAttachmentFromBoundFramebuffer() 377 attachment = GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT); in HasStencilBuffer() 498 case GL_DEPTH_STENCIL_ATTACHMENT: in CommitWebGL1DepthStencilIfConsistent() 513 gl->FramebufferRenderbuffer(target, GL_DEPTH_STENCIL_ATTACHMENT, in CommitWebGL1DepthStencilIfConsistent() 519 gl->FramebufferRenderbuffer(target, GL_DEPTH_STENCIL_ATTACHMENT, in CommitWebGL1DepthStencilIfConsistent() 529 depth_stencil_attachment->Attach(gl, target, GL_DEPTH_STENCIL_ATTACHMENT); in CommitWebGL1DepthStencilIfConsistent() [all …]
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/dports/graphics/aloadimage/arcan-0.6.1/src/platform/agp/ |
H A D | glhdr.h | 15 #ifndef GL_DEPTH_STENCIL_ATTACHMENT 16 #define GL_DEPTH_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT macro
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H A D | glfun.h | 24 #ifndef GL_DEPTH_STENCIL_ATTACHMENT 25 #define GL_DEPTH_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT macro
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/dports/sysutils/acfgfs/arcan-0.6.1/src/platform/agp/ |
H A D | glhdr.h | 15 #ifndef GL_DEPTH_STENCIL_ATTACHMENT 16 #define GL_DEPTH_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT macro
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/dports/x11/aclip/arcan-0.6.1/src/platform/agp/ |
H A D | glhdr.h | 15 #ifndef GL_DEPTH_STENCIL_ATTACHMENT 16 #define GL_DEPTH_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT macro
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/dports/x11/arcan-trayicon/arcan-0.6.1/src/platform/agp/ |
H A D | glhdr.h | 15 #ifndef GL_DEPTH_STENCIL_ATTACHMENT 16 #define GL_DEPTH_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT macro
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/graphicshelpers/ |
H A D | graphicshelperes3_2.cpp | 51 #ifndef GL_DEPTH_STENCIL_ATTACHMENT 52 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro 121 attr = GL_DEPTH_STENCIL_ATTACHMENT; in bindFrameBufferAttachment()
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/util/ |
H A D | qsgdepthstencilbuffer.cpp | 60 #ifndef GL_DEPTH_STENCIL_ATTACHMENT 61 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro 72 m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attach() 85 m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in detach()
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/util/ |
H A D | qsgdepthstencilbuffer.cpp | 60 #ifndef GL_DEPTH_STENCIL_ATTACHMENT 61 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro 72 m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attach() 85 m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in detach()
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/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-opengl/ |
H A D | gl-zstencil.c | 44 return GL_DEPTH_STENCIL_ATTACHMENT; in get_attachment() 48 return GL_DEPTH_STENCIL_ATTACHMENT; in get_attachment()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_object/ |
H A D | same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c | 106 GL_DEPTH_STENCIL_ATTACHMENT, in piglit_init() 114 pass = check_attachment(GL_DEPTH_STENCIL_ATTACHMENT, rb) && pass; in piglit_init()
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H A D | same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c | 130 GL_DEPTH_STENCIL_ATTACHMENT, in piglit_init() 139 pass = check_attachment(GL_DEPTH_STENCIL_ATTACHMENT, tex, cube_map_face) && pass; in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_stencil_texturing/ |
H A D | blit_corrupts_state.c | 159 glFramebufferTexture1D(target, GL_DEPTH_STENCIL_ATTACHMENT, in setup_fbo() 167 glFramebufferTexture2D(target, GL_DEPTH_STENCIL_ATTACHMENT, in setup_fbo() 177 glFramebufferTextureLayer(target, GL_DEPTH_STENCIL_ATTACHMENT, in setup_fbo()
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/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/ |
H A D | OpenGl_DepthPeeling.cxx | 85 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in AttachDepthTexture() 104 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in DetachDepthTexture()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | PostprocManager.cpp | 156 pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, in RecreateBuffers() 171 pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, in RecreateBuffers() 493 pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in ApplyPostproc() 496 pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in ApplyPostproc() 506 …pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_Depth… in ApplyPostproc() 509 …pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_Depth… in ApplyPostproc()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.0/api/ |
H A D | clearbuffer-invalid-buffer.c | 71 string_enum(GL_DEPTH_STENCIL_ATTACHMENT), in piglit_init() 88 string_enum(GL_DEPTH_STENCIL_ATTACHMENT), in piglit_init()
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/dports/cad/opencascade/opencascade-7.6.0/src/D3DHost/ |
H A D | D3DHost_FrameBuffer.cxx | 295 #ifdef GL_DEPTH_STENCIL_ATTACHMENT in BindBuffer() 296 …_FRAMEBUFFER, aDepthFormat.PixelFormat() == GL_DEPTH_STENCIL ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DE… in BindBuffer() 312 #ifdef GL_DEPTH_STENCIL_ATTACHMENT in BindBuffer() 313 …_FRAMEBUFFER, aDepthFormat.PixelFormat() == GL_DEPTH_STENCIL ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DE… in BindBuffer()
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/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/driver/gl/ |
H A D | cogl-util-gl-private.h | 190 #ifndef GL_DEPTH_STENCIL_ATTACHMENT 191 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro
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/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/ |
H A D | framebuffer.cpp | 171 #ifndef GL_DEPTH_STENCIL_ATTACHMENT in init() 172 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A in init() macro 174 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, _renderBuf… in init()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/ |
H A D | glframebuffer.cpp | 60 case GL_DEPTH_STENCIL_ATTACHMENT: in DENG2_PIMPL() 78 GL_DEPTH_STENCIL_ATTACHMENT; in DENG2_PIMPL() 267 GL_DEPTH_STENCIL_ATTACHMENT); in DENG2_PIMPL() 302 … attachRenderbuffer(DepthStencilBuffer, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT); in DENG2_PIMPL() 549 d->attachTexture(*depthStencilTex, GL_DEPTH_STENCIL_ATTACHMENT); in configure() 553 … d->attachRenderbuffer(Impl::DepthStencilBuffer, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT); in configure()
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/dports/devel/upp/upp/uppsrc/GLDraw/ |
H A D | TextureDraw.cpp | 45 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo2); in GetResult() 105 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in Create()
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_format_reinterpreter.cpp | 87 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret() 174 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in Reinterpret() 207 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret() 343 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_format_reinterpreter.cpp | 87 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret() 174 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in Reinterpret() 207 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret() 343 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret()
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