/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_texture_float.java | 44 int GL_LUMINANCE_FLOAT32_ATI = 0x8818; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_texture_float | 8 GL_LUMINANCE_FLOAT32_ATI 0x8818
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_texture_float | 9 GL_LUMINANCE_FLOAT32_ATI 0x8818
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_texture_float | 8 GL_LUMINANCE_FLOAT32_ATI 0x8818
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_texture_float | 9 GL_LUMINANCE_FLOAT32_ATI 0x8818
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_texture_float | 7 GL_LUMINANCE_FLOAT32_ATI 0x8818
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_texture_float | 9 GL_LUMINANCE_FLOAT32_ATI 0x8818
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | texture_float.py | 21 GL_LUMINANCE_FLOAT32_ATI=_C('GL_LUMINANCE_FLOAT32_ATI',0x8818) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | texture_float.py | 21 GL_LUMINANCE_FLOAT32_ATI=_C('GL_LUMINANCE_FLOAT32_ATI',0x8818) variable
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLPixelFormat.cpp | 324 case GL_LUMINANCE_FLOAT32_ATI: in getClosestOGREFormat()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgparametric/ |
H A D | osgparametric.cpp | 198 vertexTexture->setInternalFormat(GL_LUMINANCE_FLOAT32_ATI); in createModel()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgparametric/ |
H A D | osgparametric.cpp | 198 vertexTexture->setInternalFormat(GL_LUMINANCE_FLOAT32_ATI); in createModel()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgshaderterrain/ |
H A D | osgshaderterrain.cpp | 107 terrainImage->setInternalTextureFormat(GL_LUMINANCE_FLOAT32_ATI); in createScene()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgshaderterrain/ |
H A D | osgshaderterrain.cpp | 107 terrainImage->setInternalTextureFormat(GL_LUMINANCE_FLOAT32_ATI); in createScene()
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/dports/graphics/opencsg/OpenCSG-1.4.2/RenderTexture/ |
H A D | RenderTexture.cpp | 1841 GL_LUMINANCE_FLOAT32_ATI : in _InitializeTextures()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 3903 #ifndef GL_LUMINANCE_FLOAT32_ATI 3904 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 1174 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
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H A D | glATI.h | 1174 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3610 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | Texture | 151 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | Texture | 151 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 5730 #ifndef GL_LUMINANCE_FLOAT32_ATI 5731 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4378 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3348 -define(GL_LUMINANCE_FLOAT32_ATI, 16#8818). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 3348 -define(GL_LUMINANCE_FLOAT32_ATI, 16#8818). macro
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