/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error10-dotx.c | 63 glAlphaFragmentOp2ATI(GL_DOT3_ATI, GL_REG_0_ATI, GL_NONE, in piglit_init() 95 glAlphaFragmentOp2ATI(GL_DOT3_ATI, GL_REG_0_ATI, GL_NONE, in piglit_init()
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H A D | error13-invalidarg.c | 86 GL_DOT3_ATI,
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H A D | error12-invalidsrc.c | 94 GL_DOT3_ATI,
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H A D | error11-invaliddst.c | 101 GL_DOT3_ATI,
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_fragment_shader.java | 111 int GL_DOT3_ATI = 0x8966; field
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpradeon.c | 358 qglColorFragmentOp2ATI(GL_DOT3_ATI, in GL_CreateShadersRadeon() 371 qglColorFragmentOp2ATI(GL_DOT3_ATI, in GL_CreateShadersRadeon() 479 qglColorFragmentOp2ATI(GL_DOT3_ATI, in GL_CreateShadersRadeon() 492 qglColorFragmentOp2ATI(GL_DOT3_ATI, in GL_CreateShadersRadeon()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 36 GL_DOT3_ATI 0x8966
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 37 GL_DOT3_ATI 0x8966
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 35 GL_DOT3_ATI 0x8966
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 37 GL_DOT3_ATI 0x8966
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 37 GL_DOT3_ATI 0x8966
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 36 GL_DOT3_ATI 0x8966
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 481 case GL_DOT3_ATI: in execute_shader() 529 (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) in execute_shader()
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/dports/lang/clover/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 481 case GL_DOT3_ATI: in execute_shader() 529 (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) in execute_shader()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 481 case GL_DOT3_ATI: in execute_shader() 529 (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) in execute_shader()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 481 case GL_DOT3_ATI: in execute_shader() 529 (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) in execute_shader()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 481 case GL_DOT3_ATI: in execute_shader() 529 (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) in execute_shader()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/swrast/ |
H A D | s_atifragshader.c | 481 case GL_DOT3_ATI: in execute_shader() 529 (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) in execute_shader()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 481 case GL_DOT3_ATI: in execute_shader() 529 (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) in execute_shader()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 481 case GL_DOT3_ATI: in execute_shader() 529 (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) in execute_shader()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 481 case GL_DOT3_ATI: in execute_shader() 529 (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) in execute_shader()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 481 case GL_DOT3_ATI: in execute_shader() 529 (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) in execute_shader()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 57 GL_DOT3_ATI=_C('GL_DOT3_ATI',0x8966) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 57 GL_DOT3_ATI=_C('GL_DOT3_ATI',0x8966) variable
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | atifragshader.c | 642 ((op == GL_DOT3_ATI) && (curI->Opcode[0] != GL_DOT3_ATI)) || in _mesa_FragmentOpXATI()
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