/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_float_buffer.java | 46 int GL_FLOAT_RG16_NV = 0x8886; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_float_buffer | 10 GL_FLOAT_RG16_NV 0x8886
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_float_buffer | 11 GL_FLOAT_RG16_NV 0x8886
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_float_buffer | 10 GL_FLOAT_RG16_NV 0x8886
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_float_buffer | 11 GL_FLOAT_RG16_NV 0x8886
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_float_buffer | 9 GL_FLOAT_RG16_NV 0x8886
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_float_buffer | 11 GL_FLOAT_RG16_NV 0x8886
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | float_buffer.py | 17 GL_FLOAT_RG16_NV=_C('GL_FLOAT_RG16_NV',0x8886) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | float_buffer.py | 17 GL_FLOAT_RG16_NV=_C('GL_FLOAT_RG16_NV',0x8886) variable
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | depthfx.h | 34 …static const GLenum colorfmts[] = { GL_FLOAT_RG16_NV, GL_RGB16F_ARB, GL_RGB16, GL_RGBA, GL_RGBA8, … in colorformats() 75 …bool highprecision() const { return colorfmt==GL_FLOAT_RG16_NV || colorfmt==GL_RGB16F_ARB || color… in highprecision()
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H A D | texture.cpp | 529 case GL_FLOAT_RG16_NV: in createtexture()
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/dports/graphics/opencsg/OpenCSG-1.4.2/RenderTexture/ |
H A D | RenderTexture.cpp | 1850 GL_FLOAT_RG32_NV : GL_FLOAT_RG16_NV; in _InitializeTextures()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 2565 #ifndef GL_FLOAT_RG16_NV 2566 #define GL_FLOAT_RG16_NV 0x8886 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3629 #define GL_FLOAT_RG16_NV 0x8886 macro
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | Texture | 138 #define GL_FLOAT_RG16_NV 0x8886
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | Texture | 138 #define GL_FLOAT_RG16_NV 0x8886
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 3612 #ifndef GL_FLOAT_RG16_NV 3613 #define GL_FLOAT_RG16_NV 0x8886 macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4397 #define GL_FLOAT_RG16_NV 0x8886 macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3362 -define(GL_FLOAT_RG16_NV, 16#8886). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 3362 -define(GL_FLOAT_RG16_NV, 16#8886). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 3362 -define(GL_FLOAT_RG16_NV, 16#8886). macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 3298 #define GL_FLOAT_RG16_NV 0x8886 macro
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4413 -define(GL_FLOAT_RG16_NV, 16#8886). macro
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4413 -define(GL_FLOAT_RG16_NV, 16#8886). macro
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/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4413 -define(GL_FLOAT_RG16_NV, 16#8886). macro
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