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Searched refs:GL_DSDT_MAG_VIB_NV (Results 1 – 25 of 328) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_texture_shader2.java39 int GL_DSDT_MAG_VIB_NV = 0x86F7; field
H A DNV_texture_shader.java103 int GL_DSDT_MAG_VIB_NV = 0x86F7; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader211 GL_DSDT_MAG_VIB_NV 0x86F7
H A DGL_NV_texture_shader35 GL_DSDT_MAG_VIB_NV 0x86F7
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_texture_shader212 GL_DSDT_MAG_VIB_NV 0x86F7
H A DGL_NV_texture_shader36 GL_DSDT_MAG_VIB_NV 0x86F7
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader211 GL_DSDT_MAG_VIB_NV 0x86F7
H A DGL_NV_texture_shader35 GL_DSDT_MAG_VIB_NV 0x86F7
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader212 GL_DSDT_MAG_VIB_NV 0x86F7
H A DGL_NV_texture_shader36 GL_DSDT_MAG_VIB_NV 0x86F7
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader212 GL_DSDT_MAG_VIB_NV 0x86F7
H A DGL_NV_texture_shader36 GL_DSDT_MAG_VIB_NV 0x86F7
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_texture_shader210 GL_DSDT_MAG_VIB_NV 0x86F7
H A DGL_NV_texture_shader34 GL_DSDT_MAG_VIB_NV 0x86F7
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py32 GL_DSDT_MAG_VIB_NV=_C('GL_DSDT_MAG_VIB_NV',0x86F7) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py32 GL_DSDT_MAG_VIB_NV=_C('GL_DSDT_MAG_VIB_NV',0x86F7) variable
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h847 #ifndef GL_DSDT_MAG_VIB_NV
848 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h456 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
/dports/devel/apitrace/apitrace-9.0/helpers/
H A Dglsize.hpp576 case GL_DSDT_MAG_VIB_NV: // (ds, dt, magnitude, vibrance) in _gl_format_channels()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DImage.cpp594 case(GL_DSDT_MAG_VIB_NV): return 4; in computeNumComponents()
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h2121 #ifndef GL_DSDT_MAG_VIB_NV
2122 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h377 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h377 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DImage.cpp666 case(GL_DSDT_MAG_VIB_NV): return 4; in computeNumComponents()
/dports/games/gltron/gltron-0.70/nebu/include/video/
H A Dnebu_extgl.h1355 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
1772 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro

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