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Searched refs:GL_HILO_NV (Results 1 – 25 of 332) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_texture_shader2.java36 int GL_HILO_NV = 0x86F4; field
H A DNV_texture_shader.java100 int GL_HILO_NV = 0x86F4; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader28 GL_HILO_NV 0x86F4
H A DGL_NV_texture_shader32 GL_HILO_NV 0x86F4
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_texture_shader29 GL_HILO_NV 0x86F4
H A DGL_NV_texture_shader33 GL_HILO_NV 0x86F4
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader28 GL_HILO_NV 0x86F4
H A DGL_NV_texture_shader32 GL_HILO_NV 0x86F4
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader29 GL_HILO_NV 0x86F4
H A DGL_NV_texture_shader33 GL_HILO_NV 0x86F4
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader29 GL_HILO_NV 0x86F4
H A DGL_NV_texture_shader33 GL_HILO_NV 0x86F4
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_texture_shader27 GL_HILO_NV 0x86F4
H A DGL_NV_texture_shader31 GL_HILO_NV 0x86F4
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py39 GL_HILO_NV=_C('GL_HILO_NV',0x86F4) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py39 GL_HILO_NV=_C('GL_HILO_NV',0x86F4) variable
/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/
H A Dgl-impl-CustomJavaCode.java99 case GL_HILO_NV: in imageSizeInBytes()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h838 #ifndef GL_HILO_NV
839 #define GL_HILO_NV 0x86F4 macro
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/
H A DGLBuffers.java714 case GL2.GL_HILO_NV: in componentCount()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h453 #define GL_HILO_NV 0x86F4 macro
/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/
H A DSoGLRenderAction.cpp2494 glTexImage2D(GL_TEXTURE_2D, 0, GL_HILO_NV, 1, 1, 0, GL_HILO_NV, in setupSortedLayersBlendTextures()
/dports/devel/apitrace/apitrace-9.0/helpers/
H A Dglsize.hpp557 case GL_HILO_NV: // (hi, lo) in _gl_format_channels()
/dports/games/foobillard/foobillard-3.0a/src/
H A Dbumpref.c321 GL_HILO_NV, in bumpref_create_bumpmap()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DImage.cpp591 case(GL_HILO_NV): return 2; in computeNumComponents()
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h3150 #ifndef GL_HILO_NV
3151 #define GL_HILO_NV 0x86F4 macro

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