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Searched refs:GL_LOG_FILENAME (Results 1 – 1 of 1) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dgl_util.c16 #define GL_LOG_FILENAME "gl_log.txt" macro
623 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_INVALID_VALUE"); in checkOpenGLError()
627 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_INVALID_ENUM"); in checkOpenGLError()
631 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_INVALID_OPERATION"); in checkOpenGLError()
635 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_STACK_OVERFLOW"); in checkOpenGLError()
639 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_STACK_UNDERFLOW"); in checkOpenGLError()
643 Sys_DebugLog(GL_LOG_FILENAME, "glError: GL_OUT_OF_MEMORY"); in checkOpenGLError()
677 Sys_DebugLog(GL_LOG_FILENAME, "GL_InfoLog[%d]:", charsWritten); in printInfoLog()
678 Sys_DebugLog(GL_LOG_FILENAME, "%s", (const char*)infoLog); in printInfoLog()
724 Sys_DebugLog(GL_LOG_FILENAME, "Error opening %s", fileName); in loadShaderFromFile()
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