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Searched refs:GL_DEPTH_STENCIL_TEXTURE_MODE (Results 1 – 25 of 527) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_stencil_texturing.java37 int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_stencil_texturing4 GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_stencil_texturing5 GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_stencil_texturing4 GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_stencil_texturing5 GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_stencil_texturing5 GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dstencil_texturing.py14 GL_DEPTH_STENCIL_TEXTURE_MODE=_C('GL_DEPTH_STENCIL_TEXTURE_MODE',0x90EA) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dstencil_texturing.py14 GL_DEPTH_STENCIL_TEXTURE_MODE=_C('GL_DEPTH_STENCIL_TEXTURE_MODE',0x90EA) variable
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/
H A DgluStrUtil.cpp111 case GL_DEPTH_STENCIL_TEXTURE_MODE: in operator <<()
H A DgluStateReset.cpp180 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
213 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
243 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
271 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampGetTexParameterIErrors.cpp70 m_pname_list.push_back(GL_DEPTH_STENCIL_TEXTURE_MODE); in initTest()
H A DesextcTextureBorderClampBase.cpp321 case GL_DEPTH_STENCIL_TEXTURE_MODE: in getPNameString()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_stencil_texturing/
H A Ddraw.c85 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, in select_tex()
H A Dblit_corrupts_state.c50 GL_DEPTH_STENCIL_TEXTURE_MODE, in check_texture_state()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dglthread_marshal.h159 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_tex_param_enum_to_count()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dtexparam.c536 case GL_DEPTH_STENCIL_TEXTURE_MODE: in set_tex_parameteri()
910 case GL_DEPTH_STENCIL_TEXTURE_MODE: in texparam_invalidates_sampler_views()
953 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterf()
1012 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterfv()
2385 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameterfv()
2672 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameteriv()
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dtexture_downloader_es.cpp197 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in ConvertDepthToColor()
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dtexture_downloader_es.cpp197 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in ConvertDepthToColor()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/
H A Des31fStencilTexturingTests.cpp252 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2D()
317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2DArray()
376 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColorCube()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_4_3.h248 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/dports/lang/clover/mesa-21.3.6/docs/relnotes/
H A D11.1.2.rst89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
/dports/graphics/libosmesa/mesa-21.3.6/docs/relnotes/
H A D11.1.2.rst89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
/dports/graphics/libosmesa-gallium/mesa-21.3.6/docs/relnotes/
H A D11.1.2.rst89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
/dports/graphics/mesa-gallium-va/mesa-21.3.6/docs/relnotes/
H A D11.1.2.rst89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/relnotes/
H A D11.1.2.rst89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for

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