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Searched refs:GL_FLOAT_R32_NV (Results 1 – 25 of 313) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_float_buffer.java45 int GL_FLOAT_R32_NV = 0x8885; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_float_buffer9 GL_FLOAT_R32_NV 0x8885
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_float_buffer10 GL_FLOAT_R32_NV 0x8885
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_float_buffer9 GL_FLOAT_R32_NV 0x8885
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_float_buffer10 GL_FLOAT_R32_NV 0x8885
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_float_buffer8 GL_FLOAT_R32_NV 0x8885
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_float_buffer10 GL_FLOAT_R32_NV 0x8885
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dfloat_buffer.py16 GL_FLOAT_R32_NV=_C('GL_FLOAT_R32_NV',0x8885) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dfloat_buffer.py16 GL_FLOAT_R32_NV=_C('GL_FLOAT_R32_NV',0x8885) variable
/dports/multimedia/schroedinger/schroedinger-1.0.11/schroedinger/opengl/
H A Dschroopenglcanvas.c301 canvas->texture.internal_format = GL_FLOAT_R32_NV; in schro_opengl_canvas_new()
386 canvas->texture.internal_format = GL_FLOAT_R32_NV; in schro_opengl_canvas_new()
/dports/graphics/opencsg/OpenCSG-1.4.2/RenderTexture/
H A DRenderTexture.cpp1836 GL_FLOAT_R32_NV : GL_FLOAT_R16_NV; in _InitializeTextures()
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h2562 #ifndef GL_FLOAT_R32_NV
2563 #define GL_FLOAT_R32_NV 0x8885 macro
/dports/games/gltron/gltron-0.70/nebu/include/video/
H A Dnebu_extgl.h3295 #define GL_FLOAT_R32_NV 0x8885 macro
3297 #define GL_FLOAT_R32_NV 0x8885 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h3628 #define GL_FLOAT_R32_NV 0x8885 macro
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexture137 #define GL_FLOAT_R32_NV 0x8885
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexture137 #define GL_FLOAT_R32_NV 0x8885
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h3609 #ifndef GL_FLOAT_R32_NV
3610 #define GL_FLOAT_R32_NV 0x8885 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h4396 #define GL_FLOAT_R32_NV 0x8885 macro
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dtexture.cpp530 case GL_FLOAT_R32_NV: in createtexture()
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A Dextgl.h4584 #define GL_FLOAT_R32_NV 0x8885 macro
4586 #define GL_FLOAT_R32_NV 0x8885 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl3361 -define(GL_FLOAT_R32_NV, 16#8885). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl3361 -define(GL_FLOAT_R32_NV, 16#8885). macro
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/
H A Dgl.hrl3361 -define(GL_FLOAT_R32_NV, 16#8885). macro
/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4412 -define(GL_FLOAT_R32_NV, 16#8885). macro
/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4412 -define(GL_FLOAT_R32_NV, 16#8885). macro

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