/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | LightModel.cpp | 41 #ifndef GL_LIGHT_MODEL_COLOR_CONTROL 42 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 66 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SEPARATE_SPECULAR_COLOR); in setLightNum() 70 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SINGLE_COLOR); in setLightNum()
|
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | LightModel.cpp | 41 #ifndef GL_LIGHT_MODEL_COLOR_CONTROL 42 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 macro 66 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SEPARATE_SPECULAR_COLOR); in apply() 70 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SINGLE_COLOR); in apply()
|
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | spectex.c | 70 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); in Display() 80 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); in Display() 90 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); in Display() 100 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); in Display() 119 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); in Display()
|
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | spectex.c | 70 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); in Display() 80 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); in Display() 90 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); in Display() 100 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); in Display() 119 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); in Display()
|
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/util/ |
H A D | gl_wrap.h | 48 #ifndef GL_LIGHT_MODEL_COLOR_CONTROL 49 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 macro
|
/dports/graphics/quesa/quesa-1.8/Source/Renderers/Interactive/ |
H A D | IRLights.c | 63 #ifndef GL_LIGHT_MODEL_COLOR_CONTROL 64 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 macro 371 glLightModeli( GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR ); in ir_light_reset()
|
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | backspecular.c | 84 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); in main()
|
H A D | seccolor.c | 123 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); in Init()
|
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | backspecular.c | 84 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); in main()
|
H A D | seccolor.c | 123 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); in Init()
|
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_1_2.h | 44 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 macro
|
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | GL12.java | 75 int GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8; field
|
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_VERSION_1_2 | 24 GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | two-sided-lighting-separate-specular.c | 140 glLightModeli( GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); in piglit_init()
|
/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_1_2 | 26 GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_1_2 | 26 GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_VERSION_1_2 | 26 GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_VERSION_1_2 | 26 GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
/dports/games/crack-attack/crack-attack-1.1.14/src/ |
H A D | DrawBlocks.cxx | 163 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); in drawBlocks() 197 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); in drawBlocks()
|
/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLextensions.H | 500 #define GL_LIGHT_MODEL_COLOR_CONTROL ((GLenum)0x81F8) macro 515 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT GL_LIGHT_MODEL_COLOR_CONTROL 526 #define GL_LIGHT_MODEL_COLOR_CONTROL_ARB GL_LIGHT_MODEL_COLOR_CONTROL
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/ |
H A D | opengl.py | 55 GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 variable in GL
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_2.py | 19 GL_LIGHT_MODEL_COLOR_CONTROL=_C('GL_LIGHT_MODEL_COLOR_CONTROL',0x81F8) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_2.py | 19 GL_LIGHT_MODEL_COLOR_CONTROL=_C('GL_LIGHT_MODEL_COLOR_CONTROL',0x81F8) variable
|
/dports/lang/clover/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 152 EXPECT_EQ(1, __glLightModelfv_size(GL_LIGHT_MODEL_COLOR_CONTROL)); in TEST() 163 case GL_LIGHT_MODEL_COLOR_CONTROL: in TEST()
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/glx/tests/ |
H A D | enum_sizes.cpp | 152 EXPECT_EQ(1, __glLightModelfv_size(GL_LIGHT_MODEL_COLOR_CONTROL)); in TEST() 163 case GL_LIGHT_MODEL_COLOR_CONTROL: in TEST()
|