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Searched refs:GL_DEPTH_STENCIL_ATTACHMENT (Results 1 – 25 of 971) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DWebGLFramebufferTest.cpp65 attachment0 == GL_DEPTH_ATTACHMENT || attachment0 == GL_DEPTH_STENCIL_ATTACHMENT || in checkBufferBits()
66 attachment1 == GL_DEPTH_ATTACHMENT || attachment1 == GL_DEPTH_STENCIL_ATTACHMENT; in checkBufferBits()
68 attachment0 == GL_STENCIL_ATTACHMENT || attachment0 == GL_DEPTH_STENCIL_ATTACHMENT || in checkBufferBits()
69 attachment1 == GL_STENCIL_ATTACHMENT || attachment1 == GL_DEPTH_STENCIL_ATTACHMENT; in checkBufferBits()
147 checkBufferBits(GL_DEPTH_STENCIL_ATTACHMENT, GL_NONE); in TEST_P()
427 testAttachment(width, height, &colorBuffer, GL_DEPTH_STENCIL_ATTACHMENT, in TEST_P()
452 GL_DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, in TEST_P()
456 testAttachments(colorBuffer, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, in TEST_P()
461 GL_DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, in TEST_P()
465 testAttachments(colorBuffer, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, in TEST_P()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/webgl/
H A Dwebgl_framebuffer.cc216 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { in SetAttachmentForBoundFramebuffer()
256 case GL_DEPTH_STENCIL_ATTACHMENT: in SetAttachmentForBoundFramebuffer()
274 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { in SetAttachmentForBoundFramebuffer()
287 case GL_DEPTH_STENCIL_ATTACHMENT: in SetAttachmentForBoundFramebuffer()
333 case GL_DEPTH_STENCIL_ATTACHMENT: in RemoveAttachmentFromBoundFramebuffer()
377 attachment = GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT); in HasStencilBuffer()
498 case GL_DEPTH_STENCIL_ATTACHMENT: in CommitWebGL1DepthStencilIfConsistent()
513 gl->FramebufferRenderbuffer(target, GL_DEPTH_STENCIL_ATTACHMENT, in CommitWebGL1DepthStencilIfConsistent()
519 gl->FramebufferRenderbuffer(target, GL_DEPTH_STENCIL_ATTACHMENT, in CommitWebGL1DepthStencilIfConsistent()
529 depth_stencil_attachment->Attach(gl, target, GL_DEPTH_STENCIL_ATTACHMENT); in CommitWebGL1DepthStencilIfConsistent()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/webgl/
H A Dwebgl_framebuffer.cc216 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { in SetAttachmentForBoundFramebuffer()
256 case GL_DEPTH_STENCIL_ATTACHMENT: in SetAttachmentForBoundFramebuffer()
274 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { in SetAttachmentForBoundFramebuffer()
287 case GL_DEPTH_STENCIL_ATTACHMENT: in SetAttachmentForBoundFramebuffer()
333 case GL_DEPTH_STENCIL_ATTACHMENT: in RemoveAttachmentFromBoundFramebuffer()
377 attachment = GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT); in HasStencilBuffer()
498 case GL_DEPTH_STENCIL_ATTACHMENT: in CommitWebGL1DepthStencilIfConsistent()
513 gl->FramebufferRenderbuffer(target, GL_DEPTH_STENCIL_ATTACHMENT, in CommitWebGL1DepthStencilIfConsistent()
519 gl->FramebufferRenderbuffer(target, GL_DEPTH_STENCIL_ATTACHMENT, in CommitWebGL1DepthStencilIfConsistent()
529 depth_stencil_attachment->Attach(gl, target, GL_DEPTH_STENCIL_ATTACHMENT); in CommitWebGL1DepthStencilIfConsistent()
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/dports/graphics/aloadimage/arcan-0.6.1/src/platform/agp/
H A Dglhdr.h15 #ifndef GL_DEPTH_STENCIL_ATTACHMENT
16 #define GL_DEPTH_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT macro
H A Dglfun.h24 #ifndef GL_DEPTH_STENCIL_ATTACHMENT
25 #define GL_DEPTH_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT macro
/dports/sysutils/acfgfs/arcan-0.6.1/src/platform/agp/
H A Dglhdr.h15 #ifndef GL_DEPTH_STENCIL_ATTACHMENT
16 #define GL_DEPTH_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT macro
/dports/x11/aclip/arcan-0.6.1/src/platform/agp/
H A Dglhdr.h15 #ifndef GL_DEPTH_STENCIL_ATTACHMENT
16 #define GL_DEPTH_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT macro
/dports/x11/arcan-trayicon/arcan-0.6.1/src/platform/agp/
H A Dglhdr.h15 #ifndef GL_DEPTH_STENCIL_ATTACHMENT
16 #define GL_DEPTH_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT macro
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/graphicshelpers/
H A Dgraphicshelperes3_2.cpp51 #ifndef GL_DEPTH_STENCIL_ATTACHMENT
52 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro
121 attr = GL_DEPTH_STENCIL_ATTACHMENT; in bindFrameBufferAttachment()
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/util/
H A Dqsgdepthstencilbuffer.cpp60 #ifndef GL_DEPTH_STENCIL_ATTACHMENT
61 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro
72 m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attach()
85 m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in detach()
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/util/
H A Dqsgdepthstencilbuffer.cpp60 #ifndef GL_DEPTH_STENCIL_ATTACHMENT
61 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro
72 m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attach()
85 m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in detach()
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-opengl/
H A Dgl-zstencil.c44 return GL_DEPTH_STENCIL_ATTACHMENT; in get_attachment()
48 return GL_DEPTH_STENCIL_ATTACHMENT; in get_attachment()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_object/
H A Dsame-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c106 GL_DEPTH_STENCIL_ATTACHMENT, in piglit_init()
114 pass = check_attachment(GL_DEPTH_STENCIL_ATTACHMENT, rb) && pass; in piglit_init()
H A Dsame-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c130 GL_DEPTH_STENCIL_ATTACHMENT, in piglit_init()
139 pass = check_attachment(GL_DEPTH_STENCIL_ATTACHMENT, tex, cube_map_face) && pass; in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_stencil_texturing/
H A Dblit_corrupts_state.c159 glFramebufferTexture1D(target, GL_DEPTH_STENCIL_ATTACHMENT, in setup_fbo()
167 glFramebufferTexture2D(target, GL_DEPTH_STENCIL_ATTACHMENT, in setup_fbo()
177 glFramebufferTextureLayer(target, GL_DEPTH_STENCIL_ATTACHMENT, in setup_fbo()
/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_DepthPeeling.cxx85 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in AttachDepthTexture()
104 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in DetachDepthTexture()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DPostprocManager.cpp156 pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, in RecreateBuffers()
171 pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, in RecreateBuffers()
493 pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in ApplyPostproc()
496 pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in ApplyPostproc()
506 …pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_Depth… in ApplyPostproc()
509 …pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_Depth… in ApplyPostproc()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.0/api/
H A Dclearbuffer-invalid-buffer.c71 string_enum(GL_DEPTH_STENCIL_ATTACHMENT), in piglit_init()
88 string_enum(GL_DEPTH_STENCIL_ATTACHMENT), in piglit_init()
/dports/cad/opencascade/opencascade-7.6.0/src/D3DHost/
H A DD3DHost_FrameBuffer.cxx295 #ifdef GL_DEPTH_STENCIL_ATTACHMENT in BindBuffer()
296 …_FRAMEBUFFER, aDepthFormat.PixelFormat() == GL_DEPTH_STENCIL ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DE… in BindBuffer()
312 #ifdef GL_DEPTH_STENCIL_ATTACHMENT in BindBuffer()
313 …_FRAMEBUFFER, aDepthFormat.PixelFormat() == GL_DEPTH_STENCIL ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DE… in BindBuffer()
/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/driver/gl/
H A Dcogl-util-gl-private.h190 #ifndef GL_DEPTH_STENCIL_ATTACHMENT
191 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro
/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/
H A Dframebuffer.cpp171 #ifndef GL_DEPTH_STENCIL_ATTACHMENT in init()
172 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A in init() macro
174 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, _renderBuf… in init()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/
H A Dglframebuffer.cpp60 case GL_DEPTH_STENCIL_ATTACHMENT: in DENG2_PIMPL()
78 GL_DEPTH_STENCIL_ATTACHMENT; in DENG2_PIMPL()
267 GL_DEPTH_STENCIL_ATTACHMENT); in DENG2_PIMPL()
302 … attachRenderbuffer(DepthStencilBuffer, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT); in DENG2_PIMPL()
549 d->attachTexture(*depthStencilTex, GL_DEPTH_STENCIL_ATTACHMENT); in configure()
553 … d->attachRenderbuffer(Impl::DepthStencilBuffer, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT); in configure()
/dports/devel/upp/upp/uppsrc/GLDraw/
H A DTextureDraw.cpp45 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo2); in GetResult()
105 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in Create()
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_format_reinterpreter.cpp87 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret()
174 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in Reinterpret()
207 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret()
343 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret()
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_format_reinterpreter.cpp87 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret()
174 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in Reinterpret()
207 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret()
343 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, in Reinterpret()

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