/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_error.h | 52 GL_ERROR_TRANSLATE(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT) in R_TranslateError()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_kinect/ |
H A D | shader_basic.h | 76 else if (fboStatus == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT) in Check()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/gal/opengl/ |
H A D | utils.cpp | 84 case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: in checkGlError()
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H A D | opengl_compositor.cpp | 225 case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: in CreateBuffer()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_framebuffer_object | 18 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_framebuffer_object | 19 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_EXT_framebuffer_object | 17 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_framebuffer_object | 19 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_EXT_framebuffer_object | 19 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_framebuffer_object | 18 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/ |
H A D | framebufferObject.cpp | 140 case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: in isValid()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_object/ |
H A D | error-handling.c | 175 if (status != GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT && in piglit_init()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | EXT_framebuffer_object.java | 119 int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB; field
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/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/src/ |
H A D | fbo.cc | 62 else if (status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT) { in check_fbo_status()
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/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/src/ |
H A D | fbo.cc | 62 else if (status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT) { in check_fbo_status()
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/dports/multimedia/bino/bino-1.6.5/src/ |
H A D | NvSDIout.cpp | 180 case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: in init()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/ |
H A D | framebuffer_object.py | 41 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT',0x8CDB) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/ |
H A D | framebuffer_object.py | 41 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT',0x8CDB) variable
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/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/ |
H A D | cairo-gl-device.c | 279 case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: str= "incomplete draw buffer"; break; in _cairo_gl_ensure_framebuffer()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_fbo.c | 69 case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: in R_CheckFBO()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 1709 #ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 1710 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB macro
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/dports/graphics/colmap/colmap-3.6/lib/SiftGPU/ |
H A D | GlobalUtil.cpp | 271 case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: in CheckFramebufferStatus()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | framebuffer.c | 257 case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: in print_fbo_errors()
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/Src/ |
H A D | FrameBufferRenderBuffer.hpp | 431 case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: in IsValid()
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/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLMissingExt.h | 72 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB macro
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