/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 57 int GL_INTERPOLATE_ARB = 0x8575; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 10 GL_INTERPOLATE_ARB 0x8575
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 11 GL_INTERPOLATE_ARB 0x8575
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 10 GL_INTERPOLATE_ARB 0x8575
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 11 GL_INTERPOLATE_ARB 0x8575
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 9 GL_INTERPOLATE_ARB 0x8575
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 11 GL_INTERPOLATE_ARB 0x8575
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 19 GL_INTERPOLATE_ARB=_C('GL_INTERPOLATE_ARB',0x8575) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 19 GL_INTERPOLATE_ARB=_C('GL_INTERPOLATE_ARB',0x8575) variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 41 #define GL_INTERPOLATE_ARB 0x8575 132 INTERPOLATE = GL_INTERPOLATE_ARB,
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexEnvCombine | 41 #define GL_INTERPOLATE_ARB 0x8575 132 INTERPOLATE = GL_INTERPOLATE_ARB,
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | combiner.c | 226 glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB); in display()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | combiner.c | 226 glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB); in display()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexEnvCombine.cpp | 285 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB); in SetupShader()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 171 # define GL_INTERPOLATE_ARB 0x8575 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 514 #define GL_INTERPOLATE_ARB 0x8575 macro
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | shadows.c | 573 glTexEnvi(GL_TEXTURE_ENV,GL_COMBINE_RGB_ARB,GL_INTERPOLATE_ARB); in setup_shadow_mapping()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgDB/ |
H A D | ObjectWrapper.cpp | 451 glTable.add( "INTERPOLATE", GL_INTERPOLATE_ARB ); in ObjectWrapperManager()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgDB/ |
H A D | ObjectWrapper.cpp | 522 glTable.add( "INTERPOLATE", GL_INTERPOLATE_ARB ); in ObjectWrapperManager()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 364 #define GL_INTERPOLATE_ARB 0x8575 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | texture.cpp | 716 case '@': f.combine = GL_INTERPOLATE_ARB; break; in parsetmufunc()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 115 #define GL_INTERPOLATE_ARB 0x8575 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glquake.h | 545 #define GL_INTERPOLATE_ARB 0x8575 macro
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H A D | glATI.h | 309 #define GL_INTERPOLATE_ARB 0x8575 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 3450 #ifndef GL_INTERPOLATE_ARB 3451 #define GL_INTERPOLATE_ARB 0x8575 macro
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