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Searched refs:GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT (Results 1 – 25 of 70) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_EXT_fragment_lighting12 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_fragment_lighting13 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_EXT_fragment_lighting11 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_EXT_fragment_lighting13 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_fragment_lighting13 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_EXT_fragment_lighting12 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext-extra.h287 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/
H A Dglew.h4554 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/devel/love5/love-0.5-0/src/opengl/
H A DGLee.h9093 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/
H A Dglew.h4512 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/
H A Dglew.h4554 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/
H A Dglew.h5520 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/
H A DGLee.h10535 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/
H A DGLee.h10535 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/
H A Dglew.h5513 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLee.h14765 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/graphics/glee/GLee-5.4.0_1/
H A DGLee.h14759 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglew.h7779 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglew.h7774 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/
H A Dglew.h8359 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/
H A Dglew.h8828 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/
H A Dglew.h8359 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/science/iboview/ibo-view.20150427/src/GL/
H A Dglew.h8971 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/
H A Dglew.h8359 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/
H A Dglew.h8365 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 macro

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