/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_float_buffer.java | 45 int GL_FLOAT_R32_NV = 0x8885; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_float_buffer | 9 GL_FLOAT_R32_NV 0x8885
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_float_buffer | 10 GL_FLOAT_R32_NV 0x8885
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_float_buffer | 9 GL_FLOAT_R32_NV 0x8885
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_float_buffer | 10 GL_FLOAT_R32_NV 0x8885
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_float_buffer | 8 GL_FLOAT_R32_NV 0x8885
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_float_buffer | 10 GL_FLOAT_R32_NV 0x8885
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | float_buffer.py | 16 GL_FLOAT_R32_NV=_C('GL_FLOAT_R32_NV',0x8885) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | float_buffer.py | 16 GL_FLOAT_R32_NV=_C('GL_FLOAT_R32_NV',0x8885) variable
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/dports/multimedia/schroedinger/schroedinger-1.0.11/schroedinger/opengl/ |
H A D | schroopenglcanvas.c | 301 canvas->texture.internal_format = GL_FLOAT_R32_NV; in schro_opengl_canvas_new() 386 canvas->texture.internal_format = GL_FLOAT_R32_NV; in schro_opengl_canvas_new()
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/dports/graphics/opencsg/OpenCSG-1.4.2/RenderTexture/ |
H A D | RenderTexture.cpp | 1836 GL_FLOAT_R32_NV : GL_FLOAT_R16_NV; in _InitializeTextures()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 2562 #ifndef GL_FLOAT_R32_NV 2563 #define GL_FLOAT_R32_NV 0x8885 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 3295 #define GL_FLOAT_R32_NV 0x8885 macro 3297 #define GL_FLOAT_R32_NV 0x8885 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3628 #define GL_FLOAT_R32_NV 0x8885 macro
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | Texture | 137 #define GL_FLOAT_R32_NV 0x8885
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | Texture | 137 #define GL_FLOAT_R32_NV 0x8885
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 3609 #ifndef GL_FLOAT_R32_NV 3610 #define GL_FLOAT_R32_NV 0x8885 macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4396 #define GL_FLOAT_R32_NV 0x8885 macro
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | texture.cpp | 530 case GL_FLOAT_R32_NV: in createtexture()
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 4584 #define GL_FLOAT_R32_NV 0x8885 macro 4586 #define GL_FLOAT_R32_NV 0x8885 macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3361 -define(GL_FLOAT_R32_NV, 16#8885). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 3361 -define(GL_FLOAT_R32_NV, 16#8885). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 3361 -define(GL_FLOAT_R32_NV, 16#8885). macro
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4412 -define(GL_FLOAT_R32_NV, 16#8885). macro
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4412 -define(GL_FLOAT_R32_NV, 16#8885). macro
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