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Searched refs:GL_LUMINANCE32F_ARB (Results 1 – 25 of 432) sorted by relevance

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/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/
H A Dglformattraits.h88 static const GLint glinternalformat = GL_LUMINANCE32F_ARB;
97 static const GLint glinternalformat = GL_LUMINANCE32F_ARB;
H A Dglpixformat.h67 scalable_internal_format = GL_LUMINANCE32F_ARB; in GlPixFormat()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_float.java60 int GL_LUMINANCE32F_ARB = 0x8818; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_float8 GL_LUMINANCE32F_ARB 0x8818
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_float9 GL_LUMINANCE32F_ARB 0x8818
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_float8 GL_LUMINANCE32F_ARB 0x8818
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_float9 GL_LUMINANCE32F_ARB 0x8818
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_float7 GL_LUMINANCE32F_ARB 0x8818
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_float9 GL_LUMINANCE32F_ARB 0x8818
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_float.py19 GL_LUMINANCE32F_ARB=_C('GL_LUMINANCE32F_ARB',0x8818) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_float.py19 GL_LUMINANCE32F_ARB=_C('GL_LUMINANCE32F_ARB',0x8818) variable
/dports/games/spring/spring_98.0/rts/Map/
H A DHeightMapTexture.cpp63 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE32F_ARB, in Init()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A DOgreGLPixelFormat.cpp80 {GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_ARB}, // PF_FLOAT32_R
/dports/graphics/colmap/colmap-3.6/lib/SiftGPU/
H A DGLTexImage.cpp1021 glTexImage2D(_texTarget, 0, GL_LUMINANCE32F_ARB, //internal format changed in SetImageData()
1030 glTexImage2D(_texTarget, 0, GL_LUMINANCE32F_ARB, //internal format changed in SetImageData()
1038 glTexImage2D(_texTarget, 0, GL_LUMINANCE32F_ARB, //internal format changed in SetImageData()
1055 glTexImage2D(_texTarget, 0, GL_LUMINANCE32F_ARB, in SetImageData()
1238 glTexImage2D( _texTarget, 0, GL_LUMINANCE32F_ARB, //internal format changed in VerifyTexture()
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/
H A DvtkTextureObject.cxx767 this->InternalFormat = GL_LUMINANCE32F_ARB; in GetInternalFormat()
825 this->InternalFormat = GL_LUMINANCE32F_ARB; in GetInternalFormat()
883 this->InternalFormat = GL_LUMINANCE32F_ARB; in GetInternalFormat()
929 this->InternalFormat = GL_LUMINANCE32F_ARB; in GetInternalFormat()
955 this->InternalFormat = GL_LUMINANCE32F_ARB; in GetInternalFormat()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthTriton/
H A DTritonHeightMap.cpp213 #ifdef GL_LUMINANCE32F_ARB
214 formats.push_back(Format(GL_LUMINANCE32F_ARB, GL_LUMINANCE, "GL_LUMINANCE32F_ARB"));
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLPixelFormat.cpp233 return GL_LUMINANCE32F_ARB; in getGLInternalFormat()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_float/
H A Dtexture-float-formats.c58 { GL_LUMINANCE32F_ARB, GL_LUMINANCE, 32 },
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_buffer_object/
H A Dformats.c66 {GL_LUMINANCE32F_ARB, GL_LUMINANCE, GL_FLOAT, 4, false, {NULL, "GL_ARB_texture_float", NULL}},
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/deprecated-dotosg/osgViewer/
H A DView.cpp194 … else if (intensityFormat==32) intensityMap->setInternalTextureFormat(GL_LUMINANCE32F_ARB); in View_readLocalData()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/deprecated-dotosg/osgViewer/
H A DView.cpp194 … else if (intensityFormat==32) intensityMap->setInternalTextureFormat(GL_LUMINANCE32F_ARB);
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSplat/
H A DLandUseTileSource.cpp210 internalFormat = GL_LUMINANCE32F_ARB; in createImage()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h365 #ifndef GL_LUMINANCE32F_ARB
366 #define GL_LUMINANCE32F_ARB 0x8818 macro
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dframebuffer.c54 GL_LUMINANCE32F_ARB,
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/src/
H A Dtexture.c63 F(GL_LUMINANCE32F_ARB); in __allegro_gl_get_format_description()
135 case GL_LUMINANCE32F_ARB: in __allegro_gl_get_num_channels()

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