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Searched refs:GL_MAX_ELEMENTS_VERTICES (Results 1 – 25 of 799) sorted by relevance

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/dports/games/manaplus/manaplus-2.1.3.17/src/render/opengl/
H A Dmgldefines.h40 #ifndef GL_MAX_ELEMENTS_VERTICES
41 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_219 GL_MAX_ELEMENTS_VERTICES 0x80E8
45 GL_MAX_ELEMENTS_VERTICES 0x80E8
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_219 GL_MAX_ELEMENTS_VERTICES 0x80E8
45 GL_MAX_ELEMENTS_VERTICES 0x80E8
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_1_219 GL_MAX_ELEMENTS_VERTICES 0x80E8
45 GL_MAX_ELEMENTS_VERTICES 0x80E8
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_EXT_draw_range_elements3 GL_MAX_ELEMENTS_VERTICES 0x80E8
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_EXT_draw_range_elements3 GL_MAX_ELEMENTS_VERTICES 0x80E8
H A DGL_VERSION_1_217 GL_MAX_ELEMENTS_VERTICES 0x80E8
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_1_2.h28 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL12.java83 int GL_MAX_ELEMENTS_VERTICES = 0x80E8; field
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_1_219 GL_MAX_ELEMENTS_VERTICES 0x80E8
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_1_2.py22 GL_MAX_ELEMENTS_VERTICES=_C('GL_MAX_ELEMENTS_VERTICES',0x80E8) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_1_2.py22 GL_MAX_ELEMENTS_VERTICES=_C('GL_MAX_ELEMENTS_VERTICES',0x80E8) variable
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/
H A Dlong-line-loop.c75 glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &max_vertices); in piglit_init()
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLStateExtension.cpp69 glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &maxElementVertices); in setup()
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/
H A Dconst.h252 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl4cLimitsTests.cpp87 { "max_elements_vertices", GL_MAX_ELEMENTS_VERTICES, 0, 0, "" }, in init()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DGlobalRendering.cpp247 glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &glslMaxRecommendedVertices); in PostInit()
/dports/graphics/fracplanet/fracplanet-0.5.1/
H A DBUGS5 GL_MAX_ELEMENTS_VERTICES & GL_MAX_ELEMENTS_INDICES are only 3000 on mesa.
H A Dfracplanet_main.cpp219 glGetIntegerv(GL_MAX_ELEMENTS_VERTICES,&max_elements_vertices); in regenerate()
/dports/graphics/blender/blender-2.91.0/release/scripts/modules/
H A Dsys_info.py212 bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_VERTICES, limit)
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/
H A DContextState.cpp438 case GL_MAX_ELEMENTS_VERTICES: in getQueryParameterInfo()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h632 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/dports/games/gracer/gracer-0.1.5/src/
H A Dglhash.h664 {"max_elements_vertices", GL_MAX_ELEMENTS_VERTICES},
/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/
H A Dgl_headers.h497 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/
H A DContextState.cpp607 case GL_MAX_ELEMENTS_VERTICES: in getQueryParameterInfo()

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