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Searched refs:GL_DSDT8_MAG8_INTENSITY8_NV (Results 1 – 25 of 325) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_texture_shader2.java62 int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B; field
H A DNV_texture_shader.java141 int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader229 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
H A DGL_NV_texture_shader53 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_texture_shader230 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
H A DGL_NV_texture_shader54 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader229 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
H A DGL_NV_texture_shader53 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader230 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
H A DGL_NV_texture_shader54 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader230 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
H A DGL_NV_texture_shader54 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_texture_shader228 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
H A DGL_NV_texture_shader52 GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py27 GL_DSDT8_MAG8_INTENSITY8_NV=_C('GL_DSDT8_MAG8_INTENSITY8_NV',0x870B) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py27 GL_DSDT8_MAG8_INTENSITY8_NV=_C('GL_DSDT8_MAG8_INTENSITY8_NV',0x870B) variable
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h901 #ifndef GL_DSDT8_MAG8_INTENSITY8_NV
902 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h474 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h2106 #ifndef GL_DSDT8_MAG8_INTENSITY8_NV
2107 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h395 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h395 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B macro
/dports/games/gltron/gltron-0.70/nebu/include/video/
H A Dnebu_extgl.h1378 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B macro
1795 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h2985 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B macro
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexture126 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexture126 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B

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