/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_stencil_texturing.java | 37 int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_stencil_texturing | 4 GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_stencil_texturing | 5 GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_stencil_texturing | 4 GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_stencil_texturing | 5 GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_stencil_texturing | 5 GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | stencil_texturing.py | 14 GL_DEPTH_STENCIL_TEXTURE_MODE=_C('GL_DEPTH_STENCIL_TEXTURE_MODE',0x90EA) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | stencil_texturing.py | 14 GL_DEPTH_STENCIL_TEXTURE_MODE=_C('GL_DEPTH_STENCIL_TEXTURE_MODE',0x90EA) variable
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/ |
H A D | gluStrUtil.cpp | 111 case GL_DEPTH_STENCIL_TEXTURE_MODE: in operator <<()
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H A D | gluStateReset.cpp | 180 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 213 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 243 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 271 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampGetTexParameterIErrors.cpp | 70 m_pname_list.push_back(GL_DEPTH_STENCIL_TEXTURE_MODE); in initTest()
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H A D | esextcTextureBorderClampBase.cpp | 321 case GL_DEPTH_STENCIL_TEXTURE_MODE: in getPNameString()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_stencil_texturing/ |
H A D | draw.c | 85 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, in select_tex()
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H A D | blit_corrupts_state.c | 50 GL_DEPTH_STENCIL_TEXTURE_MODE, in check_texture_state()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | glthread_marshal.h | 159 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_tex_param_enum_to_count()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | texparam.c | 536 case GL_DEPTH_STENCIL_TEXTURE_MODE: in set_tex_parameteri() 910 case GL_DEPTH_STENCIL_TEXTURE_MODE: in texparam_invalidates_sampler_views() 953 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterf() 1012 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterfv() 2385 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameterfv() 2672 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameteriv()
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | texture_downloader_es.cpp | 197 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in ConvertDepthToColor()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | texture_downloader_es.cpp | 197 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in ConvertDepthToColor()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 252 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2D() 317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2DArray() 376 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColorCube()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_4_3.h | 248 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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/dports/lang/clover/mesa-21.3.6/docs/relnotes/ |
H A D | 11.1.2.rst | 89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
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/dports/graphics/libosmesa/mesa-21.3.6/docs/relnotes/ |
H A D | 11.1.2.rst | 89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/docs/relnotes/ |
H A D | 11.1.2.rst | 89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/docs/relnotes/ |
H A D | 11.1.2.rst | 89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/relnotes/ |
H A D | 11.1.2.rst | 89 - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
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