Searched refs:GL_LOG_FILENAME (Results 1 – 1 of 1) sorted by relevance
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/ |
H A D | gl_util.c | 16 #define GL_LOG_FILENAME "gl_log.txt" macro 623 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_INVALID_VALUE"); in checkOpenGLError() 627 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_INVALID_ENUM"); in checkOpenGLError() 631 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_INVALID_OPERATION"); in checkOpenGLError() 635 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_STACK_OVERFLOW"); in checkOpenGLError() 639 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_STACK_UNDERFLOW"); in checkOpenGLError() 643 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_OUT_OF_MEMORY"); in checkOpenGLError() 677 Sys_DebugLog(GL_LOG_FILENAME, "GL_InfoLog[%d]:", charsWritten); in printInfoLog() 678 Sys_DebugLog(GL_LOG_FILENAME, "%s", (const char*)infoLog); in printInfoLog() 724 Sys_DebugLog(GL_LOG_FILENAME, "Error opening %s", fileName); in loadShaderFromFile() [all …]
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