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Searched refs:GL_HINT_TRILINEAR_MTX (Results 1 – 1 of 1) sorted by relevance

/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpparhelia.c115 #define GL_HINT_TRILINEAR_MTX 0x0004 macro
452 qglTexAddressHintsMTX( GL_TEXTURE0, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia()
462 qglTexAddressHintsMTX( GL_TEXTURE2, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia()
517 qglTexAddressHintsMTX( GL_TEXTURE0, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia()
527 qglTexAddressHintsMTX( GL_TEXTURE2, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia()
583 qglTexAddressHintsMTX( GL_TEXTURE0, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia()
593 qglTexAddressHintsMTX( GL_TEXTURE2, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia()
653 qglTexAddressHintsMTX( GL_TEXTURE0, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia()
663 qglTexAddressHintsMTX( GL_TEXTURE2, GL_HINT_TEXTURE_2D_MTX|GL_HINT_TRILINEAR_MTX); in GL_CreateShadersParhelia()