/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | OgreGLHardwareIndexBuffer.cpp | 53 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in GLHardwareIndexBuffer() 62 stateCacheManager->deleteGLBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId); in ~GLHardwareIndexBuffer() 108 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in lockImpl() 118 void* pBuffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, access ); in lockImpl() 160 if(!glUnmapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB )) in unlockImpl() 181 glGetBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pDest); in readData() 198 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, pSource, in writeData() 205 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in writeData() 210 glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pSource); in writeData() 225 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, shadowLock.pData, in _updateFromShadow() [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLHardwareIndexBuffer.cpp | 49 …ufferManagerBase*>(mMgr)->getStateCacheManager()->bindGLBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mBuffe… in GLHardwareIndexBuffer() 52 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in GLHardwareIndexBuffer() 106 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in lockImpl() 116 void* pBuffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, access ); in lockImpl() 158 if(!glUnmapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB )) in unlockImpl() 182 glGetBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pDest); in readData() 202 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, pSource, in writeData() 209 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in writeData() 214 glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pSource); in writeData() 230 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, srcData, in _updateFromShadow() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | vbo-map-unsync.c | 117 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); in piglit_display() 120 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), in piglit_display() 128 elems_map = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, in piglit_display() 133 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in piglit_display() 149 elems_map = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, in piglit_display() 153 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/glx/ |
H A D | glx-multi-context-ib-1.c | 69 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c0); in context0_init() 73 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(ib_data), ib_data, in context0_init() 93 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c1); in context1_init() 97 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(ib_data), ib_data, in context1_init() 109 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c0); in context0_frame() 138 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c0); in context1_frame()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | bufferobj.c | 61 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in DrawObject() 67 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawObject() 97 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in DrawObject() 102 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawObject() 399 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in MakeObject3() 400 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB); in MakeObject3() 401 i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB); in MakeObject3() 406 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in MakeObject3()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | bufferobj.c | 61 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in DrawObject() 67 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawObject() 97 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in DrawObject() 102 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawObject() 399 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in MakeObject3() 400 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB); in MakeObject3() 401 i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB); in MakeObject3() 406 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in MakeObject3()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_model.cpp | 160 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, Mdl->IndexBuffer); in UploadModel() 161 p_glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 6 * Mdl->Tris.Num(), in UploadModel() 165 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in UploadModel() 329 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, Mdl->IndexBuffer); in DrawAliasModel() 332 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawAliasModel() 474 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, Mdl->IndexBuffer); in DrawAliasModelAmbient() 476 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawAliasModelAmbient() 520 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, Mdl->IndexBuffer); in DrawAliasModelTextures() 522 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawAliasModelTextures() 604 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawAliasModelLight() [all …]
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/ |
H A D | VBOIndexTest.java | 178 new_mapped_buffer = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, in render() 193 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB) ) { in render() 221 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indices_buffer_id); in init() 229 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 4 * 4, GL_STREAM_DRAW_ARB); in init()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/objviewer/ |
H A D | glmdraw.c | 221 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, model->index_vbo); in glmMakeVBOs() 222 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, totalIndexes * sizeof(GLuint), in glmMakeVBOs() 224 ibuffer = (GLubyte *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, in glmMakeVBOs() 238 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in glmMakeVBOs() 240 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in glmMakeVBOs() 315 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, model->index_vbo); in glmDrawVBO() 340 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in glmDrawVBO()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/objviewer/ |
H A D | glmdraw.c | 221 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, model->index_vbo); in glmMakeVBOs() 222 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, totalIndexes * sizeof(GLuint), in glmMakeVBOs() 224 ibuffer = (GLubyte *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, in glmMakeVBOs() 238 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in glmMakeVBOs() 240 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in glmMakeVBOs() 315 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, model->index_vbo); in glmDrawVBO() 340 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in glmDrawVBO()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/ |
H A D | model_renderer_gl.cpp | 317 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->getVBOIndexes() ); in renderMesh() 319 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in renderMesh() 367 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->getVBOIndexes() ); in renderMeshNormals() 369 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in renderMeshNormals()
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/dports/cad/leocad/leocad-21.06/common/ |
H A D | lc_context.cpp | 23 #define GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER macro 392 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in SetDefaultState() 761 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, IndexBuffer.Object); in CreateIndexBuffer() 762 glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, Size, Data, GL_STATIC_DRAW_ARB); in CreateIndexBuffer() 764 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); // context remove in CreateIndexBuffer() 786 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DestroyIndexBuffer() 1087 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in ClearIndexBuffer() 1101 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, IndexBufferObject); in SetIndexBuffer() 1115 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in SetIndexBufferPointer() 1141 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, IndexBufferObject); in BindMesh() [all …]
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | explosion.h | 62 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER_ARB, hemiebuf); in inithemisphere() 63 …glBufferData_(GL_ELEMENT_ARRAY_BUFFER_ARB, heminumindices*sizeof(GLushort), hemiindices, GL_STATIC… in inithemisphere() 190 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER_ARB, sphereebuf); in initsphere() 191 …glBufferData_(GL_ELEMENT_ARRAY_BUFFER_ARB, spherenumindices*sizeof(GLushort), sphereindices, GL_ST… in initsphere() 242 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER_ARB, hemiebuf); in setupexplosion() 279 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER_ARB, sphereebuf); in setupexplosion() 374 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in cleanupexplosion()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/trivial/ |
H A D | vbo-drawelements.c | 73 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); in Init() 76 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); in Init()
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H A D | vbo-drawrange.c | 77 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); in Init() 78 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/trivial/ |
H A D | vbo-drawelements.c | 73 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); in Init() 76 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); in Init()
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H A D | vbo-drawrange.c | 77 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); in Init() 78 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); in Init()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | VertexCache.cpp | 130 qglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, buffer->vbo ); in Position() 142 qglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in UnbindIndex() 286 qglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, block->vbo ); in Alloc() 287 qglBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, (GLsizeiptrARB)size, data, GL_STATIC_DRAW_ARB ); in Alloc() 471 qglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in EndFrame()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_color_projection/ |
H A D | render_helper.cpp | 174 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in initializeMeshBuffers() 175 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->cm.fn*3*sizeof(unsigned int), in initializeMeshBuffers() 177 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in initializeMeshBuffers() 326 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in renderScene()
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/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/ |
H A D | vbuffer.cpp | 50 target = GL_ELEMENT_ARRAY_BUFFER_ARB; in create() 155 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in unbind()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_mutualglobal/ |
H A D | filter_mutualglobal.cpp | 403 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.ibo); in preAlignment() 404 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.mesh->fn*3*sizeof(unsigned int), in preAlignment() 406 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in preAlignment() 505 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.ibo); in CalcPairs() 506 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.mesh->fn*3*sizeof(unsigned int), in CalcPairs() 508 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in CalcPairs() 943 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.ibo); in AlignNode() 944 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.mesh->fn*3*sizeof(unsigned int), in AlignNode() 946 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in AlignNode() 1027 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.ibo); in UpdateGraph() [all …]
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H A D | alignset.cpp | 509 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in RenderShadowMap() 539 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in RenderShadowMap() 615 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in RenderMultiShadowMap() 645 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in RenderMultiShadowMap() 712 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in RenderMultiShadowMap() 742 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in RenderMultiShadowMap() 810 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in RenderMultiShadowMap() 840 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in RenderMultiShadowMap() 1011 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in renderScene() 1202 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in renderScene()
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/dports/graphics/sharpconstruct/sharpconstruct-0.11/src/ |
H A D | VBO.cc | 75 triangle_( GL_ELEMENT_ARRAY_BUFFER_ARB ), in VBO() 76 quad_( GL_ELEMENT_ARRAY_BUFFER_ARB ) in VBO()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/filter_mutualinfo/ |
H A D | filter_mutualinfo.cpp | 222 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, align.ibo); in applyFilter() 223 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, align.mesh->fn*3*sizeof(unsigned int), in applyFilter() 225 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in applyFilter()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | VBO.h | 446 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_IndexVBOId ); in Alloc() 447 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in Alloc() 460 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_IndexVBOId ); in Bind() 465 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in Unbind() 473 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_IndexVBOId ); in LoadIndices() 474 … glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, count*sizeof(TRealType), buffer, usage ); in LoadIndices() 475 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in LoadIndices()
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