/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_geometry_shader4.java | 43 int GL_GEOMETRY_SHADER_ARB = 0x8DD9; field
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | useshaderprogram-bad-type.c | 96 pass = try_UseShaderProgram(GL_GEOMETRY_SHADER_ARB, expect) in piglit_init()
|
H A D | createshaderprogram-bad-type.c | 128 pass = try_CreateShaderProgram(GL_GEOMETRY_SHADER_ARB, gs_text, expect) in piglit_init()
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_geometry_shader4 | 14 GL_GEOMETRY_SHADER_ARB 0x8DD9
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_geometry_shader4 | 15 GL_GEOMETRY_SHADER_ARB 0x8DD9
|
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_geometry_shader4 | 15 GL_GEOMETRY_SHADER_ARB 0x8DD9
|
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_geometry_shader4 | 15 GL_GEOMETRY_SHADER_ARB 0x8DD9
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_geometry_shader4 | 14 GL_GEOMETRY_SHADER_ARB 0x8DD9
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | geometry_shader4.py | 20 GL_GEOMETRY_SHADER_ARB=_C('GL_GEOMETRY_SHADER_ARB',0x8DD9) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | geometry_shader4.py | 20 GL_GEOMETRY_SHADER_ARB=_C('GL_GEOMETRY_SHADER_ARB',0x8DD9) variable
|
/dports/graphics/gource/gource-0.51/src/core/ |
H A D | shader.cc | 349 case GL_GEOMETRY_SHADER_ARB: in grabShaderPass() 350 … if(!geometry_shader) geometry_shader = new ShaderPass(this, GL_GEOMETRY_SHADER_ARB, "geometry"); in grabShaderPass()
|
/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/ |
H A D | shader.cc | 349 case GL_GEOMETRY_SHADER_ARB: in grabShaderPass() 350 … if(!geometry_shader) geometry_shader = new ShaderPass(this, GL_GEOMETRY_SHADER_ARB, "geometry"); in grabShaderPass()
|
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glheader.h | 44 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 macro
|
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glheader.h | 44 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 macro
|
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/ |
H A D | geom-outlining-130.c | 248 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
|
H A D | bezier.c | 177 geoShader = glCreateShader(GL_GEOMETRY_SHADER_ARB); in init()
|
H A D | geom-sprites.c | 228 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
|
H A D | geom-stipple-lines.c | 261 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
|
H A D | geom-wide-lines.c | 249 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
|
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/ |
H A D | geom-outlining-130.c | 248 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
|
H A D | bezier.c | 177 geoShader = glCreateShader(GL_GEOMETRY_SHADER_ARB); in init()
|
H A D | geom-sprites.c | 232 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
|
H A D | geom-wide-lines.c | 253 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
|
H A D | geom-stipple-lines.c | 261 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
|
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLExtensions.hpp | 313 #define GLEXT_GL_GEOMETRY_SHADER GL_GEOMETRY_SHADER_ARB
|