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Searched refs:GL_ELEMENT_ARRAY_BUFFER_ARB (Results 1 – 25 of 457) sorted by relevance

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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A DOgreGLHardwareIndexBuffer.cpp53 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in GLHardwareIndexBuffer()
62 stateCacheManager->deleteGLBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId); in ~GLHardwareIndexBuffer()
108 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in lockImpl()
118 void* pBuffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, access ); in lockImpl()
160 if(!glUnmapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB )) in unlockImpl()
181 glGetBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pDest); in readData()
198 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, pSource, in writeData()
205 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in writeData()
210 glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pSource); in writeData()
225 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, shadowLock.pData, in _updateFromShadow()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLHardwareIndexBuffer.cpp49 …ufferManagerBase*>(mMgr)->getStateCacheManager()->bindGLBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mBuffe… in GLHardwareIndexBuffer()
52 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in GLHardwareIndexBuffer()
106 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in lockImpl()
116 void* pBuffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, access ); in lockImpl()
158 if(!glUnmapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB )) in unlockImpl()
182 glGetBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pDest); in readData()
202 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, pSource, in writeData()
209 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, in writeData()
214 glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pSource); in writeData()
230 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, srcData, in _updateFromShadow()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/
H A Dvbo-map-unsync.c117 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); in piglit_display()
120 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), in piglit_display()
128 elems_map = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, in piglit_display()
133 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in piglit_display()
149 elems_map = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, in piglit_display()
153 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/glx/
H A Dglx-multi-context-ib-1.c69 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c0); in context0_init()
73 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(ib_data), ib_data, in context0_init()
93 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c1); in context1_init()
97 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(ib_data), ib_data, in context1_init()
109 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c0); in context0_frame()
138 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib_c0); in context1_frame()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dbufferobj.c61 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in DrawObject()
67 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawObject()
97 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in DrawObject()
102 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawObject()
399 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in MakeObject3()
400 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB); in MakeObject3()
401 i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB); in MakeObject3()
406 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in MakeObject3()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dbufferobj.c61 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in DrawObject()
67 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawObject()
97 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in DrawObject()
102 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawObject()
399 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); in MakeObject3()
400 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB); in MakeObject3()
401 i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB); in MakeObject3()
406 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in MakeObject3()
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_model.cpp160 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, Mdl->IndexBuffer); in UploadModel()
161 p_glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 6 * Mdl->Tris.Num(), in UploadModel()
165 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in UploadModel()
329 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, Mdl->IndexBuffer); in DrawAliasModel()
332 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawAliasModel()
474 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, Mdl->IndexBuffer); in DrawAliasModelAmbient()
476 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawAliasModelAmbient()
520 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, Mdl->IndexBuffer); in DrawAliasModelTextures()
522 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawAliasModelTextures()
604 p_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DrawAliasModelLight()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/
H A DVBOIndexTest.java178 new_mapped_buffer = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, in render()
193 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB) ) { in render()
221 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indices_buffer_id); in init()
229 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 4 * 4, GL_STREAM_DRAW_ARB); in init()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/objviewer/
H A Dglmdraw.c221 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, model->index_vbo); in glmMakeVBOs()
222 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, totalIndexes * sizeof(GLuint), in glmMakeVBOs()
224 ibuffer = (GLubyte *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, in glmMakeVBOs()
238 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in glmMakeVBOs()
240 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in glmMakeVBOs()
315 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, model->index_vbo); in glmDrawVBO()
340 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in glmDrawVBO()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/objviewer/
H A Dglmdraw.c221 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, model->index_vbo); in glmMakeVBOs()
222 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, totalIndexes * sizeof(GLuint), in glmMakeVBOs()
224 ibuffer = (GLubyte *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, in glmMakeVBOs()
238 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); in glmMakeVBOs()
240 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in glmMakeVBOs()
315 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, model->index_vbo); in glmDrawVBO()
340 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in glmDrawVBO()
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/
H A Dmodel_renderer_gl.cpp317 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->getVBOIndexes() ); in renderMesh()
319 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in renderMesh()
367 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->getVBOIndexes() ); in renderMeshNormals()
369 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in renderMeshNormals()
/dports/cad/leocad/leocad-21.06/common/
H A Dlc_context.cpp23 #define GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER macro
392 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in SetDefaultState()
761 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, IndexBuffer.Object); in CreateIndexBuffer()
762 glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, Size, Data, GL_STATIC_DRAW_ARB); in CreateIndexBuffer()
764 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); // context remove in CreateIndexBuffer()
786 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in DestroyIndexBuffer()
1087 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in ClearIndexBuffer()
1101 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, IndexBufferObject); in SetIndexBuffer()
1115 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in SetIndexBufferPointer()
1141 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, IndexBufferObject); in BindMesh()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dexplosion.h62 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER_ARB, hemiebuf); in inithemisphere()
63 …glBufferData_(GL_ELEMENT_ARRAY_BUFFER_ARB, heminumindices*sizeof(GLushort), hemiindices, GL_STATIC… in inithemisphere()
190 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER_ARB, sphereebuf); in initsphere()
191 …glBufferData_(GL_ELEMENT_ARRAY_BUFFER_ARB, spherenumindices*sizeof(GLushort), sphereindices, GL_ST… in initsphere()
242 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER_ARB, hemiebuf); in setupexplosion()
279 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER_ARB, sphereebuf); in setupexplosion()
374 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in cleanupexplosion()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/trivial/
H A Dvbo-drawelements.c73 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); in Init()
76 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); in Init()
H A Dvbo-drawrange.c77 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); in Init()
78 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/trivial/
H A Dvbo-drawelements.c73 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); in Init()
76 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); in Init()
H A Dvbo-drawrange.c77 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); in Init()
78 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); in Init()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DVertexCache.cpp130 qglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, buffer->vbo ); in Position()
142 qglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in UnbindIndex()
286 qglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, block->vbo ); in Alloc()
287 qglBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, (GLsizeiptrARB)size, data, GL_STATIC_DRAW_ARB ); in Alloc()
471 qglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in EndFrame()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_color_projection/
H A Drender_helper.cpp174 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in initializeMeshBuffers()
175 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->cm.fn*3*sizeof(unsigned int), in initializeMeshBuffers()
177 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in initializeMeshBuffers()
326 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in renderScene()
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/
H A Dvbuffer.cpp50 target = GL_ELEMENT_ARRAY_BUFFER_ARB; in create()
155 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in unbind()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_mutualglobal/
H A Dfilter_mutualglobal.cpp403 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.ibo); in preAlignment()
404 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.mesh->fn*3*sizeof(unsigned int), in preAlignment()
406 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in preAlignment()
505 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.ibo); in CalcPairs()
506 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.mesh->fn*3*sizeof(unsigned int), in CalcPairs()
508 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in CalcPairs()
943 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.ibo); in AlignNode()
944 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.mesh->fn*3*sizeof(unsigned int), in AlignNode()
946 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in AlignNode()
1027 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, alignset.ibo); in UpdateGraph()
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H A Dalignset.cpp509 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in RenderShadowMap()
539 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in RenderShadowMap()
615 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in RenderMultiShadowMap()
645 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in RenderMultiShadowMap()
712 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in RenderMultiShadowMap()
742 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in RenderMultiShadowMap()
810 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in RenderMultiShadowMap()
840 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in RenderMultiShadowMap()
1011 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo); in renderScene()
1202 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in renderScene()
/dports/graphics/sharpconstruct/sharpconstruct-0.11/src/
H A DVBO.cc75 triangle_( GL_ELEMENT_ARRAY_BUFFER_ARB ), in VBO()
76 quad_( GL_ELEMENT_ARRAY_BUFFER_ARB ) in VBO()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/filter_mutualinfo/
H A Dfilter_mutualinfo.cpp222 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, align.ibo); in applyFilter()
223 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, align.mesh->fn*3*sizeof(unsigned int), in applyFilter()
225 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in applyFilter()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DVBO.h446 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_IndexVBOId ); in Alloc()
447 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in Alloc()
460 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_IndexVBOId ); in Bind()
465 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in Unbind()
473 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_IndexVBOId ); in LoadIndices()
474 … glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, count*sizeof(TRealType), buffer, usage ); in LoadIndices()
475 glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); in LoadIndices()

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