Searched refs:GL_HILO_NV (Results 1 – 25 of 332) sorted by relevance
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_texture_shader2.java | 36 int GL_HILO_NV = 0x86F4; field
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H A D | NV_texture_shader.java | 100 int GL_HILO_NV = 0x86F4; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 8 GL_HILO_NV 0x86F4
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H A D | GL_NV_texture_shader | 32 GL_HILO_NV 0x86F4
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 9 GL_HILO_NV 0x86F4
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H A D | GL_NV_texture_shader | 33 GL_HILO_NV 0x86F4
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 8 GL_HILO_NV 0x86F4
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H A D | GL_NV_texture_shader | 32 GL_HILO_NV 0x86F4
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 9 GL_HILO_NV 0x86F4
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H A D | GL_NV_texture_shader | 33 GL_HILO_NV 0x86F4
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 9 GL_HILO_NV 0x86F4
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H A D | GL_NV_texture_shader | 33 GL_HILO_NV 0x86F4
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 7 GL_HILO_NV 0x86F4
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H A D | GL_NV_texture_shader | 31 GL_HILO_NV 0x86F4
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 39 GL_HILO_NV=_C('GL_HILO_NV',0x86F4) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 39 GL_HILO_NV=_C('GL_HILO_NV',0x86F4) variable
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/ |
H A D | gl-impl-CustomJavaCode.java | 99 case GL_HILO_NV: in imageSizeInBytes()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 838 #ifndef GL_HILO_NV 839 #define GL_HILO_NV 0x86F4 macro
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/ |
H A D | GLBuffers.java | 714 case GL2.GL_HILO_NV: in componentCount()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 453 #define GL_HILO_NV 0x86F4 macro
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/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/ |
H A D | SoGLRenderAction.cpp | 2494 glTexImage2D(GL_TEXTURE_2D, 0, GL_HILO_NV, 1, 1, 0, GL_HILO_NV, in setupSortedLayersBlendTextures()
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/dports/devel/apitrace/apitrace-9.0/helpers/ |
H A D | glsize.hpp | 557 case GL_HILO_NV: // (hi, lo) in _gl_format_channels()
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | bumpref.c | 321 GL_HILO_NV, in bumpref_create_bumpmap()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Image.cpp | 591 case(GL_HILO_NV): return 2; in computeNumComponents()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 3150 #ifndef GL_HILO_NV 3151 #define GL_HILO_NV 0x86F4 macro
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