/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | depth-tex-modes-glsl.c | 162 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); in loadTex() 175 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in loadTex() 188 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_ALPHA); in loadTex()
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H A D | depth-tex-compare.c | 91 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); in piglit_init() 207 GL_DEPTH_TEXTURE_MODE, in piglit_display()
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H A D | depth-cube-map.c | 135 GL_DEPTH_TEXTURE_MODE, in loadTex()
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H A D | depth-tex-modes-common.c | 204 GL_DEPTH_TEXTURE_MODE, in depth_tex_display()
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 410 #ifndef GL_DEPTH_TEXTURE_MODE 411 #define GL_DEPTH_TEXTURE_MODE 0x884B macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 410 #ifndef GL_DEPTH_TEXTURE_MODE 411 #define GL_DEPTH_TEXTURE_MODE 0x884B macro
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-alphatest-nocolor-ff.c | 130 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in piglit_display()
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H A D | fbo-alphatest-nocolor.c | 147 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_texture_swizzle/ |
H A D | depth_texture_mode_and_swizzle.c | 116 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/ |
H A D | depth-tex-sampling.c | 83 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in make_depth_texture()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | GL14.java | 55 int GL_DEPTH_TEXTURE_MODE = 0x884B; field
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/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | GeometryBuffer.cpp | 86 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); in Create()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_mutualglobal/ |
H A D | alignset.cpp | 309 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); in ProjectedImageChanged() 357 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); in ProjectedMultiImageChanged() 389 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); in ProjectedMultiImageChanged() 421 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); in ProjectedMultiImageChanged()
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/dports/lang/clover/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/graphics/libosmesa/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 236 EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE)); in TEST() 285 case GL_DEPTH_TEXTURE_MODE: in TEST()
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/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/ |
H A D | gl_texture.cpp | 275 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, static_cast<GLint>(mode)); in vw_SetTextureDepthMode()
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