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Searched refs:GL_GEOMETRY_SHADER_ARB (Results 1 – 25 of 307) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_geometry_shader4.java43 int GL_GEOMETRY_SHADER_ARB = 0x8DD9; field
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Duseshaderprogram-bad-type.c96 pass = try_UseShaderProgram(GL_GEOMETRY_SHADER_ARB, expect) in piglit_init()
H A Dcreateshaderprogram-bad-type.c128 pass = try_CreateShaderProgram(GL_GEOMETRY_SHADER_ARB, gs_text, expect) in piglit_init()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_geometry_shader414 GL_GEOMETRY_SHADER_ARB 0x8DD9
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_geometry_shader415 GL_GEOMETRY_SHADER_ARB 0x8DD9
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_geometry_shader415 GL_GEOMETRY_SHADER_ARB 0x8DD9
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_geometry_shader415 GL_GEOMETRY_SHADER_ARB 0x8DD9
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_geometry_shader414 GL_GEOMETRY_SHADER_ARB 0x8DD9
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dgeometry_shader4.py20 GL_GEOMETRY_SHADER_ARB=_C('GL_GEOMETRY_SHADER_ARB',0x8DD9) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dgeometry_shader4.py20 GL_GEOMETRY_SHADER_ARB=_C('GL_GEOMETRY_SHADER_ARB',0x8DD9) variable
/dports/graphics/gource/gource-0.51/src/core/
H A Dshader.cc349 case GL_GEOMETRY_SHADER_ARB: in grabShaderPass()
350 … if(!geometry_shader) geometry_shader = new ShaderPass(this, GL_GEOMETRY_SHADER_ARB, "geometry"); in grabShaderPass()
/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/
H A Dshader.cc349 case GL_GEOMETRY_SHADER_ARB: in grabShaderPass()
350 … if(!geometry_shader) geometry_shader = new ShaderPass(this, GL_GEOMETRY_SHADER_ARB, "geometry"); in grabShaderPass()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglheader.h44 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglheader.h44 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 macro
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/
H A Dgeom-outlining-130.c248 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
H A Dbezier.c177 geoShader = glCreateShader(GL_GEOMETRY_SHADER_ARB); in init()
H A Dgeom-sprites.c228 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
H A Dgeom-stipple-lines.c261 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
H A Dgeom-wide-lines.c249 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/
H A Dgeom-outlining-130.c248 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
H A Dbezier.c177 geoShader = glCreateShader(GL_GEOMETRY_SHADER_ARB); in init()
H A Dgeom-sprites.c232 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
H A Dgeom-wide-lines.c253 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
H A Dgeom-stipple-lines.c261 GeomShader = CompileShaderText(GL_GEOMETRY_SHADER_ARB, geomShaderText); in Init()
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLExtensions.hpp313 #define GLEXT_GL_GEOMETRY_SHADER GL_GEOMETRY_SHADER_ARB

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