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Searched refs:GL_LUMINANCE_FLOAT32_ATI (Results 1 – 25 of 313) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DATI_texture_float.java44 int GL_LUMINANCE_FLOAT32_ATI = 0x8818; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ATI_texture_float8 GL_LUMINANCE_FLOAT32_ATI 0x8818
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ATI_texture_float9 GL_LUMINANCE_FLOAT32_ATI 0x8818
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ATI_texture_float8 GL_LUMINANCE_FLOAT32_ATI 0x8818
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_texture_float9 GL_LUMINANCE_FLOAT32_ATI 0x8818
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ATI_texture_float7 GL_LUMINANCE_FLOAT32_ATI 0x8818
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_texture_float9 GL_LUMINANCE_FLOAT32_ATI 0x8818
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/
H A Dtexture_float.py21 GL_LUMINANCE_FLOAT32_ATI=_C('GL_LUMINANCE_FLOAT32_ATI',0x8818) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/
H A Dtexture_float.py21 GL_LUMINANCE_FLOAT32_ATI=_C('GL_LUMINANCE_FLOAT32_ATI',0x8818) variable
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLPixelFormat.cpp324 case GL_LUMINANCE_FLOAT32_ATI: in getClosestOGREFormat()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgparametric/
H A Dosgparametric.cpp198 vertexTexture->setInternalFormat(GL_LUMINANCE_FLOAT32_ATI); in createModel()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgparametric/
H A Dosgparametric.cpp198 vertexTexture->setInternalFormat(GL_LUMINANCE_FLOAT32_ATI); in createModel()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgshaderterrain/
H A Dosgshaderterrain.cpp107 terrainImage->setInternalTextureFormat(GL_LUMINANCE_FLOAT32_ATI); in createScene()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgshaderterrain/
H A Dosgshaderterrain.cpp107 terrainImage->setInternalTextureFormat(GL_LUMINANCE_FLOAT32_ATI); in createScene()
/dports/graphics/opencsg/OpenCSG-1.4.2/RenderTexture/
H A DRenderTexture.cpp1841 GL_LUMINANCE_FLOAT32_ATI : in _InitializeTextures()
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h3903 #ifndef GL_LUMINANCE_FLOAT32_ATI
3904 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h1174 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
H A DglATI.h1174 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h3610 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexture151 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexture151 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h5730 #ifndef GL_LUMINANCE_FLOAT32_ATI
5731 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h4378 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl3348 -define(GL_LUMINANCE_FLOAT32_ATI, 16#8818). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl3348 -define(GL_LUMINANCE_FLOAT32_ATI, 16#8818). macro

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