/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_fragment_lighting | 5 GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_fragment_lighting | 6 GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
|
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_EXT_fragment_lighting | 4 GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
|
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_EXT_fragment_lighting | 6 GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
|
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_fragment_lighting | 6 GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_fragment_lighting | 5 GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
|
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext-extra.h | 280 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | glew.h | 4547 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 9086 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/ |
H A D | glew.h | 4505 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glew.h | 4547 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/ |
H A D | glew.h | 5513 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | GLee.h | 10528 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | GLee.h | 10528 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/ |
H A D | glew.h | 5506 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 14758 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/graphics/glee/GLee-5.4.0_1/ |
H A D | GLee.h | 14752 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glew.h | 7772 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glew.h | 7767 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/ |
H A D | glew.h | 8352 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/ |
H A D | glew.h | 8821 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/ |
H A D | glew.h | 8352 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/science/iboview/ibo-view.20150427/src/GL/ |
H A D | glew.h | 8964 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/ |
H A D | glew.h | 8352 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/ |
H A D | glew.h | 8358 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 macro
|