/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_WIN_specular_fog | 4 GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_WIN_specular_fog | 5 GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_WIN_specular_fog | 4 GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_WIN_specular_fog | 5 GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_WIN_specular_fog | 5 GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_WIN_specular_fog | 3 GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/WIN/ |
H A D | specular_fog.py | 14 GL_FOG_SPECULAR_TEXTURE_WIN=_C('GL_FOG_SPECULAR_TEXTURE_WIN',0x80EC) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/WIN/ |
H A D | specular_fog.py | 14 GL_FOG_SPECULAR_TEXTURE_WIN=_C('GL_FOG_SPECULAR_TEXTURE_WIN',0x80EC) variable
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/ |
H A D | gl2d3d.h | 1139 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 2733 #ifndef GL_FOG_SPECULAR_TEXTURE_WIN 2734 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 679 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 679 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Gl.h | 1144 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/science/medit/medit-2012.02.05_5/sources/GL.old/ |
H A D | glext.h | 866 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/science/smoldyn/smoldyn-2.67/source/MSVClibs/GL/ |
H A D | GL.h | 1149 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 2200 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/OpenGL/ |
H A D | mod.rs | 795 pub const GL_FOG_SPECULAR_TEXTURE_WIN: u32 = 33004u32; const
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 3783 #ifndef GL_FOG_SPECULAR_TEXTURE_WIN 3784 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/astro/openuniverse/openuniverse-1.0beta3/src/ |
H A D | glext.h | 875 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 2968 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 2483 -define(GL_FOG_SPECULAR_TEXTURE_WIN, 16#80EC). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 2483 -define(GL_FOG_SPECULAR_TEXTURE_WIN, 16#80EC). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 2483 -define(GL_FOG_SPECULAR_TEXTURE_WIN, 16#80EC). macro
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/dports/games/cube/cube_source/include/GL/ |
H A D | glext.h | 960 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | glext.h | 912 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC macro
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